Files
OpenFrontIO/src/client/Api.ts
T
b379502516 fix(store): specific rate-limit message on tier change + use shared dialogs for subscription flows (#4622)
## Summary

- The change-tier API allows one tier change per minute per player
(`playerRateLimit` on `/subscriptions/@me/change-tier`). The client
previously lumped the 429 in with every other failure and showed
"Couldn't update your subscription. Please try again." — retrying
immediately just fails again. A 429 now gets its own message: *"You just
changed tiers. Please wait a minute before changing again."*
- Replaced all native `alert()` / `window.confirm()` calls in the
subscription flows with the shared `showInGameAlert` /
`showInGameConfirm` helpers (styled `<confirm-dialog>`, consistent with
the rest of the store, and safe on CrazyGames):
- Tier change: already-subscribed notice, upgrade/downgrade confirmation
(warning variant with "Change Tier" heading),
rate-limited/failure/success notices
  - Dollar checkout failures (first-time subscribe path)
- Subscription panel: cancel confirmation (danger variant), cancel
failure/success, portal-open failure

The currency-purchase alerts in Cosmetics.ts (`login_required`,
`purchase_failed`, `purchase_success`) are untouched — subscriptions
can't reach that path.

## Test plan

- [x] Typecheck, ESLint, Prettier
- [ ] Manual: change tier twice within a minute against the real API and
confirm the rate-limit dialog appears

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 12:35:33 -07:00

690 lines
19 KiB
TypeScript

import newsItemsFallback from "resources/news.json";
import { z } from "zod";
import type { NewsItem } from "../core/ApiSchemas";
import {
ClaimAllRewardsResponse,
ClaimAllRewardsResponseSchema,
ClaimRewardResponse,
ClaimRewardResponseSchema,
NewsItemSchema,
PlayerGameModeFilter,
PlayerGameTypeFilter,
PlayerProfile,
PlayerProfileSchema,
PublicPlayerGamesResponse,
PublicPlayerGamesResponseSchema,
RankedLeaderboardResponse,
RankedLeaderboardResponseSchema,
UserMeResponse,
UserMeResponseSchema,
} from "../core/ApiSchemas";
import {
AnalyticsRecord,
AnalyticsRecordSchema,
GameInfo,
} from "../core/Schemas";
import { getAuthHeader, getPlayToken, logOut, userAuth } from "./Auth";
import { ClientEnv } from "./ClientEnv";
export async function fetchPlayerById(
playerId: string,
): Promise<PlayerProfile | false> {
try {
const userAuthResult = await userAuth();
if (!userAuthResult) return false;
const { jwt } = userAuthResult;
const url = `${getApiBase()}/player/${encodeURIComponent(playerId)}`;
const res = await fetch(url, {
headers: {
Accept: "application/json",
Authorization: `Bearer ${jwt}`,
},
});
if (res.status !== 200) {
console.warn(
"fetchPlayerById: unexpected status",
res.status,
res.statusText,
);
return false;
}
const json = await res.json();
const parsed = PlayerProfileSchema.safeParse(json);
if (!parsed.success) {
console.warn("fetchPlayerById: Zod validation failed", parsed.error);
return false;
}
return parsed.data;
} catch (err) {
console.warn("fetchPlayerById: request failed", err);
return false;
}
}
// GET /public/player/:publicId/games — keyset-paginated personal game history.
// Public (no auth). `filter` (mode bucket) and `type` (game-type split) are
// orthogonal; `cursor` is the opaque token from the previous response's
// nextCursor — round-trip verbatim, never construct it.
export async function fetchPublicPlayerGames(
publicId: string,
opts: {
filter?: PlayerGameModeFilter;
type?: PlayerGameTypeFilter;
cursor?: string;
} = {},
): Promise<PublicPlayerGamesResponse | { error: "failed" }> {
try {
const url = new URL(
`${getApiBase()}/public/player/${encodeURIComponent(publicId)}/games`,
);
if (opts.filter) url.searchParams.set("filter", opts.filter);
if (opts.type) url.searchParams.set("type", opts.type);
if (opts.cursor) url.searchParams.set("cursor", opts.cursor);
const res = await fetch(url.toString(), {
headers: { Accept: "application/json" },
});
if (!res.ok) {
console.warn(
"fetchPublicPlayerGames: unexpected status",
res.status,
res.statusText,
);
return { error: "failed" };
}
const json = await res.json();
const parsed = PublicPlayerGamesResponseSchema.safeParse(json);
if (!parsed.success) {
console.warn(
"fetchPublicPlayerGames: Zod validation failed",
parsed.error,
);
return { error: "failed" };
}
return parsed.data;
} catch (err) {
console.warn("fetchPublicPlayerGames: request failed", err);
return { error: "failed" };
}
}
let __userMe: Promise<UserMeResponse | false> | null = null;
export async function getUserMe(): Promise<UserMeResponse | false> {
if (__userMe !== null) {
return __userMe;
}
__userMe = (async () => {
try {
const userAuthResult = await userAuth();
if (!userAuthResult) return false;
const { jwt } = userAuthResult;
// Get the user object
const response = await fetch(getApiBase() + "/users/@me", {
headers: {
authorization: `Bearer ${jwt}`,
},
});
if (response.status === 401) {
await logOut();
return false;
}
if (response.status !== 200) return false;
const body = await response.json();
const result = UserMeResponseSchema.safeParse(body);
if (!result.success) {
const error = z.prettifyError(result.error);
console.error("Invalid response", error);
return false;
}
return result.data;
} catch (e) {
return false;
}
})();
return __userMe;
}
export function invalidateUserMe() {
__userMe = null;
}
// POST /marketing/consent — record the player's marketing-email choice
// (client-driven consent). Called by the consent toast and account settings.
// Invalidates the cached /users/@me so the new decision is reflected on the
// next read. Returns true on success.
export async function setMarketingConsent(
consented: boolean,
): Promise<boolean> {
try {
const response = await fetch(`${getApiBase()}/marketing/consent`, {
method: "POST",
headers: {
"Content-Type": "application/json",
Authorization: await getAuthHeader(),
},
body: JSON.stringify({ consented }),
});
if (response.status === 401) {
await logOut();
return false;
}
if (!response.ok) {
console.error(
"setMarketingConsent: request failed",
response.status,
response.statusText,
);
return false;
}
invalidateUserMe();
return true;
} catch (e) {
console.error("setMarketingConsent: request failed", e);
return false;
}
}
export async function purchaseWithCurrency(
cosmeticType: "pattern" | "skin" | "flag" | "crown" | "effect",
cosmeticName: string,
currencyType: "hard" | "soft",
colorPaletteName?: string,
): Promise<boolean> {
try {
const response = await fetch(`${getApiBase()}/shop/purchase`, {
method: "POST",
headers: {
"Content-Type": "application/json",
Authorization: await getAuthHeader(),
},
body: JSON.stringify({
cosmeticType,
cosmeticName,
currencyType,
colorPaletteName,
}),
});
if (response.status === 401) {
await logOut();
return false;
}
if (!response.ok) {
console.error(
"purchaseWithCurrency: request failed",
response.status,
response.statusText,
);
return false;
}
return true;
} catch (e) {
console.error("purchaseWithCurrency: request failed", e);
return false;
}
}
// POST /rewards/:rewardId/claim — claims a single unclaimed reward and
// credits the balance atomically. "not_found" covers unknown, already-claimed
// and other players' rewards (indistinguishable by design); the usual cause is
// a double-click or a second device claiming first, so callers should re-fetch
// /users/@me and re-render rather than surface an error.
export async function claimReward(
rewardId: string,
): Promise<ClaimRewardResponse | "not_found" | false> {
try {
const response = await fetch(
`${getApiBase()}/rewards/${encodeURIComponent(rewardId)}/claim`,
{
method: "POST",
headers: {
Authorization: await getAuthHeader(),
},
},
);
if (response.status === 401) {
await logOut();
return false;
}
if (response.status === 404) return "not_found";
if (!response.ok) {
console.error(
"claimReward: request failed",
response.status,
response.statusText,
);
return false;
}
const parsed = ClaimRewardResponseSchema.safeParse(await response.json());
if (!parsed.success) {
console.error("claimReward: Zod validation failed", parsed.error);
return false;
}
return parsed.data;
} catch (e) {
console.error("claimReward: request failed", e);
return false;
}
}
// POST /rewards/claim-all — claims all pending rewards in one transaction.
// Succeeds (with an empty `claimed`) even when nothing is pending.
export async function claimAllRewards(): Promise<
ClaimAllRewardsResponse | false
> {
try {
const response = await fetch(`${getApiBase()}/rewards/claim-all`, {
method: "POST",
headers: {
Authorization: await getAuthHeader(),
},
});
if (response.status === 401) {
await logOut();
return false;
}
if (!response.ok) {
console.error(
"claimAllRewards: request failed",
response.status,
response.statusText,
);
return false;
}
const parsed = ClaimAllRewardsResponseSchema.safeParse(
await response.json(),
);
if (!parsed.success) {
console.error("claimAllRewards: Zod validation failed", parsed.error);
return false;
}
return parsed.data;
} catch (e) {
console.error("claimAllRewards: request failed", e);
return false;
}
}
export async function createCheckoutSession(
priceId: string,
colorPaletteName?: string,
): Promise<string | false> {
try {
const response = await fetch(
`${getApiBase()}/stripe/create-checkout-session`,
{
method: "POST",
headers: {
"Content-Type": "application/json",
Authorization: await getAuthHeader(),
},
body: JSON.stringify({
priceId: priceId,
hostname: window.location.origin,
colorPaletteName: colorPaletteName,
}),
},
);
if (!response.ok) {
console.error(
"createCheckoutSession: request failed",
response.status,
response.statusText,
);
return false;
}
const json = await response.json();
return json.url;
} catch (e) {
console.error("createCheckoutSession: request failed", e);
return false;
}
}
export async function createCustomCurrencyCheckout(
hardAmount: number,
): Promise<string | false> {
try {
const response = await fetch(
`${getApiBase()}/stripe/create-custom-currency-checkout`,
{
method: "POST",
headers: {
"Content-Type": "application/json",
Authorization: await getAuthHeader(),
},
body: JSON.stringify({
hardAmount: hardAmount,
hostname: window.location.origin,
}),
},
);
if (!response.ok) {
console.error(
"createCustomCurrencyCheckout: request failed",
response.status,
response.statusText,
);
return false;
}
const json = await response.json();
return json.url;
} catch (e) {
console.error("createCustomCurrencyCheckout: request failed", e);
return false;
}
}
export async function cancelSubscription(): Promise<boolean> {
try {
const response = await fetch(`${getApiBase()}/subscriptions/@me/cancel`, {
method: "POST",
headers: {
Authorization: await getAuthHeader(),
},
});
if (response.status === 401) {
await logOut();
return false;
}
if (!response.ok) {
console.error(
"cancelSubscription: request failed",
response.status,
response.statusText,
);
return false;
}
return true;
} catch (e) {
console.error("cancelSubscription: request failed", e);
return false;
}
}
export async function changeSubscriptionTier(
tierName: string,
): Promise<boolean | "rate_limited"> {
try {
const response = await fetch(
`${getApiBase()}/subscriptions/@me/change-tier`,
{
method: "POST",
headers: {
"Content-Type": "application/json",
Authorization: await getAuthHeader(),
},
body: JSON.stringify({ tierName }),
},
);
if (response.status === 401) {
await logOut();
return false;
}
// The API allows one tier change per minute per player.
if (response.status === 429) {
return "rate_limited";
}
if (!response.ok) {
console.error(
"changeSubscriptionTier: request failed",
response.status,
response.statusText,
);
return false;
}
return true;
} catch (e) {
console.error("changeSubscriptionTier: request failed", e);
return false;
}
}
export async function openSubscriptionPortal(): Promise<string | false> {
try {
const response = await fetch(`${getApiBase()}/subscriptions/@me/portal`, {
method: "POST",
headers: {
"Content-Type": "application/json",
Authorization: await getAuthHeader(),
},
body: JSON.stringify({
returnUrl: window.location.origin,
}),
});
if (response.status === 401) {
await logOut();
return false;
}
if (!response.ok) {
console.error(
"openSubscriptionPortal: request failed",
response.status,
response.statusText,
);
return false;
}
const json = await response.json();
return json.url;
} catch (e) {
console.error("openSubscriptionPortal: request failed", e);
return false;
}
}
// GET /api/game/:id on the game server (worker) — whether the game is a
// publicly listed lobby. False on any failure: callers use this to hide
// host powers that the server blocks in listed games anyway, so the safe
// default is to change nothing.
export async function fetchLobbyListed(gameID: string): Promise<boolean> {
try {
const res = await fetch(
`/${ClientEnv.workerPath(gameID)}/api/game/${gameID}`,
{ headers: { Accept: "application/json" } },
);
if (!res.ok) return false;
const json = await res.json();
return json?.listed === true;
} catch (e) {
console.warn("fetchLobbyListed: request failed", e);
return false;
}
}
// POST /api/game/:id/listing on the game server (worker) — toggles whether a
// private lobby appears in the public lobby browser. Creator-only and
// server-authoritative (subscription, whitelist/cheat and quota checks).
// On failure, `error` is the server's rejection code when available (e.g.
// "subscription_required", "listing_limit_reached", "listing_full").
export async function setLobbyListed(
gameID: string,
listed: boolean,
): Promise<{ ok: true; listed: boolean } | { ok: false; error?: string }> {
try {
const token = await getPlayToken();
const response = await fetch(
`/${ClientEnv.workerPath(gameID)}/api/game/${gameID}/listing`,
{
method: "POST",
headers: {
"Content-Type": "application/json",
Authorization: `Bearer ${token}`,
},
body: JSON.stringify({ listed }),
},
);
const body = await response.json().catch(() => null);
if (!response.ok) {
return { ok: false, error: body?.error };
}
return {
ok: true,
listed: typeof body?.listed === "boolean" ? body.listed : listed,
};
} catch (e) {
console.error("setLobbyListed: request failed", e);
return { ok: false };
}
}
// POST /wX/api/create_game?previous=<gameID>, targeted at the worker that owns
// the finished game — mints a successor private lobby (same creator, default
// settings) and has the old game broadcast the new id to everyone still
// connected. Returns the successor's info; the caller navigates the host there.
// Idempotent server-side: repeat calls return the same successor.
export async function createNextLobby(
previousGameID: string,
): Promise<GameInfo> {
const token = await getPlayToken();
const response = await fetch(
`/${ClientEnv.workerPath(previousGameID)}/api/create_game?previous=${previousGameID}`,
{
method: "POST",
headers: {
"Content-Type": "application/json",
Authorization: `Bearer ${token}`,
},
},
);
if (!response.ok) {
const errorText = await response.text().catch(() => "");
console.error("createNextLobby: server error response:", errorText);
throw new Error(`create next lobby failed: HTTP ${response.status}`);
}
return (await response.json()) as GameInfo;
}
export function getApiBase() {
const domainname = getAudience();
if (domainname === "localhost") {
const apiDomain = process?.env?.API_DOMAIN;
if (apiDomain) {
return `https://${apiDomain}`;
}
return localStorage.getItem("apiHost") ?? "http://localhost:8787";
}
return `https://api.${domainname}`;
}
export function getAudience() {
const { hostname } = new URL(window.location.href);
const domainname = hostname.split(".").slice(-2).join(".");
return domainname;
}
// Check if the user's account is linked to a Discord, Google, or email account.
export function hasLinkedAccount(
userMeResponse: UserMeResponse | false,
): boolean {
return (
userMeResponse !== false &&
(userMeResponse.user?.discord !== undefined ||
userMeResponse.user?.google !== undefined ||
userMeResponse.user?.email !== undefined)
);
}
export async function fetchGameById(
gameId: string,
): Promise<AnalyticsRecord | false> {
try {
const url = `${getApiBase()}/game/${encodeURIComponent(gameId)}`;
const res = await fetch(url, {
headers: {
Accept: "application/json",
},
});
if (res.status !== 200) {
console.warn(
"fetchGameById: unexpected status",
res.status,
res.statusText,
);
return false;
}
const json = await res.json();
const parsed = AnalyticsRecordSchema.safeParse(json);
if (!parsed.success) {
console.warn("fetchGameById: Zod validation failed", parsed.error);
return false;
}
return parsed.data;
} catch (err) {
console.warn("fetchGameById: request failed", err);
return false;
}
}
export async function fetchPlayerLeaderboard(
page: number,
): Promise<RankedLeaderboardResponse | "reached_limit" | false> {
try {
const url = new URL(`${getApiBase()}/leaderboard/ranked`);
url.searchParams.set("page", String(page));
const res = await fetch(url.toString(), {
headers: { Accept: "application/json" },
});
if (!res.ok) {
console.warn(
"fetchPlayerLeaderboard: unexpected status",
res.status,
res.statusText,
);
return false;
}
const json = await res.json();
const parsed = RankedLeaderboardResponseSchema.safeParse(json);
if (!parsed.success) {
// Handle "Page must be between X and Y" error as end of list
if (json?.message?.includes?.("Page must be between")) {
return "reached_limit";
}
console.warn(
"fetchPlayerLeaderboard: Zod validation failed",
parsed.error.toString(),
);
return false;
}
return parsed.data;
} catch (err) {
console.error("fetchPlayerLeaderboard: request failed", err);
return false;
}
}
export async function getNews(): Promise<NewsItem[]> {
try {
const res = await fetch(`${getApiBase()}/news.json`, {
headers: { Accept: "application/json" },
});
if (res.status !== 200) {
console.warn("getNews: unexpected status", res.status);
return newsItemsFallback as NewsItem[];
}
const json = await res.json();
const parsed = z.array(NewsItemSchema).safeParse(json);
if (!parsed.success) {
console.warn("getNews: Zod validation failed", parsed.error);
return newsItemsFallback as NewsItem[];
}
return parsed.data;
} catch (err) {
console.warn("getNews: request failed, using fallback", err);
return newsItemsFallback as NewsItem[];
}
}