mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-07-05 06:01:59 +00:00
2dad1dc9a6
## Description: - Record MIRV warhead intercepted stats. - Refactor `nearbyUnits()` to accept a predicate, and combine related unnecessary `filter()` and `map()` calls. ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I understand that submitting code with bugs that could have been caught through manual testing blocks releases and new features for all contributors --------- Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com> Co-authored-by: evanpelle <evanpelle@gmail.com>
97 lines
2.7 KiB
TypeScript
97 lines
2.7 KiB
TypeScript
import { AllPlayersStats } from "../Schemas";
|
|
import { NukeType, OtherUnitType, PlayerStats } from "../StatsSchemas";
|
|
import { Player, TerraNullius } from "./Game";
|
|
|
|
export interface Stats {
|
|
getPlayerStats(player: Player): PlayerStats | null;
|
|
stats(): AllPlayersStats;
|
|
|
|
// Player attacks target
|
|
attack(
|
|
player: Player,
|
|
target: Player | TerraNullius,
|
|
troops: number | bigint,
|
|
): void;
|
|
|
|
// Player cancels attack on target
|
|
attackCancel(
|
|
player: Player,
|
|
target: Player | TerraNullius,
|
|
troops: number | bigint,
|
|
): void;
|
|
|
|
// Player betrays another player
|
|
betray(player: Player): void;
|
|
|
|
// Player sends a trade ship to target
|
|
boatSendTrade(player: Player, target: Player): void;
|
|
|
|
// Player's trade ship arrives at target, both players earn gold
|
|
boatArriveTrade(player: Player, target: Player, gold: number | bigint): void;
|
|
|
|
// Player's trade ship, captured from target, arrives. Player earns gold.
|
|
boatCapturedTrade(
|
|
player: Player,
|
|
target: Player,
|
|
gold: number | bigint,
|
|
): void;
|
|
|
|
// Player destroys target's trade ship
|
|
boatDestroyTrade(player: Player, target: Player): void;
|
|
|
|
// Player sends a transport ship to target with troops
|
|
boatSendTroops(
|
|
player: Player,
|
|
target: Player | TerraNullius,
|
|
troops: number | bigint,
|
|
): void;
|
|
|
|
// Player's transport ship arrives at target with troops
|
|
boatArriveTroops(
|
|
player: Player,
|
|
target: Player | TerraNullius,
|
|
troops: number | bigint,
|
|
): void;
|
|
|
|
// Player destroys target's transport ship with troops
|
|
boatDestroyTroops(
|
|
player: Player,
|
|
target: Player,
|
|
troops: number | bigint,
|
|
): void;
|
|
|
|
// Player launches bomb at target
|
|
bombLaunch(
|
|
player: Player,
|
|
target: Player | TerraNullius,
|
|
type: NukeType,
|
|
): void;
|
|
|
|
// Player's bomb lands at target
|
|
bombLand(player: Player, target: Player | TerraNullius, type: NukeType): void;
|
|
|
|
// Player's SAM intercepts a bomb from attacker
|
|
bombIntercept(player: Player, type: NukeType, count: number | bigint): void;
|
|
|
|
// Player earns gold from conquering tiles or trade ships from captured
|
|
goldWar(player: Player, captured: Player, gold: number | bigint): void;
|
|
|
|
// Player earns gold from workers
|
|
goldWork(player: Player, gold: number | bigint): void;
|
|
|
|
// Player builds a unit of type
|
|
unitBuild(player: Player, type: OtherUnitType): void;
|
|
|
|
// Player captures a unit of type
|
|
unitCapture(player: Player, type: OtherUnitType): void;
|
|
|
|
// Player upgrades a unit of type
|
|
unitUpgrade(player: Player, type: OtherUnitType): void;
|
|
|
|
// Player destroys a unit of type
|
|
unitDestroy(player: Player, type: OtherUnitType): void;
|
|
|
|
// Player loses a unit of type
|
|
unitLose(player: Player, type: OtherUnitType): void;
|
|
}
|