Files
OpenFrontIO/src/client/graphics/layers/UnitLayer.ts
T
2024-12-25 17:07:11 -08:00

237 lines
8.3 KiB
TypeScript

import { Colord } from "colord";
import { Theme } from "../../../core/configuration/Config";
import { Unit, UnitEvent, Cell, Game, Tile, UnitType, Player } from "../../../core/game/Game";
import { bfs, dist, euclDist } from "../../../core/Util";
import { Layer } from "./Layer";
import { EventBus } from "../../../core/EventBus";
import { AlternateViewEvent } from "../../InputHandler";
import { ClientID } from "../../../core/Schemas";
enum Relationship {
Self,
Ally,
Enemy
}
export class UnitLayer implements Layer {
private canvas: HTMLCanvasElement;
private context: CanvasRenderingContext2D;
private boatToTrail = new Map<Unit, Set<Tile>>();
private theme: Theme = null;
private alternateView = false
private myPlayer: Player | null = null
private oldShellTile = new Map<Unit, Tile>()
constructor(private game: Game, private eventBus: EventBus, private clientID: ClientID) {
this.theme = game.config().theme();
}
shouldTransform(): boolean {
return true;
}
tick() {
if (this.myPlayer == null) {
this.myPlayer = this.game.playerByClientID(this.clientID)
}
}
init(game: Game) {
this.eventBus.on(UnitEvent, e => this.onUnitEvent(e));
this.eventBus.on(AlternateViewEvent, e => this.onAlternativeViewEvent(e))
this.redraw()
}
renderLayer(context: CanvasRenderingContext2D) {
context.drawImage(
this.canvas,
-this.game.width() / 2,
-this.game.height() / 2,
this.game.width(),
this.game.height()
);
}
onAlternativeViewEvent(event: AlternateViewEvent) {
this.alternateView = event.alternateView
this.redraw()
}
redraw() {
this.canvas = document.createElement('canvas');
this.context = this.canvas.getContext("2d");
this.canvas.width = this.game.width();
this.canvas.height = this.game.height();
for (const unit of this.game.units()) {
this.onUnitEvent(new UnitEvent(unit, unit.tile()))
}
}
private relationship(unit: Unit): Relationship {
if (this.myPlayer == null) {
return Relationship.Enemy
}
if (this.myPlayer == unit.owner()) {
return Relationship.Self
}
if (this.myPlayer.isAlliedWith(unit.owner())) {
return Relationship.Ally
}
return Relationship.Enemy
}
onUnitEvent(event: UnitEvent) {
switch (event.unit.type()) {
case UnitType.TransportShip:
this.handleBoatEvent(event);
break;
case UnitType.Destroyer:
this.handleDestroyerEvent(event);
break;
case UnitType.Battleship:
this.handleBattleshipEvent(event);
break;
case UnitType.Shell:
this.handleShellEvent(event)
break;
case UnitType.TradeShip:
this.handleTradeShipEvent(event)
break;
case UnitType.AtomBomb:
case UnitType.HydrogenBomb:
this.handleNuke(event)
break
}
}
private handleDestroyerEvent(event: UnitEvent) {
const rel = this.relationship(event.unit)
bfs(event.oldTile, euclDist(event.oldTile, 4)).forEach(t => {
this.clearCell(t.cell());
});
if (!event.unit.isActive()) {
return
}
bfs(event.unit.tile(), euclDist(event.unit.tile(), 4))
.forEach(t => this.paintCell(t.cell(), rel, this.theme.borderColor(event.unit.owner().info()), 255));
bfs(event.unit.tile(), dist(event.unit.tile(), 3))
.forEach(t => this.paintCell(t.cell(), rel, this.theme.territoryColor(event.unit.owner().info()), 255));
}
private handleBattleshipEvent(event: UnitEvent) {
const rel = this.relationship(event.unit)
bfs(event.oldTile, euclDist(event.oldTile, 6)).forEach(t => {
this.clearCell(t.cell());
});
if (!event.unit.isActive()) {
return
}
bfs(event.unit.tile(), euclDist(event.unit.tile(), 5))
.forEach(t => this.paintCell(t.cell(), rel, this.theme.territoryColor(event.unit.owner().info()), 255));
bfs(event.unit.tile(), dist(event.unit.tile(), 4))
.forEach(t => this.paintCell(t.cell(), rel, this.theme.borderColor(event.unit.owner().info()), 255));
bfs(event.unit.tile(), euclDist(event.unit.tile(), 1))
.forEach(t => this.paintCell(t.cell(), rel, this.theme.territoryColor(event.unit.owner().info()), 255));
}
private handleShellEvent(event: UnitEvent) {
const rel = this.relationship(event.unit)
this.clearCell(event.oldTile.cell())
if (this.oldShellTile.has(event.unit)) {
this.clearCell(this.oldShellTile.get(event.unit).cell())
}
this.oldShellTile.set(event.unit, event.oldTile)
if (!event.unit.isActive()) {
return
}
this.paintCell(event.unit.tile().cell(), rel, this.theme.borderColor(event.unit.owner().info()), 255)
this.paintCell(event.oldTile.cell(), rel, this.theme.borderColor(event.unit.owner().info()), 255)
}
private handleNuke(event: UnitEvent) {
const rel = this.relationship(event.unit)
bfs(event.oldTile, euclDist(event.oldTile, 2)).forEach(t => {
this.clearCell(t.cell());
});
if (event.unit.isActive()) {
bfs(event.unit.tile(), euclDist(event.unit.tile(), 2))
.forEach(t => this.paintCell(t.cell(), rel, this.theme.borderColor(event.unit.owner().info()), 255));
}
}
private handleTradeShipEvent(event: UnitEvent) {
const rel = this.relationship(event.unit)
bfs(event.oldTile, euclDist(event.oldTile, 3)).forEach(t => {
this.clearCell(t.cell());
});
if (event.unit.isActive()) {
bfs(event.unit.tile(), dist(event.unit.tile(), 2))
.forEach(t => this.paintCell(t.cell(), rel, this.theme.territoryColor(event.unit.owner().info()), 255));
}
if (event.unit.isActive()) {
bfs(event.unit.tile(), dist(event.unit.tile(), 1))
.forEach(t => this.paintCell(t.cell(), rel, this.theme.borderColor(event.unit.owner().info()), 255));
}
}
private handleBoatEvent(event: UnitEvent) {
const rel = this.relationship(event.unit)
if (!this.boatToTrail.has(event.unit)) {
this.boatToTrail.set(event.unit, new Set<Tile>());
}
const trail = this.boatToTrail.get(event.unit);
trail.add(event.oldTile);
bfs(event.oldTile, dist(event.oldTile, 3)).forEach(t => {
this.clearCell(t.cell());
});
if (event.unit.isActive()) {
for (const t of trail) {
this.paintCell(t.cell(), rel, this.theme.territoryColor(event.unit.owner().info()), 150);
}
bfs(event.unit.tile(), dist(event.unit.tile(), 2))
.forEach(t => this.paintCell(t.cell(), rel, this.theme.borderColor(event.unit.owner().info()), 255));
bfs(event.unit.tile(), dist(event.unit.tile(), 1))
.forEach(t => this.paintCell(t.cell(), rel, this.theme.territoryColor(event.unit.owner().info()), 255));
} else {
trail.forEach(t => this.clearCell(t.cell()));
this.boatToTrail.delete(event.unit);
}
}
paintCell(cell: Cell, relationship: Relationship, color: Colord, alpha: number) {
this.clearCell(cell)
if (this.alternateView) {
switch (relationship) {
case Relationship.Self:
this.context.fillStyle = this.theme.selfColor().toRgbString()
break
case Relationship.Ally:
this.context.fillStyle = this.theme.allyColor().toRgbString()
break
case Relationship.Enemy:
this.context.fillStyle = this.theme.enemyColor().toRgbString()
break
}
} else {
this.context.fillStyle = color.alpha(alpha / 255).toRgbString();
}
this.context.fillRect(cell.x, cell.y, 1, 1);
}
clearCell(cell: Cell) {
this.context.clearRect(cell.x, cell.y, 1, 1);
}
}