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b48770faf0
## Description: Move map generation outside of main repo, it has been rewritten in Go and is much faster. Also refactor how maps are stored, one dir per map. The map binaries are basically identical to before. Some maps like Africa have 1% difference in bytes, but playing it looks exactly the same. Use lazy loading for map data access so only needed files are accessed. Unit tests now load map binary instead of regenerating it from scratch, speeding them up. ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I understand that submitting code with bugs that could have been caught through manual testing blocks releases and new features for all contributors ## Please put your Discord username so you can be contacted if a bug or regression is found: evan
156 lines
4.1 KiB
TypeScript
156 lines
4.1 KiB
TypeScript
import { BotBehavior } from "../src/core/execution/utils/BotBehavior";
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import {
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AllianceRequest,
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Game,
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Player,
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PlayerInfo,
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PlayerType,
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Tick,
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} from "../src/core/game/Game";
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import { PseudoRandom } from "../src/core/PseudoRandom";
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import { setup } from "./util/Setup";
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let game: Game;
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let player: Player;
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let requestor: Player;
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let botBehavior: BotBehavior;
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describe("BotBehavior.handleAllianceRequests", () => {
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beforeEach(async () => {
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game = await setup("big_plains", {
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infiniteGold: true,
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instantBuild: true,
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});
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const playerInfo = new PlayerInfo(
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undefined,
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"us",
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"player_id",
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PlayerType.Bot,
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null,
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"player_id",
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);
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const requestorInfo = new PlayerInfo(
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undefined,
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"fr",
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"requestor_id",
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PlayerType.Human,
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null,
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"requestor_id",
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);
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game.addPlayer(playerInfo);
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game.addPlayer(requestorInfo);
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player = game.player("player_id");
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requestor = game.player("requestor_id");
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const random = new PseudoRandom(42);
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botBehavior = new BotBehavior(random, game, player, 0.5, 0.5);
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});
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function setupAllianceRequest({
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isTraitor = false,
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relationDelta = 2,
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numTilesPlayer = 10,
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numTilesRequestor = 10,
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alliancesCount = 0,
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} = {}) {
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if (isTraitor) requestor.markTraitor();
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player.updateRelation(requestor, relationDelta);
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requestor.updateRelation(player, relationDelta);
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game.map().forEachTile((tile) => {
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if (game.map().isLand(tile)) {
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if (numTilesPlayer > 0) {
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player.conquer(tile);
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numTilesPlayer--;
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} else if (numTilesRequestor > 0) {
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requestor.conquer(tile);
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numTilesRequestor--;
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}
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}
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});
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jest
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.spyOn(requestor, "alliances")
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.mockReturnValue(new Array(alliancesCount));
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const mockRequest = {
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requestor: () => requestor,
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recipient: () => player,
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createdAt: () => 0 as unknown as Tick,
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accept: jest.fn(),
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reject: jest.fn(),
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} as unknown as AllianceRequest;
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jest
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.spyOn(player, "incomingAllianceRequests")
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.mockReturnValue([mockRequest]);
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return mockRequest;
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}
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test("should accept alliance when all conditions are met", () => {
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const request = setupAllianceRequest({});
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botBehavior.handleAllianceRequests();
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expect(request.accept).toHaveBeenCalled();
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expect(request.reject).not.toHaveBeenCalled();
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});
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test("should reject alliance if requestor is a traitor", () => {
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const request = setupAllianceRequest({ isTraitor: true });
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botBehavior.handleAllianceRequests();
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expect(request.accept).not.toHaveBeenCalled();
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expect(request.reject).toHaveBeenCalled();
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});
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test("should reject alliance if relation is malicious", () => {
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const request = setupAllianceRequest({ relationDelta: -2 });
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botBehavior.handleAllianceRequests();
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expect(request.accept).not.toHaveBeenCalled();
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expect(request.reject).toHaveBeenCalled();
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});
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test("should accept alliance if requestor is much larger (> 3 times size of recipient) and has too many alliances (>= 3)", () => {
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const request = setupAllianceRequest({
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numTilesRequestor: 40,
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alliancesCount: 4,
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});
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botBehavior.handleAllianceRequests();
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expect(request.accept).toHaveBeenCalled();
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expect(request.reject).not.toHaveBeenCalled();
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});
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test("should accept alliance if requestor is much larger (> 3 times size of recipient) and does not have too many alliances (< 3)", () => {
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const request = setupAllianceRequest({
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numTilesRequestor: 40,
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alliancesCount: 2,
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});
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botBehavior.handleAllianceRequests();
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expect(request.accept).toHaveBeenCalled();
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expect(request.reject).not.toHaveBeenCalled();
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});
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test("should reject alliance if requestor is acceptably small (<= 3 times size of recipient) and has too many alliances (>= 3)", () => {
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const request = setupAllianceRequest({ alliancesCount: 3 });
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botBehavior.handleAllianceRequests();
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expect(request.accept).not.toHaveBeenCalled();
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expect(request.reject).toHaveBeenCalled();
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});
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});
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