Files
OpenFrontIO/packages/client/src/components/baseComponents/setting/SettingNumber.ts
T
Evan Pelle a7f992e9b0 refactor: convert to npm-workspaces monorepo (engine/core-public/shared/client/server)
Restructure the single src/ tree into an npm-workspaces monorepo under
packages/, rename core -> engine, extract a types-only core-public layer,
and break the pre-existing engine -> client dependency cycle.

Structure (packages/):
  core-public  public API/wire schemas + shared enums (clean leaf)
  shared       framework-agnostic helpers (clean leaf)
  engine       deterministic simulation (was src/core)
  client       rendering/UI (was src/client)
  server       coordination (was src/server)

Dependency DAG: engine -> {core-public, shared}; client -> {core-public,
shared, engine}; server -> {core-public, engine}.

- npm workspaces: root package.json workspaces + per-package package.json;
  tsconfig.base.json holds shared options + path aliases
  (core-public/* shared/* engine/* client/* server/*) resolved uniformly by
  tsc, Vite (resolve.tsconfigPaths), Vitest, and tsx. Lockfile regenerated.
- core-public: moved Schemas/ApiSchemas/CosmeticSchemas/StatsSchemas/
  ClanApiSchemas/WorkerSchemas/Base64/PatternDecoder; extracted the enums
  (GameTypes), GameEvent type, emoji table, and GraphicsOverrides schema.
  Engine re-exports the moved enums/types so existing imports keep working.
- Broke engine -> client cycle:
  - renderNumber/renderTroops -> shared/format
  - NameBoxCalculator moved into engine
  - username validation returns translation key + params; client translates
  - applyStateUpdate moved to client (operates on the render-only PlayerState)
  - Config/UnitGrid/execution-Util/GameImpl now use structural read
    interfaces (engine/game/ReadViews: PlayerLike/UnitLike/GameLike) instead
    of importing client view classes; client imports view classes from a new
    client/view barrel; deleted the engine/game/GameView re-export shim.
- Build/deploy updated: vite.config, index.html, eslint, Dockerfile
  (copies packages/ + tsconfig.base.json before npm ci), .vscode, tests.

Verified: tsc --noEmit clean; 1364 + 65 tests pass; production vite build
succeeds; engine has zero client/server imports; core-public and shared are
dependency leaves.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 16:51:03 +00:00

63 lines
2.0 KiB
TypeScript

import { LitElement, html } from "lit";
import { customElement, property } from "lit/decorators.js";
@customElement("setting-number")
export class SettingNumber extends LitElement {
@property() label = "Setting";
@property() description = "";
@property({ type: Number }) value = 0;
@property({ type: Number }) min = 0;
@property({ type: Number }) max = 100;
@property({ type: Boolean }) easter = false;
createRenderRoot() {
return this;
}
private handleInput(e: Event) {
const input = e.target as HTMLInputElement;
const newValue = Number(input.value);
this.value = newValue;
this.dispatchEvent(
new CustomEvent("change", {
detail: { value: newValue },
bubbles: true,
composed: true,
}),
);
}
render() {
const rainbowClass = this.easter
? "bg-[linear-gradient(270deg,#990033,#996600,#336600,#008080,#1c3f99,#5e0099,#990033)] bg-[length:1400%_1400%] animate-rainbow-bg text-white hover:bg-[linear-gradient(270deg,#990033,#996600,#336600,#008080,#1c3f99,#5e0099,#990033)]"
: "";
return html`
<div
class="flex flex-row items-center justify-between w-full p-4 bg-white/5 border border-white/10 rounded-xl hover:bg-white/10 transition-all gap-4 ${rainbowClass}"
>
<div class="flex flex-col flex-1 min-w-0 mr-4">
<label
class="text-white font-bold text-base block mb-1"
for="setting-number-input"
>${this.label}</label
>
<div class="text-white/50 text-sm leading-snug">
${this.description}
</div>
</div>
<input
type="number"
id="setting-number-input"
class="shrink-0 w-[100px] py-2 px-3 border border-white/20 rounded-lg bg-black/60 text-white font-mono text-center focus:outline-none focus:border-blue-500 focus:ring-1 focus:ring-blue-500 transition-all"
.value=${String(this.value ?? 0)}
min=${this.min}
max=${this.max}
@input=${this.handleInput}
/>
</div>
`;
}
}