mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-07-10 17:24:36 +00:00
a7f992e9b0
Restructure the single src/ tree into an npm-workspaces monorepo under
packages/, rename core -> engine, extract a types-only core-public layer,
and break the pre-existing engine -> client dependency cycle.
Structure (packages/):
core-public public API/wire schemas + shared enums (clean leaf)
shared framework-agnostic helpers (clean leaf)
engine deterministic simulation (was src/core)
client rendering/UI (was src/client)
server coordination (was src/server)
Dependency DAG: engine -> {core-public, shared}; client -> {core-public,
shared, engine}; server -> {core-public, engine}.
- npm workspaces: root package.json workspaces + per-package package.json;
tsconfig.base.json holds shared options + path aliases
(core-public/* shared/* engine/* client/* server/*) resolved uniformly by
tsc, Vite (resolve.tsconfigPaths), Vitest, and tsx. Lockfile regenerated.
- core-public: moved Schemas/ApiSchemas/CosmeticSchemas/StatsSchemas/
ClanApiSchemas/WorkerSchemas/Base64/PatternDecoder; extracted the enums
(GameTypes), GameEvent type, emoji table, and GraphicsOverrides schema.
Engine re-exports the moved enums/types so existing imports keep working.
- Broke engine -> client cycle:
- renderNumber/renderTroops -> shared/format
- NameBoxCalculator moved into engine
- username validation returns translation key + params; client translates
- applyStateUpdate moved to client (operates on the render-only PlayerState)
- Config/UnitGrid/execution-Util/GameImpl now use structural read
interfaces (engine/game/ReadViews: PlayerLike/UnitLike/GameLike) instead
of importing client view classes; client imports view classes from a new
client/view barrel; deleted the engine/game/GameView re-export shim.
- Build/deploy updated: vite.config, index.html, eslint, Dockerfile
(copies packages/ + tsconfig.base.json before npm ci), .vscode, tests.
Verified: tsc --noEmit clean; 1364 + 65 tests pass; production vite build
succeeds; engine has zero client/server imports; core-public and shared are
dependency leaves.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
27 lines
909 B
TypeScript
27 lines
909 B
TypeScript
import { SpawnExecution } from "engine/execution/SpawnExecution";
|
|
import { Player, PlayerInfo, PlayerType } from "engine/game/Game";
|
|
import { GameID } from "core-public/Schemas";
|
|
import { setup } from "./util/Setup";
|
|
|
|
describe("Territory management", () => {
|
|
test("player owns the tile it spawns on", async () => {
|
|
const game = await setup("plains");
|
|
const gameID: GameID = "game_id";
|
|
game.addPlayer(
|
|
new PlayerInfo("test_player", PlayerType.Human, null, "test_id"),
|
|
);
|
|
const spawnTile = game.map().ref(50, 50);
|
|
game.addExecution(
|
|
new SpawnExecution(gameID, game.player("test_id").info(), spawnTile),
|
|
);
|
|
// Init the execution
|
|
game.executeNextTick();
|
|
// Execute the execution.
|
|
game.executeNextTick();
|
|
|
|
const owner = game.owner(spawnTile);
|
|
expect(owner.isPlayer()).toBe(true);
|
|
expect((owner as Player).name()).toBe("test_player");
|
|
});
|
|
});
|