Files
OpenFrontIO/src/core/execution/DestroyerExecution.ts
T
2024-11-16 21:09:25 -08:00

123 lines
4.1 KiB
TypeScript

import { Cell, Execution, MutableGame, MutablePlayer, MutableUnit, PlayerID, Tile, UnitType } from "../game/Game";
import { AStar, PathFinder } from "../PathFinding";
import { PseudoRandom } from "../PseudoRandom";
import { distSort, distSortUnit, manhattanDist } from "../Util";
export class DestroyerExecution implements Execution {
private random: PseudoRandom
private _owner: MutablePlayer
private active = true
private destroyer: MutableUnit = null
private mg: MutableGame = null
private target: MutableUnit = null
private pathfinder = new PathFinder(5000, t => t.isWater())
private patrolTile: Tile;
private patrolCenterTile: Tile
// TODO: put in config
private searchRange = 100
constructor(
private playerID: PlayerID,
private cell: Cell,
) { }
init(mg: MutableGame, ticks: number): void {
this._owner = mg.player(this.playerID)
this.mg = mg
this.patrolCenterTile = mg.tile(this.cell)
this.patrolTile = this.patrolCenterTile
this.random = new PseudoRandom(mg.ticks())
}
tick(ticks: number): void {
// TODO: remove gold from player
if (this.destroyer == null) {
// TODO validate can build
const spawns = this._owner.units(UnitType.Port).map(u => u.tile()).sort(distSort(this.patrolTile))
if (spawns.length == 0) {
console.warn(`no ports found for destoryer for player ${this._owner}`)
this.active = false
return
}
this.destroyer = this._owner.buildUnit(UnitType.Destroyer, 0, spawns[0])
return
}
if (!this.destroyer.isActive()) {
this.active = false
return
}
if (this.target != null && !this.target.isActive()) {
this.target = null
}
if (this.target == null) {
const ships = this.mg.units(UnitType.TransportShip)
.filter(u => manhattanDist(u.tile().cell(), this.destroyer.tile().cell()) < 100)
.filter(u => u.owner() != this.destroyer.owner())
.filter(u => u != this.destroyer)
.filter(u => !u.owner().isAlliedWith(this.destroyer.owner()))
if (ships.length == 0) {
if (manhattanDist(this.destroyer.tile().cell(), this.patrolTile.cell()) > 5) {
const next = this.pathfinder.nextTile(this.destroyer.tile(), this.patrolTile)
if (next == null) {
this.target = null
return
}
this.destroyer.move(next)
} else {
this.patrolTile = this.randomTile()
}
return
}
this.target = ships.sort(distSortUnit(this.destroyer))[0]
}
if (manhattanDist(this.destroyer.tile().cell(), this.target.tile().cell()) < 5) {
this.target.delete()
this.target = null
return
}
for (let i = 0; i < 1 + this.mg.ticks() % 2; i++) {
const next = this.pathfinder.nextTile(this.destroyer.tile(), this.target.tile())
if (next == null) {
this.target = null
console.warn(`target not found`)
return
}
this.destroyer.move(next)
}
}
owner(): MutablePlayer {
return null
}
isActive(): boolean {
return this.active
}
activeDuringSpawnPhase(): boolean {
return false
}
randomTile(): Tile {
while (true) {
const x = this.patrolCenterTile.cell().x + this.random.nextInt(-this.searchRange / 2, this.searchRange / 2)
const y = this.patrolCenterTile.cell().y + this.random.nextInt(-this.searchRange / 2, this.searchRange / 2)
const cell = new Cell(x, y)
if (!this.mg.isOnMap(cell)) {
continue
}
const tile = this.mg.tile(cell)
if (!tile.isOcean()) {
continue
}
return tile
}
}
}