Files
OpenFrontIO/tests/Stats.test.ts
T
Evan Pelle a7f992e9b0 refactor: convert to npm-workspaces monorepo (engine/core-public/shared/client/server)
Restructure the single src/ tree into an npm-workspaces monorepo under
packages/, rename core -> engine, extract a types-only core-public layer,
and break the pre-existing engine -> client dependency cycle.

Structure (packages/):
  core-public  public API/wire schemas + shared enums (clean leaf)
  shared       framework-agnostic helpers (clean leaf)
  engine       deterministic simulation (was src/core)
  client       rendering/UI (was src/client)
  server       coordination (was src/server)

Dependency DAG: engine -> {core-public, shared}; client -> {core-public,
shared, engine}; server -> {core-public, engine}.

- npm workspaces: root package.json workspaces + per-package package.json;
  tsconfig.base.json holds shared options + path aliases
  (core-public/* shared/* engine/* client/* server/*) resolved uniformly by
  tsc, Vite (resolve.tsconfigPaths), Vitest, and tsx. Lockfile regenerated.
- core-public: moved Schemas/ApiSchemas/CosmeticSchemas/StatsSchemas/
  ClanApiSchemas/WorkerSchemas/Base64/PatternDecoder; extracted the enums
  (GameTypes), GameEvent type, emoji table, and GraphicsOverrides schema.
  Engine re-exports the moved enums/types so existing imports keep working.
- Broke engine -> client cycle:
  - renderNumber/renderTroops -> shared/format
  - NameBoxCalculator moved into engine
  - username validation returns translation key + params; client translates
  - applyStateUpdate moved to client (operates on the render-only PlayerState)
  - Config/UnitGrid/execution-Util/GameImpl now use structural read
    interfaces (engine/game/ReadViews: PlayerLike/UnitLike/GameLike) instead
    of importing client view classes; client imports view classes from a new
    client/view barrel; deleted the engine/game/GameView re-export shim.
- Build/deploy updated: vite.config, index.html, eslint, Dockerfile
  (copies packages/ + tsconfig.base.json before npm ci), .vscode, tests.

Verified: tsc --noEmit clean; 1364 + 65 tests pass; production vite build
succeeds; engine has zero client/server imports; core-public and shared are
dependency leaves.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 16:51:03 +00:00

249 lines
5.5 KiB
TypeScript

import {
Game,
Player,
PlayerInfo,
PlayerType,
UnitType,
} from "engine/game/Game";
import { Stats } from "engine/game/Stats";
import { StatsImpl } from "engine/game/StatsImpl";
import { replacer } from "engine/Util";
import { setup } from "./util/Setup";
let stats: Stats;
let game: Game;
let player1: Player;
let player2: Player;
describe("Stats", () => {
beforeEach(async () => {
stats = new StatsImpl();
game = await setup("half_land_half_ocean", {}, [
new PlayerInfo("boat dude", PlayerType.Human, "client1", "player_1_id"),
new PlayerInfo("boat dude", PlayerType.Human, "client2", "player_2_id"),
]);
player1 = game.player("player_1_id");
player2 = game.player("player_2_id");
});
test("attack", () => {
stats.attack(player1, player2, 1);
expect(stats.stats()).toStrictEqual({
client1: {
attacks: [1n],
},
client2: {
attacks: [0n, 1n],
},
});
});
test("attackCancel", () => {
stats.attackCancel(player1, player2, 1);
expect(stats.stats()).toStrictEqual({
client1: {
attacks: [-1n, 0n, 1n],
},
client2: {
attacks: [0n, -1n],
},
});
});
test("betray", () => {
stats.betray(player1);
expect(stats.stats()).toStrictEqual({
client1: {
betrayals: 1n,
},
});
});
test("boatSendTrade", () => {
stats.boatSendTrade(player1, player2);
expect(stats.stats()).toStrictEqual({
client1: {
boats: {
trade: [1n],
},
},
});
});
test("boatArriveTrade", () => {
stats.boatArriveTrade(player1, player2, 1);
expect(stats.stats()).toStrictEqual({
client1: {
boats: { trade: [0n, 1n] },
gold: [0n, 0n, 1n],
},
client2: {
gold: [0n, 0n, 1n],
},
});
});
test("boatCapturedTrade", () => {
stats.boatCapturedTrade(player1, player2, 1);
expect(stats.stats()).toStrictEqual({
client1: {
boats: { trade: [0n, 0n, 1n] },
gold: [0n, 0n, 0n, 1n],
},
});
});
test("boatDestroyTrade", () => {
stats.boatDestroyTrade(player1, player2);
expect(stats.stats()).toStrictEqual({
client1: {
boats: { trade: [0n, 0n, 0n, 1n] },
},
});
});
test("boatSendTroops", () => {
stats.boatSendTroops(player1, player2, 1);
expect(stats.stats()).toStrictEqual({
client1: {
boats: {
trans: [1n],
},
},
});
});
test("boatArriveTroops", () => {
stats.boatArriveTroops(player1, player2, 1);
expect(stats.stats()).toStrictEqual({
client1: {
boats: { trans: [0n, 1n] },
},
});
});
test("boatDestroyTroops", () => {
stats.boatDestroyTroops(player1, player2, 1);
expect(stats.stats()).toStrictEqual({
client1: {
boats: { trans: [0n, 0n, 0n, 1n] },
},
});
});
test("bombLaunch", () => {
stats.bombLaunch(player1, player2, UnitType.AtomBomb);
expect(stats.stats()).toStrictEqual({
client1: { bombs: { abomb: [1n] } },
});
});
test("bombLand", () => {
stats.bombLand(player1, player2, UnitType.HydrogenBomb);
expect(stats.stats()).toStrictEqual({
client1: { bombs: { hbomb: [0n, 1n] } },
});
});
test("bombIntercept", () => {
stats.bombIntercept(player1, UnitType.MIRVWarhead, 1);
expect(stats.stats()).toStrictEqual({
client1: { bombs: { mirvw: [0n, 0n, 1n] } },
});
});
test("goldWar", () => {
stats.goldWar(player1, player2, 1);
expect(stats.stats()).toStrictEqual({
client1: {
gold: [0n, 1n],
conquests: [1n],
},
});
stats.goldWar(player1, player2, 1);
expect(stats.stats()).toStrictEqual({
client1: {
gold: [0n, 2n],
conquests: [2n],
},
});
});
test("goldWork", () => {
stats.goldWork(player1, 1);
expect(stats.stats()).toStrictEqual({
client1: { gold: [1n] },
});
});
test("train trade gold", () => {
stats.trainSelfTrade(player1, 2);
stats.trainExternalTrade(player2, 1);
expect(stats.stats()).toStrictEqual({
client1: { gold: [0n, 0n, 0n, 0n, 2n] },
client2: { gold: [0n, 0n, 0n, 0n, 0n, 1n] },
});
});
test("unitBuild", () => {
stats.unitBuild(player1, UnitType.City);
expect(stats.stats()).toStrictEqual({
client1: { units: { city: [1n] } },
});
});
test("unitCapture", () => {
stats.unitCapture(player1, UnitType.DefensePost);
expect(stats.stats()).toStrictEqual({
client1: {
units: {
defp: [0n, 0n, 1n],
},
},
});
});
test("unitDestroy", () => {
stats.unitDestroy(player1, UnitType.MissileSilo);
expect(stats.stats()).toStrictEqual({
client1: {
units: {
silo: [0n, 1n],
},
},
});
});
test("unitLose", () => {
stats.unitLose(player1, UnitType.Port);
expect(stats.stats()).toStrictEqual({
client1: {
units: {
port: [0n, 0n, 0n, 1n],
},
},
});
});
test("playerKilled", () => {
stats.playerKilled(player1, 10);
stats.playerKilled(player2, 40);
expect(stats.stats()).toStrictEqual({
client1: {
killedAt: 10n,
},
client2: {
killedAt: 40n,
},
});
});
test("stringify", () => {
stats.unitLose(player1, UnitType.Port);
expect(JSON.stringify(stats.stats(), replacer)).toBe(
'{"client1":{"units":{"port":["0","0","0","1"]}}}',
);
});
});