mirror of
https://github.com/openfrontio/OpenFrontIO.git
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a7f992e9b0
Restructure the single src/ tree into an npm-workspaces monorepo under
packages/, rename core -> engine, extract a types-only core-public layer,
and break the pre-existing engine -> client dependency cycle.
Structure (packages/):
core-public public API/wire schemas + shared enums (clean leaf)
shared framework-agnostic helpers (clean leaf)
engine deterministic simulation (was src/core)
client rendering/UI (was src/client)
server coordination (was src/server)
Dependency DAG: engine -> {core-public, shared}; client -> {core-public,
shared, engine}; server -> {core-public, engine}.
- npm workspaces: root package.json workspaces + per-package package.json;
tsconfig.base.json holds shared options + path aliases
(core-public/* shared/* engine/* client/* server/*) resolved uniformly by
tsc, Vite (resolve.tsconfigPaths), Vitest, and tsx. Lockfile regenerated.
- core-public: moved Schemas/ApiSchemas/CosmeticSchemas/StatsSchemas/
ClanApiSchemas/WorkerSchemas/Base64/PatternDecoder; extracted the enums
(GameTypes), GameEvent type, emoji table, and GraphicsOverrides schema.
Engine re-exports the moved enums/types so existing imports keep working.
- Broke engine -> client cycle:
- renderNumber/renderTroops -> shared/format
- NameBoxCalculator moved into engine
- username validation returns translation key + params; client translates
- applyStateUpdate moved to client (operates on the render-only PlayerState)
- Config/UnitGrid/execution-Util/GameImpl now use structural read
interfaces (engine/game/ReadViews: PlayerLike/UnitLike/GameLike) instead
of importing client view classes; client imports view classes from a new
client/view barrel; deleted the engine/game/GameView re-export shim.
- Build/deploy updated: vite.config, index.html, eslint, Dockerfile
(copies packages/ + tsconfig.base.json before npm ci), .vscode, tests.
Verified: tsc --noEmit clean; 1364 + 65 tests pass; production vite build
succeeds; engine has zero client/server imports; core-public and shared are
dependency leaves.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
118 lines
3.1 KiB
TypeScript
118 lines
3.1 KiB
TypeScript
import { afterEach, beforeEach, describe, expect, it, vi } from "vitest";
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import { RankedType } from "engine/game/Game";
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vi.mock("client/Utils", () => ({
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translateText: vi.fn((key: string) => {
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const translations: Record<string, string> = {
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"win_modal.exit": "Exit",
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"win_modal.requeue": "Play Again",
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"win_modal.keep": "Keep Playing",
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"win_modal.spectate": "Spectate",
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};
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return translations[key] || key;
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}),
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getGamesPlayed: vi.fn(() => 10),
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isInIframe: vi.fn(() => false),
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TUTORIAL_VIDEO_URL: "https://example.com/tutorial",
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}));
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vi.mock("client/Api", () => ({
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getUserMe: vi.fn(async () => null),
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}));
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vi.mock("client/Cosmetics", () => ({
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fetchCosmetics: vi.fn(async () => []),
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handlePurchase: vi.fn(),
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patternRelationship: vi.fn(() => ({})),
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}));
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vi.mock("client/CrazyGamesSDK", () => ({
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crazyGamesSDK: {
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happytime: vi.fn(),
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requestAd: vi.fn(),
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gameplayStop: vi.fn(),
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},
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}));
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describe("WinModal Requeue", () => {
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let mockLocationHref = "";
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beforeEach(() => {
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mockLocationHref = "";
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// Mock window.location.href using Object.defineProperty
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const locationMock = {
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get href() {
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return mockLocationHref;
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},
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set href(value: string) {
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mockLocationHref = value;
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},
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};
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Object.defineProperty(window, "location", {
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value: locationMock,
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writable: true,
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configurable: true,
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});
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});
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afterEach(() => {
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vi.restoreAllMocks();
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});
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describe("isRankedGame detection", () => {
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it("should detect ranked 1v1 game", () => {
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const gameConfig = {
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rankedType: RankedType.OneVOne,
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};
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const isRankedGame = gameConfig.rankedType === RankedType.OneVOne;
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expect(isRankedGame).toBe(true);
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});
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it("should not detect non-ranked game", () => {
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const gameConfig = {
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rankedType: undefined,
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};
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const isRankedGame = gameConfig.rankedType === RankedType.OneVOne;
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expect(isRankedGame).toBe(false);
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});
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});
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describe("requeue navigation", () => {
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it("should navigate to /?requeue when requeue is triggered", () => {
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// Simulate the _handleRequeue behavior
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const handleRequeue = () => {
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window.location.href = "/?requeue";
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};
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handleRequeue();
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expect(window.location.href).toBe("/?requeue");
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});
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it("should navigate to / when exit is triggered", () => {
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// Simulate the _handleExit behavior
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const handleExit = () => {
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window.location.href = "/";
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};
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handleExit();
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expect(window.location.href).toBe("/");
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});
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});
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describe("requeue URL parameter handling", () => {
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it("should parse requeue parameter from URL", () => {
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const url = new URL("http://localhost:9000/?requeue");
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const hasRequeue = url.searchParams.has("requeue");
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expect(hasRequeue).toBe(true);
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});
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it("should not find requeue parameter when absent", () => {
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const url = new URL("http://localhost:9000/");
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const hasRequeue = url.searchParams.has("requeue");
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expect(hasRequeue).toBe(false);
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});
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});
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});
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