Files
OpenFrontIO/src/core/worker/WorkerMessages.ts
T
scamiv c6dde7a021 Implement shared draw phase buffer and time base in game rendering
- Added support for a shared draw phase buffer in the ClientGameRunner and TerritoryWebGLRenderer to manage tile rendering phases.
- Introduced time base management to synchronize rendering updates based on the game state.
- Updated relevant classes and methods to accommodate the new shared draw phase and time base, enhancing the rendering pipeline.
2025-12-11 18:03:12 +01:00

135 lines
3.3 KiB
TypeScript

import {
PlayerActions,
PlayerBorderTiles,
PlayerID,
PlayerProfile,
} from "../game/Game";
import { TileRef } from "../game/GameMap";
import { GameUpdateViewData } from "../game/GameUpdates";
import { ClientID, GameStartInfo, Turn } from "../Schemas";
export type WorkerMessageType =
| "init"
| "initialized"
| "turn"
| "game_update"
| "player_actions"
| "player_actions_result"
| "player_profile"
| "player_profile_result"
| "player_border_tiles"
| "player_border_tiles_result"
| "attack_average_position"
| "attack_average_position_result"
| "transport_ship_spawn"
| "transport_ship_spawn_result";
// Base interface for all messages
interface BaseWorkerMessage {
type: WorkerMessageType;
id?: string;
}
// Messages from main thread to worker
export interface InitMessage extends BaseWorkerMessage {
type: "init";
gameStartInfo: GameStartInfo;
clientID: ClientID;
sharedTileRingHeader?: SharedArrayBuffer;
sharedTileRingData?: SharedArrayBuffer;
sharedStateBuffer?: SharedArrayBuffer;
sharedDirtyBuffer?: SharedArrayBuffer;
sharedDrawPhaseBuffer?: SharedArrayBuffer;
timeBaseMs?: number;
}
export interface TurnMessage extends BaseWorkerMessage {
type: "turn";
turn: Turn;
}
// Messages from worker to main thread
export interface InitializedMessage extends BaseWorkerMessage {
type: "initialized";
}
export interface GameUpdateMessage extends BaseWorkerMessage {
type: "game_update";
gameUpdate: GameUpdateViewData;
}
export interface PlayerActionsMessage extends BaseWorkerMessage {
type: "player_actions";
playerID: PlayerID;
x?: number;
y?: number;
}
export interface PlayerActionsResultMessage extends BaseWorkerMessage {
type: "player_actions_result";
result: PlayerActions;
}
export interface PlayerProfileMessage extends BaseWorkerMessage {
type: "player_profile";
playerID: number;
}
export interface PlayerProfileResultMessage extends BaseWorkerMessage {
type: "player_profile_result";
result: PlayerProfile;
}
export interface PlayerBorderTilesMessage extends BaseWorkerMessage {
type: "player_border_tiles";
playerID: PlayerID;
}
export interface PlayerBorderTilesResultMessage extends BaseWorkerMessage {
type: "player_border_tiles_result";
result: PlayerBorderTiles;
}
export interface AttackAveragePositionMessage extends BaseWorkerMessage {
type: "attack_average_position";
playerID: number;
attackID: string;
}
export interface AttackAveragePositionResultMessage extends BaseWorkerMessage {
type: "attack_average_position_result";
x: number | null;
y: number | null;
}
export interface TransportShipSpawnMessage extends BaseWorkerMessage {
type: "transport_ship_spawn";
playerID: PlayerID;
targetTile: TileRef;
}
export interface TransportShipSpawnResultMessage extends BaseWorkerMessage {
type: "transport_ship_spawn_result";
result: TileRef | false;
}
// Union types for type safety
export type MainThreadMessage =
| InitMessage
| TurnMessage
| PlayerActionsMessage
| PlayerProfileMessage
| PlayerBorderTilesMessage
| AttackAveragePositionMessage
| TransportShipSpawnMessage;
// Message send from worker
export type WorkerMessage =
| InitializedMessage
| GameUpdateMessage
| PlayerActionsResultMessage
| PlayerProfileResultMessage
| PlayerBorderTilesResultMessage
| AttackAveragePositionResultMessage
| TransportShipSpawnResultMessage;