mirror of
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Restructure the single src/ tree into an npm-workspaces monorepo under
packages/, rename core -> engine, extract a types-only core-public layer,
and break the pre-existing engine -> client dependency cycle.
Structure (packages/):
core-public public API/wire schemas + shared enums (clean leaf)
shared framework-agnostic helpers (clean leaf)
engine deterministic simulation (was src/core)
client rendering/UI (was src/client)
server coordination (was src/server)
Dependency DAG: engine -> {core-public, shared}; client -> {core-public,
shared, engine}; server -> {core-public, engine}.
- npm workspaces: root package.json workspaces + per-package package.json;
tsconfig.base.json holds shared options + path aliases
(core-public/* shared/* engine/* client/* server/*) resolved uniformly by
tsc, Vite (resolve.tsconfigPaths), Vitest, and tsx. Lockfile regenerated.
- core-public: moved Schemas/ApiSchemas/CosmeticSchemas/StatsSchemas/
ClanApiSchemas/WorkerSchemas/Base64/PatternDecoder; extracted the enums
(GameTypes), GameEvent type, emoji table, and GraphicsOverrides schema.
Engine re-exports the moved enums/types so existing imports keep working.
- Broke engine -> client cycle:
- renderNumber/renderTroops -> shared/format
- NameBoxCalculator moved into engine
- username validation returns translation key + params; client translates
- applyStateUpdate moved to client (operates on the render-only PlayerState)
- Config/UnitGrid/execution-Util/GameImpl now use structural read
interfaces (engine/game/ReadViews: PlayerLike/UnitLike/GameLike) instead
of importing client view classes; client imports view classes from a new
client/view barrel; deleted the engine/game/GameView re-export shim.
- Build/deploy updated: vite.config, index.html, eslint, Dockerfile
(copies packages/ + tsconfig.base.json before npm ci), .vscode, tests.
Verified: tsc --noEmit clean; 1364 + 65 tests pass; production vite build
succeeds; engine has zero client/server imports; core-public and shared are
dependency leaves.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
92 lines
2.6 KiB
TypeScript
92 lines
2.6 KiB
TypeScript
import { OTLPMetricExporter } from "@opentelemetry/exporter-metrics-otlp-http";
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import {
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MeterProvider,
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PeriodicExportingMetricReader,
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} from "@opentelemetry/sdk-metrics";
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import * as dotenv from "dotenv";
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import { GameManager } from "./GameManager";
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import { getOtelResource, getPromLabels } from "./OtelResource";
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import { ServerEnv } from "./ServerEnv";
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dotenv.config();
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export function initWorkerMetrics(gameManager: GameManager): void {
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// Create resource with worker information
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const resource = getOtelResource();
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// Configure auth headers
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const headers: Record<string, string> = {};
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if (ServerEnv.otelEnabled()) {
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headers["Authorization"] = "Basic " + ServerEnv.otelAuthHeader();
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}
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// Create metrics exporter
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const metricExporter = new OTLPMetricExporter({
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url: `${ServerEnv.otelEndpoint()}/v1/metrics`,
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headers,
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});
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// Configure the metric reader
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const metricReader = new PeriodicExportingMetricReader({
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exporter: metricExporter,
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exportIntervalMillis: 15000, // Export metrics every 15 seconds
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});
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// Create a meter provider
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const meterProvider = new MeterProvider({
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resource,
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readers: [metricReader],
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});
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// Get meter for creating metrics
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const meter = meterProvider.getMeter("worker-metrics");
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// Create observable gauges
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const activeGamesGauge = meter.createObservableGauge(
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"openfront.active_games.gauge",
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{
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description: "Number of active games on this worker",
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},
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);
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const connectedClientsGauge = meter.createObservableGauge(
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"openfront.connected_clients.gauge",
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{
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description: "Number of connected clients on this worker",
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},
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);
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const desyncsGauge = meter.createObservableGauge("openfront.desyncs.gauge", {
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description: "Number of detected desyncs on active games on this worker",
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});
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const memoryUsageGauge = meter.createObservableGauge(
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"openfront.memory_usage.bytes",
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{
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description: "Current memory usage of the worker process in bytes",
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},
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);
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activeGamesGauge.addCallback((result) => {
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const count = gameManager.activeGames();
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result.observe(count, getPromLabels());
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});
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connectedClientsGauge.addCallback((result) => {
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const count = gameManager.activeClients();
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result.observe(count, getPromLabels());
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});
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desyncsGauge.addCallback((result) => {
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const count = gameManager.desyncCount();
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result.observe(count, getPromLabels());
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});
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memoryUsageGauge.addCallback((result) => {
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const memoryUsage = process.memoryUsage();
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result.observe(memoryUsage.heapUsed, getPromLabels());
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});
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console.log("Metrics initialized with GameManager");
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}
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