Files
OpenFrontIO/src/core/execution/TargetPlayerExecution.ts
T

38 lines
900 B
TypeScript

import { Execution, MutableGame, MutablePlayer, PlayerID } from "../game/Game";
export class TargetPlayerExecution implements Execution {
private requestor: MutablePlayer
private target: MutablePlayer
private active = true
constructor(private requestorID: PlayerID, private targetID: PlayerID) { }
init(mg: MutableGame, ticks: number): void {
this.requestor = mg.player(this.requestorID)
this.target = mg.player(this.targetID)
}
tick(ticks: number): void {
if (this.requestor.canTarget(this.target)) {
this.requestor.target(this.target)
this.target.updateRelation(this.requestor, -5000)
}
this.active = false
}
owner(): MutablePlayer {
return null
}
isActive(): boolean {
return this.active
}
activeDuringSpawnPhase(): boolean {
return false
}
}