Files
OpenFrontIO/tests/TerritoryCapture.test.ts
T
Aotumuri b71acdc993 Patterned territory (#786)
## Description:
This is meant to give players more customization options.
Permission handling hasn’t really been implemented yet.
## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aotumuri
2025-06-22 23:57:24 -04:00

32 lines
901 B
TypeScript

import { SpawnExecution } from "../src/core/execution/SpawnExecution";
import { Player, PlayerInfo, PlayerType } from "../src/core/game/Game";
import { setup } from "./util/Setup";
describe("Territory management", () => {
test("player owns the tile it spawns on", async () => {
const game = await setup("Plains");
game.addPlayer(
new PlayerInfo(
undefined,
"us",
"test_player",
PlayerType.Human,
null,
"test_id",
),
);
const spawnTile = game.map().ref(50, 50);
game.addExecution(
new SpawnExecution(game.player("test_id").info(), spawnTile),
);
// Init the execution
game.executeNextTick();
// Execute the execution.
game.executeNextTick();
const owner = game.owner(spawnTile);
expect(owner.isPlayer()).toBe(true);
expect((owner as Player).name()).toBe("test_player");
});
});