mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-07-25 02:06:55 +00:00
A capped context still runs the game — only textures wider than the cap render wrong — so don't hard-block. initGL now returns the context for "limited"; GPURenderer proceeds and exposes the capped renderer/size via glLimited (surfaced through MapRenderer), and ClientGameRunner shows the gate as a warning with a "Continue anyway" button instead of aborting game creation. GLUnavailableError is back to software/unsupported only. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>