Files
OpenFrontIO/tests/util/Setup.ts
T
Aotumuri b71acdc993 Patterned territory (#786)
## Description:
This is meant to give players more customization options.
Permission handling hasn’t really been implemented yet.
## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aotumuri
2025-06-22 23:57:24 -04:00

64 lines
1.9 KiB
TypeScript

import fs from "fs/promises";
import path from "path";
import {
Difficulty,
Game,
GameMapType,
GameMode,
GameType,
PlayerInfo,
PlayerType,
} from "../../src/core/game/Game";
import { createGame } from "../../src/core/game/GameImpl";
import { genTerrainFromBin } from "../../src/core/game/TerrainMapLoader";
import { UserSettings } from "../../src/core/game/UserSettings";
import { GameConfig } from "../../src/core/Schemas";
import { generateMap } from "../../src/scripts/TerrainMapGenerator";
import { TestConfig } from "./TestConfig";
import { TestServerConfig } from "./TestServerConfig";
export async function setup(
mapName: string,
_gameConfig: Partial<GameConfig> = {},
humans: PlayerInfo[] = [],
): Promise<Game> {
// Suppress console.debug for tests.
console.debug = () => {};
// Load the specified map
const mapPath = path.join(__dirname, "..", "testdata", `${mapName}.png`);
const imageBuffer = await fs.readFile(mapPath);
const { map, miniMap } = await generateMap(imageBuffer, false);
const gameMap = await genTerrainFromBin(String.fromCharCode.apply(null, map));
const miniGameMap = await genTerrainFromBin(
String.fromCharCode.apply(null, miniMap),
);
// Configure the game
const serverConfig = new TestServerConfig();
const gameConfig: GameConfig = {
gameMap: GameMapType.Asia,
gameMode: GameMode.FFA,
gameType: GameType.Singleplayer,
difficulty: Difficulty.Medium,
disableNPCs: false,
bots: 0,
infiniteGold: false,
infiniteTroops: false,
instantBuild: false,
..._gameConfig,
};
const config = new TestConfig(
serverConfig,
gameConfig,
new UserSettings(),
false,
);
return createGame(humans, [], gameMap, miniGameMap, config);
}
export function playerInfo(name: string, type: PlayerType): PlayerInfo {
return new PlayerInfo(undefined, "fr", name, type, null, name);
}