Files
OpenFrontIO/src/client/graphics/layers/ControlPanel.ts
T
2024-12-17 14:30:16 -08:00

382 lines
9.0 KiB
TypeScript

import { LitElement, html, css } from 'lit';
import { customElement, property, state } from 'lit/decorators.js';
import { Layer } from './Layer';
import { Game } from '../../../core/game/Game';
import { ClientID } from '../../../core/Schemas';
import { renderNumber, renderTroops } from '../../Utils';
import { EventBus } from '../../../core/EventBus';
import { UIState } from '../UIState';
import { SendSetTargetTroopRatioEvent } from '../../Transport';
@customElement('control-panel')
export class ControlPanel extends LitElement implements Layer {
private game: Game;
public clientID: ClientID;
public eventBus: EventBus;
public uiState: UIState;
@state()
private attackRatio: number = .2;
@state()
private targetTroopRatio = 1;
@state()
private currentTroopRatio = 1;
@state()
private _population: number;
@state()
private _maxPopulation: number;
@state()
private popRate: number;
@state()
private _troops: number;
@state()
private _workers: number;
@state()
private _isVisible = false;
@state()
private _manpower: number = 0;
@state()
private _gold: number;
@state()
private _goldPerSecond: number;
init(game: Game) {
this.game = game;
this.attackRatio = .20;
this.uiState.attackRatio = this.attackRatio;
this.currentTroopRatio = this.targetTroopRatio;
}
tick() {
if (!this._isVisible && !this.game.inSpawnPhase()) {
this.setVisibile(true);
}
const player = this.game.playerByClientID(this.clientID);
if (player == null || !player.isAlive()) {
this.setVisibile(false);
return;
}
this._population = player.population();
this._maxPopulation = this.game.config().maxPopulation(player);
this._gold = player.gold();
this._troops = player.troops();
this._workers = player.workers();
this.popRate = this.game.config().populationIncreaseRate(player) * 10;
this._goldPerSecond = this.game.config().goldAdditionRate(player) * 10;
this.currentTroopRatio = player.troops() / player.population();
}
onAttackRatioChange(newRatio: number) {
this.uiState.attackRatio = newRatio;
}
renderLayer(context: CanvasRenderingContext2D) {
// Render any necessary canvas elements
}
shouldTransform(): boolean {
return false;
}
setVisibile(visible: boolean) {
this._isVisible = visible;
this.requestUpdate();
}
targetTroops(): number {
return this._manpower * this.targetTroopRatio;
}
onTroopChange(newRatio: number) {
this.eventBus.emit(new SendSetTargetTroopRatioEvent(newRatio));
}
delta(): number {
const d = this._population - this.targetTroops();
return d;
}
static styles = css`
:host {
display: block;
}
.control-panel {
position: fixed;
bottom: 10px;
left: 10px;
z-index: 9999;
background-color: rgba(30, 30, 30, 0.7);
padding: 15px;
box-shadow: 0 0 20px rgba(0, 0, 0, 0.5);
border-radius: 10px;
width: 250px;
backdrop-filter: blur(5px);
transition: opacity 0.3s ease-in-out, visibility 0.3s ease-in-out;
box-sizing: border-box;
}
.hidden {
opacity: 0;
visibility: hidden;
}
.slider-container {
position: relative;
margin-bottom: 15px;
height: 48px;
}
.slider-track {
position: absolute;
width: 100%;
height: 8px;
background: rgba(255, 255, 255, 0.2);
border-radius: 4px;
top: 20px;
}
.slider-fill {
position: absolute;
height: 8px;
background: rgba(0, 150, 255, 0.6);
border-radius: 4px;
top: 20px;
transition: width 0.3s ease-out;
}
.slider-thumb {
position: absolute;
width: 16px;
height: 16px;
background: white;
border: 2px solid rgb(0, 150, 255);
border-radius: 50%;
top: 16px;
transform: translateX(-50%);
cursor: pointer;
transition: transform 0.1s ease;
}
.slider-thumb:hover {
transform: translateX(-50%) scale(1.1);
}
input[type="range"] {
position: absolute;
width: 100%;
top: 12px;
margin: 0;
opacity: 0;
cursor: pointer;
}
.control-panel-info {
color: white;
margin-bottom: 15px;
padding: 10px;
background-color: rgba(0, 0, 0, 0.3);
border-radius: 5px;
}
.info-row {
display: flex;
justify-content: space-between;
margin-bottom: 5px;
}
.info-label {
font-weight: bold;
}
label {
display: block;
color: white;
margin-bottom: 5px;
}
.slider-value {
color: white;
text-align: right;
}
.attack-slider {
position: relative;
margin-bottom: 15px;
height: 48px;
}
.attack-slider .slider-track {
position: absolute;
width: 100%;
height: 8px;
background: rgba(255, 255, 255, 0.2);
border-radius: 4px;
top: 20px;
}
.attack-slider .slider-fill {
position: absolute;
height: 8px;
background: rgba(255, 0, 0, 0.6);
border-radius: 4px;
top: 20px;
transition: width 0.3s ease-out;
}
.attack-slider .slider-thumb {
position: absolute;
width: 16px;
height: 16px;
background: white;
border: 2px solid rgb(255, 0, 0);
border-radius: 50%;
top: 16px;
transform: translateX(-50%);
cursor: pointer;
transition: transform 0.1s ease;
}
.attack-slider .slider-thumb:hover {
transform: translateX(-50%) scale(1.1);
}
.attack-slider input[type="range"] {
position: absolute;
width: 100%;
top: 12px;
margin: 0;
opacity: 0;
cursor: pointer;
}
@media (max-width: 768px) {
.control-panel {
bottom: 0;
left: 0;
right: 0;
width: 100%;
max-width: 100%;
padding: 8px;
border-radius: 0;
box-shadow: 0 -2px 10px rgba(0, 0, 0, 0.5);
margin: 0;
box-sizing: border-box;
overflow-x: hidden;
}
.control-panel > * {
max-width: 100%;
}
.slider-container {
margin-bottom: 8px;
height: 40px;
}
.slider-track, .attack-slider .slider-track {
height: 6px;
top: 18px;
}
.slider-fill, .attack-slider .slider-fill {
height: 6px;
top: 18px;
}
.slider-thumb, .attack-slider .slider-thumb {
width: 14px;
height: 14px;
top: 14px;
}
.control-panel-info {
margin-bottom: 8px;
padding: 6px;
}
.info-row {
margin-bottom: 2px;
}
label {
margin-bottom: 2px;
font-size: 0.9em;
}
.info-label {
font-size: 0.9em;
}
input[type="range"], .attack-slider input[type="range"] {
top: 10px;
}
}
`;
render() {
return html`
<div class="control-panel ${this._isVisible ? '' : 'hidden'}">
<div class="control-panel-info">
<div class="info-row">
<span class="info-label">Pop:</span>
<span>${renderTroops(this._population)} / ${renderTroops(this._maxPopulation)} (+${renderTroops(this.popRate)})</span>
</div>
<div class="info-row">
<span class="info-label">Gold:</span>
<span>${renderNumber(this._gold)} (+${renderNumber(this._goldPerSecond)})</span>
</div>
</div>
<div class="slider-container">
<label>Troops: ${renderTroops(this._troops)} | Workers: ${renderTroops(this._workers)}</label>
<div class="slider-track"></div>
<div class="slider-fill" style="width: ${this.currentTroopRatio * 100}%"></div>
<div class="slider-thumb" style="left: ${this.targetTroopRatio * 100}%"></div>
<input
type="range"
min="1"
max="100"
.value=${this.targetTroopRatio * 100}
@input=${(e: Event) => {
this.targetTroopRatio = parseInt((e.target as HTMLInputElement).value) / 100;
this.onTroopChange(this.targetTroopRatio);
}}
>
</div>
<div class="attack-slider">
<label>Attack Ratio: ${(this.attackRatio * 100).toFixed(0)}%</label>
<div class="slider-track"></div>
<div class="slider-fill" style="width: ${this.attackRatio * 100}%"></div>
<div class="slider-thumb" style="left: ${this.attackRatio * 100}%"></div>
<input
type="range"
min="1"
max="100"
.value=${this.attackRatio * 100}
@input=${(e: Event) => {
this.attackRatio = parseInt((e.target as HTMLInputElement).value) / 100;
this.onAttackRatioChange(this.attackRatio);
}}
>
</div>
</div>
`;
}
}