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## Description: Previously upgrading a unit would have it reload immediately, eg upgrading missile silo 1=>2 gives it 2 missiles immediately. With this change it must reload the missile. Same with SAMs. This prevents users from spamming upgrades as missiles are coming in. Fix the progress reloading bar. Previously it only showed the SAM/silo as reloading when it was completely out of missiles. Now it shows roughly how many missiles are available (eg level 5 fires 3 missiles, now progress bar is at 40%). It also shows progress of missiles reloading. If no missiles are available, progress bar is empty There was a bug where if a silo of SAM was in cooldown it would be updated each tick, causing the sprite/icon to be rerendered each tick. ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I understand that submitting code with bugs that could have been caught through manual testing blocks releases and new features for all contributors ## Please put your Discord username so you can be contacted if a bug or regression is found: evan