Files
OpenFrontIO/src/core/execution/Util.ts
T
2025-03-08 10:27:16 -08:00

57 lines
1.4 KiB
TypeScript

import { euclDistFN, GameMap, TileRef } from "../game/GameMap";
export function getSpawnTiles(gm: GameMap, tile: TileRef): TileRef[] {
return Array.from(gm.bfs(tile, euclDistFN(tile, 4, false))).filter(
(t) => !gm.hasOwner(t) && gm.isLand(t),
);
}
export function closestTwoTiles(
gm: GameMap,
x: Iterable<TileRef>,
y: Iterable<TileRef>,
): { x: TileRef; y: TileRef } {
const xSorted = Array.from(x).sort((a, b) => gm.x(a) - gm.x(b));
const ySorted = Array.from(y).sort((a, b) => gm.x(a) - gm.x(b));
if (xSorted.length == 0 || ySorted.length == 0) {
return null;
}
let i = 0;
let j = 0;
let minDistance = Infinity;
let result = { x: xSorted[0], y: ySorted[0] };
while (i < xSorted.length && j < ySorted.length) {
const currentX = xSorted[i];
const currentY = ySorted[j];
const distance =
Math.abs(gm.x(currentX) - gm.x(currentY)) +
Math.abs(gm.y(currentX) - gm.y(currentY));
if (distance < minDistance) {
minDistance = distance;
result = { x: currentX, y: currentY };
}
// If we're at the end of X, must move Y forward
if (i === xSorted.length - 1) {
j++;
}
// If we're at the end of Y, must move X forward
else if (j === ySorted.length - 1) {
i++;
}
// Otherwise, move whichever pointer has smaller x value
else if (gm.x(currentX) < gm.x(currentY)) {
i++;
} else {
j++;
}
}
return result;
}