Files
OpenFrontIO/tests/core/game/GameMap.tileStateBuffer.test.ts
T
Evan Pelle a7f992e9b0 refactor: convert to npm-workspaces monorepo (engine/core-public/shared/client/server)
Restructure the single src/ tree into an npm-workspaces monorepo under
packages/, rename core -> engine, extract a types-only core-public layer,
and break the pre-existing engine -> client dependency cycle.

Structure (packages/):
  core-public  public API/wire schemas + shared enums (clean leaf)
  shared       framework-agnostic helpers (clean leaf)
  engine       deterministic simulation (was src/core)
  client       rendering/UI (was src/client)
  server       coordination (was src/server)

Dependency DAG: engine -> {core-public, shared}; client -> {core-public,
shared, engine}; server -> {core-public, engine}.

- npm workspaces: root package.json workspaces + per-package package.json;
  tsconfig.base.json holds shared options + path aliases
  (core-public/* shared/* engine/* client/* server/*) resolved uniformly by
  tsc, Vite (resolve.tsconfigPaths), Vitest, and tsx. Lockfile regenerated.
- core-public: moved Schemas/ApiSchemas/CosmeticSchemas/StatsSchemas/
  ClanApiSchemas/WorkerSchemas/Base64/PatternDecoder; extracted the enums
  (GameTypes), GameEvent type, emoji table, and GraphicsOverrides schema.
  Engine re-exports the moved enums/types so existing imports keep working.
- Broke engine -> client cycle:
  - renderNumber/renderTroops -> shared/format
  - NameBoxCalculator moved into engine
  - username validation returns translation key + params; client translates
  - applyStateUpdate moved to client (operates on the render-only PlayerState)
  - Config/UnitGrid/execution-Util/GameImpl now use structural read
    interfaces (engine/game/ReadViews: PlayerLike/UnitLike/GameLike) instead
    of importing client view classes; client imports view classes from a new
    client/view barrel; deleted the engine/game/GameView re-export shim.
- Build/deploy updated: vite.config, index.html, eslint, Dockerfile
  (copies packages/ + tsconfig.base.json before npm ci), .vscode, tests.

Verified: tsc --noEmit clean; 1364 + 65 tests pass; production vite build
succeeds; engine has zero client/server imports; core-public and shared are
dependency leaves.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 16:51:03 +00:00

31 lines
1.2 KiB
TypeScript

import { describe, expect, it } from "vitest";
import { GameMapImpl } from "engine/game/GameMap";
describe("GameMap.tileStateBuffer", () => {
it("returns a Uint16Array sized to width * height", () => {
const map = new GameMapImpl(10, 8, new Uint8Array(10 * 8), 0);
const buf = map.tileStateBuffer();
expect(buf).toBeInstanceOf(Uint16Array);
expect(buf.length).toBe(80);
});
it("returns a live reference — updateTile() mutates the same buffer", () => {
const map = new GameMapImpl(4, 4, new Uint8Array(16), 0);
const buf = map.tileStateBuffer();
// Writes go through updateTile (packed uint32: high 16 bits = terrain byte, low 16 = state).
map.updateTile(5, 0x00abcd);
expect(buf[5]).toBe(0xabcd);
});
it("returns the same array on every call (zero-copy)", () => {
const map = new GameMapImpl(4, 4, new Uint8Array(16), 0);
expect(map.tileStateBuffer()).toBe(map.tileStateBuffer());
});
it("reflects ownerID writes in the low 12 bits of each cell", () => {
const map = new GameMapImpl(4, 4, new Uint8Array(16), 0);
map.setOwnerID(7, 0x123);
expect(map.tileStateBuffer()[7] & 0xfff).toBe(0x123);
});
});