Files
OpenFrontIO/tests/client/graphics/layers/AttackingTroopsOverlay.test.ts
T
Evan Pelle a7f992e9b0 refactor: convert to npm-workspaces monorepo (engine/core-public/shared/client/server)
Restructure the single src/ tree into an npm-workspaces monorepo under
packages/, rename core -> engine, extract a types-only core-public layer,
and break the pre-existing engine -> client dependency cycle.

Structure (packages/):
  core-public  public API/wire schemas + shared enums (clean leaf)
  shared       framework-agnostic helpers (clean leaf)
  engine       deterministic simulation (was src/core)
  client       rendering/UI (was src/client)
  server       coordination (was src/server)

Dependency DAG: engine -> {core-public, shared}; client -> {core-public,
shared, engine}; server -> {core-public, engine}.

- npm workspaces: root package.json workspaces + per-package package.json;
  tsconfig.base.json holds shared options + path aliases
  (core-public/* shared/* engine/* client/* server/*) resolved uniformly by
  tsc, Vite (resolve.tsconfigPaths), Vitest, and tsx. Lockfile regenerated.
- core-public: moved Schemas/ApiSchemas/CosmeticSchemas/StatsSchemas/
  ClanApiSchemas/WorkerSchemas/Base64/PatternDecoder; extracted the enums
  (GameTypes), GameEvent type, emoji table, and GraphicsOverrides schema.
  Engine re-exports the moved enums/types so existing imports keep working.
- Broke engine -> client cycle:
  - renderNumber/renderTroops -> shared/format
  - NameBoxCalculator moved into engine
  - username validation returns translation key + params; client translates
  - applyStateUpdate moved to client (operates on the render-only PlayerState)
  - Config/UnitGrid/execution-Util/GameImpl now use structural read
    interfaces (engine/game/ReadViews: PlayerLike/UnitLike/GameLike) instead
    of importing client view classes; client imports view classes from a new
    client/view barrel; deleted the engine/game/GameView re-export shim.
- Build/deploy updated: vite.config, index.html, eslint, Dockerfile
  (copies packages/ + tsconfig.base.json before npm ci), .vscode, tests.

Verified: tsc --noEmit clean; 1364 + 65 tests pass; production vite build
succeeds; engine has zero client/server imports; core-public and shared are
dependency leaves.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 16:51:03 +00:00

77 lines
2.4 KiB
TypeScript

import { describe, expect, test } from "vitest";
import {
alignClusterOrder,
Slot,
} from "client/controllers/AttackingTroopsController";
import { Cell } from "engine/game/Game";
// Slots only need the `dst` fields populated for `alignClusterOrder` — it
// compares the new positions against the previous targets to decide whether
// the worker reordered same-size clusters.
const slot = (x: number, y: number): Slot => ({
curX: x,
curY: y,
srcX: x,
srcY: y,
dstX: x,
dstY: y,
startMs: 0,
});
describe("alignClusterOrder", () => {
const c = (x: number, y: number) => new Cell(x, y);
test("preserves order when direct mapping is closer", () => {
const next = [c(10, 10), c(100, 100)];
const prev = [slot(12, 11), slot(98, 102)];
alignClusterOrder(next, prev);
expect(next[0].x).toBe(10);
expect(next[1].x).toBe(100);
});
test("swaps when the worker reordered same-size clusters", () => {
// prev[0] is near (10,10), prev[1] is near (100,100); the worker returned
// them in the opposite order. Expect swap so each label sticks to its front.
const next = [c(101, 99), c(11, 12)];
const prev = [slot(10, 10), slot(100, 100)];
alignClusterOrder(next, prev);
expect(next[0].x).toBe(11);
expect(next[1].x).toBe(101);
});
test("does not swap on a tie (strict less-than)", () => {
const next = [c(0, 0), c(10, 0)];
const prev = [slot(5, 0), slot(5, 0)];
alignClusterOrder(next, prev);
expect(next[0].x).toBe(0);
expect(next[1].x).toBe(10);
});
test("no-op when fewer than two new positions", () => {
const single = [c(99, 99)];
alignClusterOrder(single, [slot(0, 0), slot(1000, 1000)]);
expect(single[0].x).toBe(99);
const empty: Cell[] = [];
alignClusterOrder(empty, [slot(0, 0), slot(1000, 1000)]);
expect(empty.length).toBe(0);
});
test("no-op when fewer than two previous slots (initial render)", () => {
const next = [c(100, 100), c(0, 0)];
alignClusterOrder(next, [slot(0, 0)]);
expect(next[0].x).toBe(100);
expect(next[1].x).toBe(0);
alignClusterOrder(next, []);
expect(next[0].x).toBe(100);
expect(next[1].x).toBe(0);
});
test("no-op when more than two new positions (assumed cap)", () => {
const next = [c(100, 0), c(0, 0), c(50, 0)];
alignClusterOrder(next, [slot(0, 0), slot(100, 0)]);
expect(next.map((p) => p.x)).toEqual([100, 0, 50]);
});
});