mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-06-23 16:56:50 +00:00
202 lines
5.2 KiB
TypeScript
202 lines
5.2 KiB
TypeScript
import { consolex } from "../Consolex";
|
|
import {
|
|
Execution,
|
|
Game,
|
|
MessageType,
|
|
Player,
|
|
PlayerID,
|
|
Unit,
|
|
UnitType,
|
|
} from "../game/Game";
|
|
import { TileRef } from "../game/GameMap";
|
|
import { PseudoRandom } from "../PseudoRandom";
|
|
import { SAMMissileExecution } from "./SAMMissileExecution";
|
|
|
|
export class SAMLauncherExecution implements Execution {
|
|
private player: Player;
|
|
private mg: Game;
|
|
private active: boolean = true;
|
|
|
|
private target: Unit = null;
|
|
private warheadTargets: Unit[] = [];
|
|
|
|
private searchRangeRadius = 80;
|
|
// As MIRV go very fast we have to detect them very early but we only
|
|
// shoot the one targeting very close (MIRVWarheadProtectionRadius)
|
|
private MIRVWarheadSearchRadius = 400;
|
|
private MIRVWarheadProtectionRadius = 50;
|
|
|
|
private pseudoRandom: PseudoRandom;
|
|
|
|
constructor(
|
|
private ownerId: PlayerID,
|
|
private tile: TileRef,
|
|
private sam: Unit | null = null,
|
|
) {
|
|
if (sam != null) {
|
|
this.tile = sam.tile();
|
|
}
|
|
}
|
|
|
|
init(mg: Game, ticks: number): void {
|
|
this.mg = mg;
|
|
if (!mg.hasPlayer(this.ownerId)) {
|
|
console.warn(`SAMLauncherExecution: owner ${this.ownerId} not found`);
|
|
this.active = false;
|
|
return;
|
|
}
|
|
this.player = mg.player(this.ownerId);
|
|
}
|
|
|
|
private getSingleTarget(): Unit | null {
|
|
const nukes = this.mg
|
|
.nearbyUnits(this.sam.tile(), this.searchRangeRadius, [
|
|
UnitType.AtomBomb,
|
|
UnitType.HydrogenBomb,
|
|
])
|
|
.filter(
|
|
({ unit }) =>
|
|
unit.owner() !== this.player && !this.player.isFriendly(unit.owner()),
|
|
);
|
|
|
|
return (
|
|
nukes.sort((a, b) => {
|
|
const { unit: unitA, distSquared: distA } = a;
|
|
const { unit: unitB, distSquared: distB } = b;
|
|
|
|
// Prioritize Hydrogen Bombs
|
|
if (
|
|
unitA.type() === UnitType.HydrogenBomb &&
|
|
unitB.type() !== UnitType.HydrogenBomb
|
|
)
|
|
return -1;
|
|
if (
|
|
unitA.type() !== UnitType.HydrogenBomb &&
|
|
unitB.type() === UnitType.HydrogenBomb
|
|
)
|
|
return 1;
|
|
|
|
// If both are the same type, sort by distance (lower `distSquared` means closer)
|
|
return distA - distB;
|
|
})[0]?.unit ?? null
|
|
);
|
|
}
|
|
|
|
private isHit(type: UnitType, random: number): boolean {
|
|
if (type == UnitType.AtomBomb) {
|
|
return true;
|
|
}
|
|
|
|
if (type == UnitType.MIRVWarhead) {
|
|
return random < this.mg.config().samWarheadHittingChance();
|
|
}
|
|
|
|
return random < this.mg.config().samHittingChance();
|
|
}
|
|
|
|
tick(ticks: number): void {
|
|
if (this.sam == null) {
|
|
const spawnTile = this.player.canBuild(UnitType.SAMLauncher, this.tile);
|
|
if (spawnTile == false) {
|
|
consolex.warn("cannot build SAM Launcher");
|
|
this.active = false;
|
|
return;
|
|
}
|
|
this.sam = this.player.buildUnit(UnitType.SAMLauncher, 0, spawnTile, {
|
|
cooldownDuration: this.mg.config().SAMCooldown(),
|
|
});
|
|
}
|
|
if (!this.sam.isActive()) {
|
|
this.active = false;
|
|
return;
|
|
}
|
|
|
|
if (this.player != this.sam.owner()) {
|
|
this.player = this.sam.owner();
|
|
}
|
|
|
|
if (!this.pseudoRandom) {
|
|
this.pseudoRandom = new PseudoRandom(this.sam.id());
|
|
}
|
|
|
|
this.warheadTargets = this.mg
|
|
.nearbyUnits(
|
|
this.sam.tile(),
|
|
this.MIRVWarheadSearchRadius,
|
|
UnitType.MIRVWarhead,
|
|
)
|
|
.map(({ unit }) => unit)
|
|
.filter(
|
|
(unit) =>
|
|
unit.owner() !== this.player && !this.player.isFriendly(unit.owner()),
|
|
)
|
|
.filter(
|
|
(unit) =>
|
|
this.mg.manhattanDist(unit.detonationDst(), this.sam.tile()) <
|
|
this.MIRVWarheadProtectionRadius,
|
|
);
|
|
|
|
if (this.warheadTargets.length == 0) {
|
|
this.target = this.getSingleTarget();
|
|
}
|
|
|
|
if (
|
|
this.sam.isCooldown() &&
|
|
this.sam.ticksLeftInCooldown(this.mg.config().SAMCooldown()) == 0
|
|
) {
|
|
this.sam.setCooldown(false);
|
|
}
|
|
|
|
const isSingleTarget = this.target && !this.target.targetedBySAM();
|
|
if (
|
|
(isSingleTarget || this.warheadTargets.length > 0) &&
|
|
!this.sam.isCooldown()
|
|
) {
|
|
this.sam.setCooldown(true);
|
|
const type =
|
|
this.warheadTargets.length > 0
|
|
? UnitType.MIRVWarhead
|
|
: this.target.type();
|
|
const random = this.pseudoRandom.next();
|
|
const hit = this.isHit(type, random);
|
|
if (!hit) {
|
|
this.mg.displayMessage(
|
|
`Missile failed to intercept ${type}`,
|
|
MessageType.ERROR,
|
|
this.sam.owner().id(),
|
|
);
|
|
} else {
|
|
if (this.warheadTargets.length > 0) {
|
|
// Message
|
|
this.mg.displayMessage(
|
|
`${this.warheadTargets.length} MIRV warheads intercepted`,
|
|
MessageType.SUCCESS,
|
|
this.sam.owner().id(),
|
|
);
|
|
// Delete warheads
|
|
this.warheadTargets.forEach((u) => u.delete());
|
|
} else {
|
|
this.target.setTargetedBySAM(true);
|
|
this.mg.addExecution(
|
|
new SAMMissileExecution(
|
|
this.sam.tile(),
|
|
this.sam.owner(),
|
|
this.sam,
|
|
this.target,
|
|
),
|
|
);
|
|
this.warheadTargets = [];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
isActive(): boolean {
|
|
return this.active;
|
|
}
|
|
|
|
activeDuringSpawnPhase(): boolean {
|
|
return false;
|
|
}
|
|
}
|