Files
OpenFrontIO/src/client/hud/layers/PlayerPanel.ts
T
Evan aa4b490e68 Simplify WebGL renderer integration: remove dead extension code, untangle GameView naming (#4240)
## Summary

The WebGL renderer was adapted from an external extension and carried a
lot of machinery this integration never uses (replay playback, its own
input/event system, a GL radial menu). This PR is two mechanical cleanup
passes with **no behavior change**: delete the dead code, then untangle
the `GameView` naming collision.

**78 files, +142 / −2,197.**

### Pass 1 — remove dead extension baggage

- **Replay/copy mode**: `FrameData.tileMode` was hard-coded `"live"`;
the copy branches in `frame/Upload.ts`, `UploadOptions` (never passed),
`applyFullFrame`/`applyFullTiles`/`applyDelta` on the facade and
`GPURenderer`, `HeatManager.resetForSeek`, and the seek-upload methods
on `TerritoryPass`/`TrailPass` were all unreachable. Also deletes
`types/Replay.ts`, `types/FrameSource.ts`, `types/GameUpdates.ts`,
`types/Game.ts` (imported only by the types barrel).
- **FrameEvents**: trimmed from 14 fields to the 3 actually populated
and read (`deadUnits`, `conquestEvents`, `bonusEvents`). The other 11
fed the extension's stats system and were never written or read here.
- **GL radial menu**: `RadialMenuPass`, its 4 shaders, and ~10 API
methods on facade + renderer had zero callers — the game uses the DOM/d3
radial menu in `hud/layers/RadialMenu.ts`. The pass was constructed and
drawn every frame for nothing.
- **Facade event system**: `GameViewEventMap` defined 10 event types
(`click`, `hover`, `scroll`, …) but only `contextrestored` was ever
emitted — input actually flows through `InputHandler` → EventBus →
controllers. Replaced the listener map with a single `onContextRestored`
callback and deleted `Events.ts`. Also fixed the stale header comment
claiming the facade handles user interaction.
- **Unused API surface**: removed ~20 facade/renderer methods with zero
callers (camera passthroughs like
`panTo`/`zoomTo`/`fitMap`/`screenToWorld`, hit-testing queries, SAM
replay setters, `setSelectedUnit`, `clearFx`/`setFxTimeFn`,
`onFrame`/`afterRender`/fps tracking).

Deliberately left alone: `Camera`'s pan/zoom primitives (building blocks
for a possible future camera unification) and the `timeFn` plumbing
inside the FX passes (deeply embedded as defaults; only the dead
renderer-level wrappers were removed).

### Pass 2 — untangle the three GameViews

- `render/gl/GameView.ts` → **`MapRenderer.ts`** (class `MapRenderer`).
Every importer was already aliasing it as `WebGLGameView` to dodge the
collision with the simulation-mirror `GameView` in `client/view/`, so
this removes aliasing rather than adding churn. `render/CLAUDE.md`
updated.
- Deleted the `src/core/game/GameView.ts` back-compat shim (its own TODO
asked for this). All 51 importers now import from `src/client/view/`
directly via a new 3-line barrel `view/index.ts`.

## Test plan

- `tsc --noEmit` clean, `eslint` clean
- Full test suite passes (1,385 + 65 server tests)
- Manual verification via headless Chromium: started a singleplayer game
and confirmed the renderer works end-to-end — terrain draws, spawn-phase
overlay shows, territories fill with borders after spawning, player
names/flags render, no renderer console errors

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-06-12 14:21:24 -07:00

1024 lines
34 KiB
TypeScript

import { html, LitElement } from "lit";
import { customElement, state } from "lit/decorators.js";
import Countries from "resources/countries.json" with { type: "json" };
import { assetUrl } from "../../../core/AssetUrls";
import { EventBus } from "../../../core/EventBus";
import {
AllPlayers,
PlayerActions,
PlayerProfile,
PlayerType,
Relation,
} from "../../../core/game/Game";
import { TileRef } from "../../../core/game/GameMap";
import { Emoji, flattenedEmojiTable } from "../../../core/Util";
import { actionButton } from "../../components/ui/ActionButton";
import "../../components/ui/Divider";
import { Controller } from "../../Controller";
import {
CloseViewEvent,
MouseUpEvent,
SwapRocketDirectionEvent,
} from "../../InputHandler";
import {
SendAllianceRequestIntentEvent,
SendBreakAllianceIntentEvent,
SendEmbargoAllIntentEvent,
SendEmbargoIntentEvent,
SendEmojiIntentEvent,
SendTargetPlayerIntentEvent,
} from "../../Transport";
import { UIState } from "../../UIState";
import {
renderDuration,
renderNumber,
renderTroops,
translateText,
} from "../../Utils";
import { GameView, PlayerView } from "../../view";
import { ChatModal } from "./ChatModal";
import { EmojiTable } from "./EmojiTable";
import "./PlayerModerationModal";
import "./SendResourceModal";
const allianceIcon = assetUrl("images/AllianceIconWhite.svg");
const chatIcon = assetUrl("images/ChatIconWhite.svg");
const donateGoldIcon = assetUrl("images/DonateGoldIconWhite.svg");
const donateTroopIcon = assetUrl("images/DonateTroopIconWhite.svg");
const emojiIcon = assetUrl("images/EmojiIconWhite.svg");
const shieldIcon = assetUrl("images/ShieldIconWhite.svg");
const stopTradingIcon = assetUrl("images/StopIconWhite.png");
const targetIcon = assetUrl("images/TargetIconWhite.svg");
const startTradingIcon = assetUrl("images/TradingIconWhite.png");
const traitorIcon = assetUrl("images/TraitorIconLightRed.svg");
const breakAllianceIcon = assetUrl("images/TraitorIconWhite.svg");
@customElement("player-panel")
export class PlayerPanel extends LitElement implements Controller {
public g: GameView;
public eventBus: EventBus;
public emojiTable: EmojiTable;
public uiState: UIState;
private actions: PlayerActions | null = null;
private tile: TileRef | null = null;
private _profileForPlayerId: number | null = null;
private kickedPlayerIDs = new Set<string>();
@state() private sendTarget: PlayerView | null = null;
@state() private sendMode: "troops" | "gold" | "none" = "none";
@state() public isVisible: boolean = false;
@state() private allianceExpiryText: string | null = null;
@state() private allianceExpirySeconds: number | null = null;
@state() private otherProfile: PlayerProfile | null = null;
@state() private suppressNextHide: boolean = false;
@state() private moderationTarget: PlayerView | null = null;
@state() private playerRole: string | null = null;
setRole(role: string | null): void {
this.playerRole = role;
}
private get isAdminRole(): boolean {
return this.playerRole === "admin" || this.playerRole === "root";
}
private ctModal: ChatModal;
createRenderRoot() {
return this;
}
initEventBus(eventBus: EventBus) {
this.eventBus = eventBus;
eventBus.on(CloseViewEvent, (e) => {
if (this.isVisible) {
this.hide();
}
});
eventBus.on(SwapRocketDirectionEvent, (event) => {
this.uiState.rocketDirectionUp = event.rocketDirectionUp;
this.requestUpdate();
});
}
init() {
this.eventBus.on(MouseUpEvent, () => {
if (this.suppressNextHide) {
this.suppressNextHide = false;
return;
}
this.hide();
});
this.ctModal = document.querySelector("chat-modal") as ChatModal;
if (!this.ctModal) {
console.warn("ChatModal element not found in DOM");
}
}
async tick() {
if (this.isVisible && this.tile) {
const owner = this.g.owner(this.tile);
if (owner && owner.isPlayer()) {
const pv = owner as PlayerView;
const id = pv.id();
// fetch only if we don't have it or the player changed
if (this._profileForPlayerId !== Number(id)) {
this.otherProfile = await pv.profile();
this._profileForPlayerId = Number(id);
}
}
// Refresh actions & alliance expiry
const myPlayer = this.g.myPlayer();
if (myPlayer !== null && myPlayer.isAlive()) {
this.actions = await myPlayer.actions(this.tile, null);
if (this.actions?.interaction?.allianceInfo?.expiresAt !== undefined) {
const expiresAt = this.actions.interaction.allianceInfo.expiresAt;
const remainingTicks = expiresAt - this.g.ticks();
const remainingSeconds = Math.max(0, Math.floor(remainingTicks / 10)); // 10 ticks per second
if (remainingTicks > 0) {
this.allianceExpirySeconds = remainingSeconds;
this.allianceExpiryText = renderDuration(remainingSeconds);
} else {
this.allianceExpirySeconds = null;
this.allianceExpiryText = null;
}
} else {
this.allianceExpirySeconds = null;
this.allianceExpiryText = null;
}
this.requestUpdate();
}
}
}
public show(actions: PlayerActions, tile: TileRef) {
this.actions = actions;
this.tile = tile;
this.moderationTarget = null;
this.isVisible = true;
this.requestUpdate();
}
public openSendGoldModal(
actions: PlayerActions,
tile: TileRef,
target: PlayerView,
) {
this.suppressNextHide = true;
this.actions = actions;
this.tile = tile;
this.sendTarget = target;
this.sendMode = "gold";
this.moderationTarget = null;
this.isVisible = true;
this.requestUpdate();
}
public hide() {
this.isVisible = false;
this.sendMode = "none";
this.sendTarget = null;
this.moderationTarget = null;
this.requestUpdate();
}
private handleClose(e: Event) {
e.stopPropagation();
this.hide();
}
private handleAllianceClick(
e: Event,
myPlayer: PlayerView,
other: PlayerView,
) {
e.stopPropagation();
this.eventBus.emit(new SendAllianceRequestIntentEvent(myPlayer, other));
this.hide();
}
private handleBreakAllianceClick(
e: Event,
myPlayer: PlayerView,
other: PlayerView,
) {
e.stopPropagation();
this.eventBus.emit(new SendBreakAllianceIntentEvent(myPlayer, other));
this.hide();
}
private openSendTroops(target: PlayerView) {
this.suppressNextHide = true;
this.sendTarget = target;
this.sendMode = "troops";
}
private openSendGold(target: PlayerView) {
this.suppressNextHide = true;
this.sendTarget = target;
this.sendMode = "gold";
}
private handleDonateTroopClick(
e: Event,
myPlayer: PlayerView,
other: PlayerView,
) {
e.stopPropagation();
this.openSendTroops(other);
}
private handleDonateGoldClick(
e: Event,
myPlayer: PlayerView,
other: PlayerView,
) {
e.stopPropagation();
this.openSendGold(other);
}
private closeSend = () => {
this.sendTarget = null;
this.sendMode = "none";
};
private confirmSend = (
e: CustomEvent<{ amount: number; closePanel?: boolean }>,
) => {
this.closeSend();
if (e.detail?.closePanel) this.hide();
};
private handleEmbargoClick(
e: Event,
myPlayer: PlayerView,
other: PlayerView,
) {
e.stopPropagation();
this.eventBus.emit(new SendEmbargoIntentEvent(other, "start"));
this.hide();
}
private handleStopEmbargoClick(
e: Event,
myPlayer: PlayerView,
other: PlayerView,
) {
e.stopPropagation();
this.eventBus.emit(new SendEmbargoIntentEvent(other, "stop"));
this.hide();
}
private onStopTradingAllClick(e: Event) {
e.stopPropagation();
this.eventBus.emit(new SendEmbargoAllIntentEvent("start"));
}
private onStartTradingAllClick(e: Event) {
e.stopPropagation();
this.eventBus.emit(new SendEmbargoAllIntentEvent("stop"));
}
private handleEmojiClick(e: Event, myPlayer: PlayerView, other: PlayerView) {
e.stopPropagation();
this.emojiTable.showTable((emoji: string) => {
if (myPlayer === other) {
this.eventBus.emit(
new SendEmojiIntentEvent(
AllPlayers,
flattenedEmojiTable.indexOf(emoji as Emoji),
),
);
} else {
this.eventBus.emit(
new SendEmojiIntentEvent(
other,
flattenedEmojiTable.indexOf(emoji as Emoji),
),
);
}
this.emojiTable.hideTable();
this.hide();
});
}
private handleChat(e: Event, sender: PlayerView, other: PlayerView) {
e.stopPropagation();
if (!this.ctModal) {
console.warn("ChatModal element not found in DOM");
return;
}
this.ctModal.open(sender, other);
this.hide();
}
private handleTargetClick(e: Event, other: PlayerView) {
e.stopPropagation();
this.eventBus.emit(new SendTargetPlayerIntentEvent(other.id()));
this.hide();
}
private openModeration(e: MouseEvent, other: PlayerView) {
e.stopPropagation();
this.suppressNextHide = true;
this.moderationTarget = other;
}
private closeModeration = () => {
this.moderationTarget = null;
};
private handleModerationKicked = (e: CustomEvent<{ playerId?: string }>) => {
const playerId = e.detail?.playerId;
if (playerId) this.kickedPlayerIDs.add(String(playerId));
this.closeModeration();
this.hide();
};
private handleToggleRocketDirection(e: Event) {
e.stopPropagation();
const next = !this.uiState.rocketDirectionUp;
this.eventBus.emit(new SwapRocketDirectionEvent(next));
}
private identityChipProps(type: PlayerType) {
switch (type) {
case PlayerType.Nation:
return {
labelKey: "player_type.nation",
classes: "border-indigo-400/25 bg-indigo-500/10 text-indigo-200",
icon: "🏛️",
};
case PlayerType.Bot:
return {
labelKey: "player_type.bot",
classes: "border-purple-400/25 bg-purple-500/10 text-purple-200",
icon: "⚔️",
};
case PlayerType.Human:
default:
return {
labelKey: "player_type.player",
classes: "border-zinc-400/20 bg-zinc-500/5 text-zinc-300",
icon: "👤",
};
}
}
private getRelationClass(relation: Relation): string {
const base =
"inline-flex items-center gap-1.5 rounded-full border px-2.5 py-0.5 " +
"shadow-[inset_0_0_8px_rgba(255,255,255,0.04)]";
switch (relation) {
case Relation.Hostile:
return `${base} border-red-400/30 bg-red-500/10 text-red-200`;
case Relation.Distrustful:
return `${base} border-red-300/40 bg-red-300/10 text-red-300`;
case Relation.Friendly:
return `${base} border-emerald-400/30 bg-emerald-500/10 text-emerald-200`;
case Relation.Neutral:
default:
return `${base} border-zinc-400/30 bg-zinc-500/10 text-zinc-200`;
}
}
private getRelationName(relation: Relation): string {
switch (relation) {
case Relation.Hostile:
return translateText("relation.hostile");
case Relation.Distrustful:
return translateText("relation.distrustful");
case Relation.Friendly:
return translateText("relation.friendly");
case Relation.Neutral:
default:
return translateText("relation.neutral");
}
}
private getExpiryColorClass(seconds: number | null): string {
if (seconds === null) return "text-white"; // Default color
if (seconds <= 30) return "text-red-400"; // Last 30 seconds: Red
if (seconds <= 60) return "text-yellow-400"; // Last 60 seconds: Yellow
return "text-emerald-400"; // More than 60 seconds: Green
}
private getTraitorRemainingSeconds(player: PlayerView): number | null {
const ticksLeft = player.getTraitorRemainingTicks();
if (!player.isTraitor() || ticksLeft <= 0) return null;
return Math.ceil(ticksLeft / 10); // 10 ticks = 1 second
}
private renderTraitorBadge(other: PlayerView) {
if (!other.isTraitor()) return html``;
const secs = this.getTraitorRemainingSeconds(other);
const label = secs !== null ? renderDuration(secs) : null;
const dotCls =
secs !== null
? `mx-1 size-1 rounded-full bg-red-400/70 ${secs <= 10 ? "animate-pulse" : ""}`
: "";
return html`
<div class="mt-1" role="status" aria-live="polite" aria-atomic="true">
<span
class="inline-flex items-center gap-2 rounded-full border border-red-400/30
bg-red-500/10 px-2.5 py-0.5 text-sm font-semibold text-red-200
shadow-[inset_0_0_8px_rgba(239,68,68,0.12)]"
title=${translateText("player_panel.traitor")}
>
<img src=${traitorIcon} alt="" aria-hidden="true" class="size-4.5" />
<span class="tracking-tight"
>${translateText("player_panel.traitor")}</span
>
${label
? html`<span class=${dotCls}></span>
<span
class="tabular-nums font-bold text-red-100 whitespace-nowrap text-sm"
>
${label}
</span>`
: ""}
</span>
</div>
`;
}
private renderModeration(
my: PlayerView,
other: PlayerView,
isAdmin: boolean,
) {
if (!my.isLobbyCreator() && !isAdmin) return html``;
const moderationTitle = translateText("player_panel.moderation");
return html`
<ui-divider></ui-divider>
<div class="grid auto-cols-fr grid-flow-col gap-1">
${actionButton({
onClick: (e: MouseEvent) => this.openModeration(e, other),
icon: shieldIcon,
iconAlt: "Moderation",
title: moderationTitle,
label: moderationTitle,
type: "red",
})}
</div>
`;
}
private renderRelationPillIfNation(other: PlayerView, my: PlayerView) {
if (other.type() !== PlayerType.Nation) return html``;
if (other.isTraitor()) return html``;
if (my?.isAlliedWith && my.isAlliedWith(other)) return html``;
if (!this.otherProfile || !my) return html``;
const relation =
this.otherProfile.relations?.[my.smallID()] ?? Relation.Neutral;
const cls = this.getRelationClass(relation);
const name = this.getRelationName(relation);
return html`
<div class="mt-1">
<span class="text-sm font-semibold ${cls}">${name}</span>
</div>
`;
}
private renderIdentityRow(other: PlayerView, my: PlayerView) {
const flagCode = other.cosmetics.flag;
const country =
typeof flagCode === "string"
? Countries.find((c) => c.code === flagCode)
: undefined;
const chip =
other.type() === PlayerType.Human
? null
: this.identityChipProps(other.type());
return html`
<div class="flex items-center gap-2.5 flex-wrap">
${country && typeof flagCode === "string"
? html`<img
src=${assetUrl(`flags/${encodeURIComponent(flagCode)}.svg`)}
alt=${country?.name ?? "Flag"}
class="h-10 w-10 rounded-full object-cover"
@error=${(e: Event) => {
(e.target as HTMLImageElement).style.display = "none";
}}
/>`
: ""}
<div class="flex-1 min-w-0">
<h2
class="text-xl font-bold tracking-[-0.01em] text-zinc-50 truncate"
title=${other.displayName()}
>
${other.displayName()}
</h2>
</div>
${chip
? html`<span
class=${`inline-flex items-center gap-1.5 rounded-full border px-2 py-0.5 text-xs font-semibold ${chip.classes}`}
role="status"
aria-label=${translateText(chip.labelKey)}
title=${translateText(chip.labelKey)}
>
<span aria-hidden="true" class="leading-none">${chip.icon}</span>
<span class="tracking-tight"
>${translateText(chip.labelKey)}</span
>
</span>`
: html``}
</div>
${this.renderTraitorBadge(other)}
${this.renderRelationPillIfNation(other, my)}
`;
}
private renderResources(other: PlayerView) {
return html`
<div class="mb-1 flex justify-between gap-2">
<div
class="inline-flex items-center gap-1.5 rounded-lg bg-white/4 px-3 py-1.5 shrink-0
text-white w-35"
>
<span class="mr-0.5">💰</span>
<span translate="no" class="tabular-nums w-[5ch] font-semibold">
${renderNumber(other.gold() || 0)}
</span>
<span class="text-zinc-200 whitespace-nowrap">
${translateText("player_panel.gold")}</span
>
</div>
<div
class="inline-flex items-center gap-1.5 rounded-lg bg-white/4 px-3 py-1.5
text-white w-35 shrink-0"
>
<span class="mr-0.5">🛡️</span>
<span translate="no" class="tabular-nums w-[5ch] font-semibold">
${renderTroops(other.troops() || 0)}
</span>
<span class="text-zinc-200 whitespace-nowrap">
${translateText("player_panel.troops")}</span
>
</div>
</div>
`;
}
private renderRocketDirectionToggle() {
return html`
<ui-divider></ui-divider>
<button
class="flex w-full items-center justify-between rounded-xl bg-white/5 px-3 py-2 text-left text-white hover:bg-white/8 active:scale-[0.995] transition"
@click=${(e: Event) => this.handleToggleRocketDirection(e)}
>
<div class="flex flex-col">
<span class="text-sm font-semibold tracking-tight">
${translateText("player_panel.flip_rocket_trajectory")}
</span>
<span class="text-xs text-zinc-300" translate="no">
${this.uiState.rocketDirectionUp
? translateText("player_panel.arc_up")
: translateText("player_panel.arc_down")}
</span>
</div>
<span class="text-lg" aria-hidden="true">🔀</span>
</button>
`;
}
private renderStats(other: PlayerView, my: PlayerView) {
return html`
<!-- Betrayals -->
<div class="grid grid-cols-[auto_1fr] gap-x-6 gap-y-2">
<div
class="flex items-center gap-2 text-[15px] font-medium text-zinc-100 leading-snug"
>
<span aria-hidden="true">⚠️</span>
<span>${translateText("player_panel.betrayals")}</span>
</div>
<div class="text-right text-[14px] font-semibold text-zinc-200">
${other.betrayals()}
</div>
</div>
<!-- Trading / Embargo -->
<div class="grid grid-cols-[auto_1fr] gap-x-6 gap-y-2">
<div
class="flex items-center gap-2 text-[15px] font-medium text-zinc-100 leading-snug"
>
<span aria-hidden="true">⚓</span>
<span>${translateText("player_panel.trading")}</span>
</div>
<div
class="flex items-center justify-end gap-2 text-[14px] font-semibold"
>
${other.hasEmbargoAgainst(my)
? html`<span class="text-amber-400"
>${translateText("player_panel.stopped")}</span
>`
: html`<span class="text-blue-400"
>${translateText("player_panel.active")}</span
>`}
</div>
</div>
`;
}
private renderAlliances(other: PlayerView) {
const allies = other.allies();
const nameCollator = new Intl.Collator(undefined, { sensitivity: "base" });
const alliesSorted = [...allies].sort((a, b) =>
nameCollator.compare(a.displayName(), b.displayName()),
);
return html`
<div class="select-none">
<div class="flex items-center justify-between mb-2">
<div
id="alliances-title"
class="text-[15px] font-medium text-zinc-200"
>
${translateText("player_panel.alliances")}
</div>
<span
aria-labelledby="alliances-title"
class="inline-flex items-center justify-center min-w-5 h-5 px-1.5 rounded-[10px]
text-[12px] text-zinc-100 bg-white/10 border border-white/20"
>
${allies.length}
</span>
</div>
<div
class="rounded-lg bg-zinc-800/70 ring-1 ring-zinc-700/60 w-full min-w-0"
>
<ul
class="max-h-30 overflow-y-auto p-2
flex flex-wrap gap-1.5
scrollbar-thin scrollbar-thumb-zinc-600 hover:scrollbar-thumb-zinc-500 scrollbar-track-zinc-800"
role="list"
aria-labelledby="alliances-title"
translate="no"
>
${alliesSorted.length === 0
? html`<li class="text-zinc-400 text-[14px] px-1">
${translateText("common.none")}
</li>`
: alliesSorted.map(
(p) =>
html`<li
class="max-w-full inline-flex items-center gap-1.5
rounded-md border border-white/10 bg-white/5
px-2.5 py-1 text-[14px] text-zinc-100
hover:bg-white/8 active:scale-[0.99] transition"
title=${p.displayName()}
>
<span class="truncate">${p.displayName()}</span>
</li>`,
)}
</ul>
</div>
</div>
`;
}
private renderAllianceExpiry() {
if (this.allianceExpiryText === null) return html``;
return html`
<div class="grid grid-cols-[auto_1fr] gap-x-6 gap-y-2 text-base">
<div class="font-semibold text-zinc-300">
${translateText("player_panel.alliance_time_remaining")}
</div>
<div class="text-right font-semibold">
<span
class="inline-flex items-center rounded-full px-2 py-0.5 text-[14px] font-bold ${this.getExpiryColorClass(
this.allianceExpirySeconds,
)}"
>${this.allianceExpiryText}</span
>
</div>
</div>
`;
}
private renderActions(my: PlayerView, other: PlayerView) {
const myPlayer = this.g.myPlayer();
const canDonateGold = this.actions?.interaction?.canDonateGold;
const canDonateTroops = this.actions?.interaction?.canDonateTroops;
const canSendAllianceRequest =
this.actions?.interaction?.canSendAllianceRequest;
const canSendEmoji =
other === myPlayer
? this.actions?.canSendEmojiAllPlayers
: this.actions?.interaction?.canSendEmoji;
const canBreakAlliance = this.actions?.interaction?.canBreakAlliance;
const canTarget = this.actions?.interaction?.canTarget;
const canEmbargo = this.actions?.interaction?.canEmbargo;
return html`
<div class="flex flex-col gap-2.5">
<div class="grid auto-cols-fr grid-flow-col gap-1">
${actionButton({
onClick: (e: MouseEvent) => this.handleChat(e, my, other),
icon: chatIcon,
iconAlt: "Chat",
title: translateText("player_panel.chat"),
label: translateText("player_panel.chat"),
})}
${canSendEmoji
? actionButton({
onClick: (e: MouseEvent) => this.handleEmojiClick(e, my, other),
icon: emojiIcon,
iconAlt: "Emoji",
title: translateText("player_panel.emotes"),
label: translateText("player_panel.emotes"),
type: "normal",
})
: ""}
${canTarget
? actionButton({
onClick: (e: MouseEvent) => this.handleTargetClick(e, other),
icon: targetIcon,
iconAlt: "Target",
title: translateText("player_panel.target"),
label: translateText("player_panel.target"),
type: "normal",
})
: ""}
${canDonateTroops
? actionButton({
onClick: (e: MouseEvent) =>
this.handleDonateTroopClick(e, my, other),
icon: donateTroopIcon,
iconAlt: "Troops",
title: translateText("player_panel.send_troops"),
label: translateText("player_panel.troops"),
type: "normal",
})
: ""}
${canDonateGold
? actionButton({
onClick: (e: MouseEvent) =>
this.handleDonateGoldClick(e, my, other),
icon: donateGoldIcon,
iconAlt: "Gold",
title: translateText("player_panel.send_gold"),
label: translateText("player_panel.gold"),
type: "normal",
})
: ""}
</div>
<ui-divider></ui-divider>
${other === my
? html``
: html`
<div class="grid auto-cols-fr grid-flow-col gap-1">
${canEmbargo
? actionButton({
onClick: (e: MouseEvent) =>
this.handleEmbargoClick(e, my, other),
icon: stopTradingIcon,
iconAlt: "Stop Trading",
title: translateText("player_panel.stop_trade"),
label: translateText("player_panel.stop_trade"),
type: "yellow",
})
: actionButton({
onClick: (e: MouseEvent) =>
this.handleStopEmbargoClick(e, my, other),
icon: startTradingIcon,
iconAlt: "Start Trading",
title: translateText("player_panel.start_trade"),
label: translateText("player_panel.start_trade"),
type: "green",
})}
${canBreakAlliance
? actionButton({
onClick: (e: MouseEvent) =>
this.handleBreakAllianceClick(e, my, other),
icon: breakAllianceIcon,
iconAlt: "Break Alliance",
title: translateText("player_panel.break_alliance"),
label: translateText("player_panel.break_alliance"),
type: "red",
})
: ""}
${canSendAllianceRequest
? actionButton({
onClick: (e: MouseEvent) =>
this.handleAllianceClick(e, my, other),
icon: allianceIcon,
iconAlt: "Alliance",
title: translateText("player_panel.send_alliance"),
label: translateText("player_panel.send_alliance"),
type: "indigo",
})
: ""}
</div>
`}
${other === my
? html`<div class="grid auto-cols-fr grid-flow-col gap-1">
${actionButton({
onClick: (e: MouseEvent) => this.onStopTradingAllClick(e),
icon: stopTradingIcon,
iconAlt: "Stop Trading With All",
title: !this.actions?.canEmbargoAll
? `${translateText("player_panel.stop_trade_all")} - ${translateText("cooldown")}`
: translateText("player_panel.stop_trade_all"),
label: !this.actions?.canEmbargoAll
? `${translateText("player_panel.stop_trade_all")}`
: translateText("player_panel.stop_trade_all"),
type: "yellow",
disabled: !this.actions?.canEmbargoAll,
})}
${actionButton({
onClick: (e: MouseEvent) => this.onStartTradingAllClick(e),
icon: startTradingIcon,
iconAlt: "Start Trading With All",
title: !this.actions?.canEmbargoAll
? `${translateText("player_panel.start_trade_all")} - ${translateText("cooldown")}`
: translateText("player_panel.start_trade_all"),
label: !this.actions?.canEmbargoAll
? `${translateText("player_panel.start_trade_all")}`
: translateText("player_panel.start_trade_all"),
type: "green",
disabled: !this.actions?.canEmbargoAll,
})}
</div>`
: ""}
${this.renderModeration(my, other, this.isAdminRole)}
</div>
`;
}
render() {
if (!this.isVisible) return html``;
const my = this.g.myPlayer();
if (!my) return html``;
if (!this.tile) return html``;
const owner = this.g.owner(this.tile);
if (!owner || !owner.isPlayer()) {
this.hide();
console.warn("Tile is not owned by a player");
return html``;
}
const other = owner as PlayerView;
const myGoldNum = my.gold();
const myTroopsNum = Number(my.troops());
return html`
<style>
/* Soft glowing ring animation for traitors */
.traitor-ring {
border-radius: 1rem;
box-shadow:
0 0 0 2px rgba(239, 68, 68, 0.34),
0 0 12px 4px rgba(239, 68, 68, 0.22),
inset 0 0 14px rgba(239, 68, 68, 0.13);
animation: glowPulse 2.4s ease-in-out infinite;
}
@keyframes glowPulse {
0%,
100% {
box-shadow:
0 0 0 2px rgba(239, 68, 68, 0.22),
0 0 8px 2px rgba(239, 68, 68, 0.15),
inset 0 0 8px rgba(239, 68, 68, 0.07);
}
50% {
box-shadow:
0 0 0 4px rgba(239, 68, 68, 0.38),
0 0 18px 6px rgba(239, 68, 68, 0.26),
inset 0 0 18px rgba(239, 68, 68, 0.15);
}
}
</style>
<div
class="fixed inset-0 z-10001 flex items-center justify-center overflow-auto
bg-black/15 backdrop-brightness-110 pointer-events-auto"
@contextmenu=${(e: MouseEvent) => e.preventDefault()}
@wheel=${(e: MouseEvent) => e.stopPropagation()}
@click=${() => this.hide()}
>
<div
class="pointer-events-auto max-h-[90vh] min-w-75 max-w-100 px-4 py-2"
@click=${(e: MouseEvent) => e.stopPropagation()}
>
<div class="relative">
<div
class="absolute inset-2 -z-10 rounded-2xl bg-black/25 backdrop-blur-[2px]"
></div>
<div
class=${`relative w-full bg-zinc-900/95 rounded-2xl text-zinc-100 shadow-2xl shadow-black/50
${other.isTraitor() ? "traitor-ring" : "ring-1 ring-white/5"}`}
>
<div class="overflow-visible">
<div
class="overflow-auto [-webkit-overflow-scrolling:touch] resize-y max-h-[calc(100vh-120px-env(safe-area-inset-bottom))]"
>
<div class="sticky top-0 z-20 flex justify-end p-2">
<button
@click=${this.handleClose}
class="absolute right-3 top-3 z-20 flex h-7 w-7 items-center justify-center rounded-full bg-zinc-700 text-white shadow-sm hover:bg-red-500 transition-colors"
aria-label=${translateText("common.close") || "Close"}
title=${translateText("common.close") || "Close"}
>
</button>
</div>
<div
class="p-6 flex flex-col gap-2 font-sans antialiased text-[14.5px] leading-relaxed"
>
<!-- Identity (flag, name, type, traitor, relation) -->
<div class="mb-1">${this.renderIdentityRow(other, my)}</div>
${this.sendTarget
? html`
<send-resource-modal
.open=${this.sendMode !== "none"}
.mode=${this.sendMode}
.total=${this.sendMode === "troops"
? myTroopsNum
: myGoldNum}
.uiState=${this.uiState}
.myPlayer=${my}
.target=${this.sendTarget}
.gameView=${this.g}
.eventBus=${this.eventBus}
.format=${this.sendMode === "troops"
? renderTroops
: renderNumber}
@confirm=${this.confirmSend}
@close=${this.closeSend}
></send-resource-modal>
`
: ""}
${this.moderationTarget
? html`
<player-moderation-modal
.open=${true}
.myPlayer=${my}
.target=${this.moderationTarget}
.eventBus=${this.eventBus}
.isAdmin=${this.isAdminRole}
.alreadyKicked=${this.kickedPlayerIDs.has(
String(this.moderationTarget.id()),
)}
@close=${this.closeModeration}
@kicked=${this.handleModerationKicked}
></player-moderation-modal>
`
: ""}
<ui-divider></ui-divider>
<!-- Resources -->
${this.renderResources(other)}
<!-- Rocket direction toggle -->
${other === my ? this.renderRocketDirectionToggle() : ""}
<ui-divider></ui-divider>
<!-- Stats: betrayals / trading -->
${this.renderStats(other, my)}
<ui-divider></ui-divider>
<!-- Alliances list -->
${this.renderAlliances(other)}
<!-- Alliance time remaining -->
${this.renderAllianceExpiry()}
<ui-divider></ui-divider>
<!-- Actions -->
${this.renderActions(my, other)}
</div>
</div>
</div>
</div>
</div>
</div>
</div>
`;
}
}