Files
OpenFrontIO/src/client/SinglePlayerModal.ts
T
NewHappyRabbit 9b85651ad8 Fixed dark mode class being added in different places (body and html elements).
Fixed flag "None" (xx.svg) being able to be set and used ingame.

All menu modals will now close if you click outside of them.

Fixed info icon in instructions.

Added an icon to show the number of new events that happened while the events panel is hidden.

Removed opacity from the svg icons files and added it to the player-icons div, making them have the same opacity and being more visible.
2025-03-02 09:39:36 -08:00

449 lines
12 KiB
TypeScript

import { LitElement, html, css } from "lit";
import { customElement, property, state } from "lit/decorators.js";
import { Difficulty, GameMapType, GameType } from "../core/game/Game";
import { generateID as generateID } from "../core/Util";
import { consolex } from "../core/Consolex";
import "./components/Difficulties";
import { DifficultyDescription } from "./components/Difficulties";
import "./components/Maps";
@customElement("single-player-modal")
export class SinglePlayerModal extends LitElement {
@state() private isModalOpen = false;
@state() private selectedMap: GameMapType = GameMapType.World;
@state() private selectedDifficulty: Difficulty = Difficulty.Medium;
@state() private disableNPCs: boolean = false;
@state() private bots: number = 400;
@state() private infiniteGold: boolean = false;
@state() private infiniteTroops: boolean = false;
@state() private instantBuild: boolean = false;
static styles = css`
.modal-overlay {
display: none;
position: fixed;
z-index: 1000;
left: 0;
top: 0;
width: 100%;
height: 100%;
background-color: rgba(0, 0, 0, 0.5);
overflow-y: auto;
display: flex;
align-items: center;
justify-content: center;
}
.modal-content {
background-color: rgb(35 35 35 / 0.8);
-webkit-backdrop-filter: blur(12px);
backdrop-filter: blur(12px);
color: white;
padding: 20px;
border-radius: 8px;
width: 80%;
max-width: 1280px;
max-height: 80vh;
overflow-y: auto;
text-align: center;
box-shadow: 0 0 40px rgba(0, 0, 0, 0.5);
border: 1px solid rgba(255, 255, 255, 0.2);
backdrop-filter: blur(8px);
position: relative;
}
/* Add custom scrollbar styles */
.modal-content::-webkit-scrollbar {
width: 8px;
}
.modal-content::-webkit-scrollbar-track {
background: rgba(0, 0, 0, 0.1);
border-radius: 4px;
}
.modal-content::-webkit-scrollbar-thumb {
background: rgba(255, 255, 255, 0.2);
border-radius: 4px;
}
.modal-content::-webkit-scrollbar-thumb:hover {
background: rgba(255, 255, 255, 0.3);
}
.title {
font-size: 28px;
color: #fff;
font-weight: 600;
display: flex;
align-items: center;
justify-content: center;
padding: 0 0 0 20px;
}
.close {
color: #aaa;
float: right;
font-size: 28px;
font-weight: bold;
cursor: pointer;
}
.close:hover,
.close:focus {
color: white;
text-decoration: none;
cursor: pointer;
}
.start-game-button {
width: 100%;
max-width: 300px;
padding: 15px 20px;
font-size: 16px;
cursor: pointer;
background-color: #007bff;
color: white;
border: none;
border-radius: 8px;
transition: background-color 0.3s;
display: inline-block;
margin: 0 0 20px 0;
}
.start-game-button:not(:disabled):hover {
background-color: #0056b3;
}
.start-game-button:disabled {
background: linear-gradient(to right, #4a4a4a, #3d3d3d);
opacity: 0.7;
cursor: not-allowed;
}
.options-layout {
display: grid;
grid-template-columns: 1fr;
gap: 24px;
margin: 24px 0;
}
.options-section {
background: rgba(0, 0, 0, 0.2);
padding: 12px 24px 24px 24px;
border-radius: 12px;
}
.option-title {
margin: 0 0 16px 0;
font-size: 20px;
color: #fff;
text-align: center;
}
.option-cards {
display: flex;
flex-direction: row;
flex-wrap: wrap;
justify-content: center;
gap: 16px;
}
.option-card {
width: 100%;
min-width: 100px;
max-width: 120px;
padding: 4px 4px 0 4px;
display: flex;
flex-direction: column;
align-items: center;
justify-content: space-between;
background: rgba(30, 30, 30, 0.95);
border: 2px solid rgba(255, 255, 255, 0.1);
border-radius: 12px;
cursor: pointer;
transition: all 0.2s ease-in-out;
}
.option-card:hover {
transform: translateY(-2px);
border-color: rgba(255, 255, 255, 0.3);
background: rgba(40, 40, 40, 0.95);
}
.option-card.selected {
border-color: #4a9eff;
background: rgba(74, 158, 255, 0.1);
}
.option-card-title {
font-size: 14px;
color: #aaa;
text-align: center;
margin: 0 0 4px 0;
}
.option-image {
width: 100%;
aspect-ratio: 4/2;
color: #aaa;
transition: transform 0.2s ease-in-out;
border-radius: 8px;
background-color: rgba(255, 255, 255, 0.1);
font-size: 14px;
display: flex;
align-items: center;
justify-content: center;
}
.option-card input[type="checkbox"] {
display: none;
}
label.option-card:hover {
transform: none;
}
.checkbox-icon {
width: 16px;
height: 16px;
border: 2px solid #aaa;
border-radius: 6px;
margin: 4px;
display: flex;
align-items: center;
justify-content: center;
transition: all 0.2s ease-in-out;
}
.option-card.selected .checkbox-icon {
border-color: #4a9eff;
background: #4a9eff;
}
.option-card.selected .checkbox-icon::after {
content: "✓";
color: white;
}
#bots-count {
width: 80%;
}
@media screen and (max-width: 768px) {
.modal-content {
max-height: calc(90vh - 42px);
max-width: 100vw;
width: 100%;
}
}
`;
render() {
return html`
<div
class="modal-overlay"
style="display: ${this.isModalOpen ? "flex" : "none"}"
>
<div
style="position: absolute; left: 0px; top: 0px; width: 100%; height: 100%;"
class="${this.isModalOpen ? "" : "hidden"}"
@click=${this.close}
></div>
<div class="modal-content">
<span class="close" @click=${this.close}>&times;</span>
<div class="title">Single Player</div>
<div class="options-layout">
<!-- Map Selection -->
<div class="options-section">
<div class="option-title">Map</div>
<div class="option-cards">
${Object.entries(GameMapType)
.filter(([key]) => isNaN(Number(key)))
.map(
([key, value]) => html`
<div @click=${() => this.handleMapSelection(value)}>
<map-display
.mapKey=${key}
.selected=${this.selectedMap === value}
></map-display>
</div>
`,
)}
</div>
</div>
<!-- Difficulty Selection -->
<div class="options-section">
<div class="option-title">Difficulty</div>
<div class="option-cards">
${Object.entries(Difficulty)
.filter(([key]) => isNaN(Number(key)))
.map(
([key, value]) => html`
<div
class="option-card ${this.selectedDifficulty === value
? "selected"
: ""}"
@click=${() => this.handleDifficultySelection(value)}
>
<difficulty-display
.difficultyKey=${key}
></difficulty-display>
<p class="option-card-title">
${DifficultyDescription[key]}
</p>
</div>
`,
)}
</div>
</div>
<!-- Game Options -->
<div class="options-section">
<div class="option-title">Options</div>
<div class="option-cards">
<label for="bots-count" class="option-card">
<input
type="range"
id="bots-count"
min="0"
max="400"
step="1"
@input=${this.handleBotsChange}
@change=${this.handleBotsChange}
.value="${this.bots}"
/>
<div class="option-card-title">
Bots: ${this.bots == 0 ? "Disabled" : this.bots}
</div>
</label>
<label
for="disable-npcs"
class="option-card ${this.disableNPCs ? "selected" : ""}"
>
<div class="checkbox-icon"></div>
<input
type="checkbox"
id="disable-npcs"
@change=${this.handleDisableNPCsChange}
.checked=${this.disableNPCs}
/>
<div class="option-card-title">Disable Nations</div>
</label>
<label
for="instant-build"
class="option-card ${this.instantBuild ? "selected" : ""}"
>
<div class="checkbox-icon"></div>
<input
type="checkbox"
id="instant-build"
@change=${this.handleInstantBuildChange}
.checked=${this.instantBuild}
/>
<div class="option-card-title">Instant build</div>
</label>
<label
for="infinite-gold"
class="option-card ${this.infiniteGold ? "selected" : ""}"
>
<div class="checkbox-icon"></div>
<input
type="checkbox"
id="infinite-gold"
@change=${this.handleInfiniteGoldChange}
.checked=${this.infiniteGold}
/>
<div class="option-card-title">Infinite gold</div>
</label>
<label
for="infinite-troops"
class="option-card ${this.infiniteTroops ? "selected" : ""}"
>
<div class="checkbox-icon"></div>
<input
type="checkbox"
id="infinite-troops"
@change=${this.handleInfiniteTroopsChange}
.checked=${this.infiniteTroops}
/>
<div class="option-card-title">Infinite troops</div>
</label>
</div>
</div>
</div>
<button @click=${this.startGame} class="start-game-button">
Start Game
</button>
</div>
</div>
`;
}
public open() {
this.isModalOpen = true;
}
public close() {
this.isModalOpen = false;
}
private handleMapSelection(value: GameMapType) {
this.selectedMap = value;
}
private handleDifficultySelection(value: Difficulty) {
this.selectedDifficulty = value;
}
private handleBotsChange(e: Event) {
const value = parseInt((e.target as HTMLInputElement).value);
if (isNaN(value) || value < 0 || value > 400) {
return;
}
this.bots = value;
}
private handleInstantBuildChange(e: Event) {
this.instantBuild = Boolean((e.target as HTMLInputElement).checked);
}
private handleInfiniteGoldChange(e: Event) {
this.infiniteGold = Boolean((e.target as HTMLInputElement).checked);
}
private handleInfiniteTroopsChange(e: Event) {
this.infiniteTroops = Boolean((e.target as HTMLInputElement).checked);
}
private handleDisableNPCsChange(e: Event) {
this.disableNPCs = Boolean((e.target as HTMLInputElement).checked);
}
private startGame() {
consolex.log(
`Starting single player game with map: ${GameMapType[this.selectedMap]}`,
);
this.dispatchEvent(
new CustomEvent("join-lobby", {
detail: {
gameType: GameType.Singleplayer,
lobby: {
gameID: generateID(),
},
map: this.selectedMap,
difficulty: this.selectedDifficulty,
disableNPCs: this.disableNPCs,
bots: this.bots,
infiniteGold: this.infiniteGold,
infiniteTroops: this.infiniteTroops,
instantBuild: this.instantBuild,
},
bubbles: true,
composed: true,
}),
);
this.close();
}
}