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## Description: This is meant to give players more customization options. Permission handling hasn’t really been implemented yet. ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I understand that submitting code with bugs that could have been caught through manual testing blocks releases and new features for all contributors ## Please put your Discord username so you can be contacted if a bug or regression is found: aotumuri
64 lines
1.9 KiB
TypeScript
64 lines
1.9 KiB
TypeScript
import fs from "fs/promises";
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import path from "path";
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import {
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Difficulty,
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Game,
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GameMapType,
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GameMode,
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GameType,
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PlayerInfo,
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PlayerType,
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} from "../../src/core/game/Game";
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import { createGame } from "../../src/core/game/GameImpl";
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import { genTerrainFromBin } from "../../src/core/game/TerrainMapLoader";
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import { UserSettings } from "../../src/core/game/UserSettings";
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import { GameConfig } from "../../src/core/Schemas";
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import { generateMap } from "../../src/scripts/TerrainMapGenerator";
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import { TestConfig } from "./TestConfig";
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import { TestServerConfig } from "./TestServerConfig";
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export async function setup(
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mapName: string,
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_gameConfig: Partial<GameConfig> = {},
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humans: PlayerInfo[] = [],
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): Promise<Game> {
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// Suppress console.debug for tests.
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console.debug = () => {};
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// Load the specified map
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const mapPath = path.join(__dirname, "..", "testdata", `${mapName}.png`);
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const imageBuffer = await fs.readFile(mapPath);
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const { map, miniMap } = await generateMap(imageBuffer, false);
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const gameMap = await genTerrainFromBin(String.fromCharCode.apply(null, map));
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const miniGameMap = await genTerrainFromBin(
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String.fromCharCode.apply(null, miniMap),
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);
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// Configure the game
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const serverConfig = new TestServerConfig();
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const gameConfig: GameConfig = {
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gameMap: GameMapType.Asia,
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gameMode: GameMode.FFA,
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gameType: GameType.Singleplayer,
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difficulty: Difficulty.Medium,
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disableNPCs: false,
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bots: 0,
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infiniteGold: false,
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infiniteTroops: false,
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instantBuild: false,
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..._gameConfig,
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};
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const config = new TestConfig(
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serverConfig,
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gameConfig,
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new UserSettings(),
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false,
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);
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return createGame(humans, [], gameMap, miniGameMap, config);
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}
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export function playerInfo(name: string, type: PlayerType): PlayerInfo {
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return new PlayerInfo(undefined, "fr", name, type, null, name);
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}
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