Files
OpenFrontIO/src/server/Worker.ts
T
2025-06-05 12:28:59 -04:00

406 lines
12 KiB
TypeScript

import express, { NextFunction, Request, Response } from "express";
import rateLimit from "express-rate-limit";
import http from "http";
import ipAnonymize from "ip-anonymize";
import path from "path";
import { fileURLToPath } from "url";
import { WebSocket, WebSocketServer } from "ws";
import { z } from "zod/v4";
import { GameEnv } from "../core/configuration/Config";
import { getServerConfigFromServer } from "../core/configuration/ConfigLoader";
import { GameType } from "../core/game/Game";
import {
ClientMessageSchema,
GameRecord,
GameRecordSchema,
} from "../core/Schemas";
import { CreateGameInputSchema, GameInputSchema } from "../core/WorkerSchemas";
import { archive, readGameRecord } from "./Archive";
import { Client } from "./Client";
import { GameManager } from "./GameManager";
import { gatekeeper, LimiterType } from "./Gatekeeper";
import { getUserMe, verifyClientToken } from "./jwt";
import { logger } from "./Logger";
import { initWorkerMetrics } from "./WorkerMetrics";
const config = getServerConfigFromServer();
const workerId = parseInt(process.env.WORKER_ID || "0");
const log = logger.child({ comp: `w_${workerId}` });
// Worker setup
export function startWorker() {
log.info(`Worker starting...`);
const __filename = fileURLToPath(import.meta.url);
const __dirname = path.dirname(__filename);
const app = express();
const server = http.createServer(app);
const wss = new WebSocketServer({ server });
const gm = new GameManager(config, log);
if (config.env() === GameEnv.Prod && config.otelEnabled()) {
initWorkerMetrics(gm);
}
// Middleware to handle /wX path prefix
app.use((req, res, next) => {
// Extract the original path without the worker prefix
const originalPath = req.url;
const match = originalPath.match(/^\/w(\d+)(.*)$/);
if (match) {
const pathWorkerId = parseInt(match[1]);
const actualPath = match[2] || "/";
// Verify this request is for the correct worker
if (pathWorkerId !== workerId) {
return res.status(404).json({
error: "Worker mismatch",
message: `This is worker ${workerId}, but you requested worker ${pathWorkerId}`,
});
}
// Update the URL to remove the worker prefix
req.url = actualPath;
}
next();
});
app.set("trust proxy", 3);
app.use(express.json());
app.use(express.static(path.join(__dirname, "../../out")));
app.use(
rateLimit({
windowMs: 1000, // 1 second
max: 20, // 20 requests per IP per second
}),
);
app.post(
"/api/create_game/:id",
gatekeeper.httpHandler(LimiterType.Post, async (req, res) => {
const id = req.params.id;
if (!id) {
log.warn(`cannot create game, id not found`);
return res.status(400).json({ error: "Game ID is required" });
}
const clientIP = req.ip || req.socket.remoteAddress || "unknown";
const result = CreateGameInputSchema.safeParse(req.body);
if (!result.success) {
const error = z.prettifyError(result.error);
return res.status(400).json({ error });
}
const gc = result.data;
if (
gc?.gameType === GameType.Public &&
req.headers[config.adminHeader()] !== config.adminToken()
) {
log.warn(
`cannot create public game ${id}, ip ${ipAnonymize(clientIP)} incorrect admin token`,
);
return res.status(401).send("Unauthorized");
}
// Double-check this worker should host this game
const expectedWorkerId = config.workerIndex(id);
if (expectedWorkerId !== workerId) {
log.warn(
`This game ${id} should be on worker ${expectedWorkerId}, but this is worker ${workerId}`,
);
return res.status(400).json({ error: "Worker, game id mismatch" });
}
const game = gm.createGame(id, gc);
log.info(
`Worker ${workerId}: IP ${ipAnonymize(clientIP)} creating game ${game.isPublic() ? "Public" : "Private"} with id ${id}`,
);
res.json(game.gameInfo());
}),
);
// Add other endpoints from your original server
app.post(
"/api/start_game/:id",
gatekeeper.httpHandler(LimiterType.Post, async (req, res) => {
log.info(`starting private lobby with id ${req.params.id}`);
const game = gm.game(req.params.id);
if (!game) {
return;
}
if (game.isPublic()) {
const clientIP = req.ip || req.socket.remoteAddress || "unknown";
log.info(
`cannot start public game ${game.id}, game is public, ip: ${ipAnonymize(clientIP)}`,
);
return;
}
game.start();
res.status(200).json({ success: true });
}),
);
app.put(
"/api/game/:id",
gatekeeper.httpHandler(LimiterType.Put, async (req, res) => {
const result = GameInputSchema.safeParse(req.body);
if (!result.success) {
const error = z.prettifyError(result.error);
return res.status(400).json({ error });
}
const config = result.data;
// TODO: only update public game if from local host
const lobbyID = req.params.id;
if (config.gameType === GameType.Public) {
log.info(`cannot update game ${lobbyID} to public`);
return res.status(400).json({ error: "Cannot update public game" });
}
const game = gm.game(lobbyID);
if (!game) {
return res.status(400).json({ error: "Game not found" });
}
if (game.isPublic()) {
const clientIP = req.ip || req.socket.remoteAddress || "unknown";
log.warn(
`cannot update public game ${game.id}, ip: ${ipAnonymize(clientIP)}`,
);
return res.status(400).json({ error: "Cannot update public game" });
}
if (game.hasStarted()) {
log.warn(`cannot update game ${game.id} after it has started`);
return res
.status(400)
.json({ error: "Cannot update game after it has started" });
}
game.updateGameConfig(config);
res.status(200).json({ success: true });
}),
);
app.get(
"/api/game/:id/exists",
gatekeeper.httpHandler(LimiterType.Get, async (req, res) => {
const lobbyId = req.params.id;
res.json({
exists: gm.game(lobbyId) !== null,
});
}),
);
app.get(
"/api/game/:id",
gatekeeper.httpHandler(LimiterType.Get, async (req, res) => {
const game = gm.game(req.params.id);
if (game === null) {
log.info(`lobby ${req.params.id} not found`);
return res.status(404).json({ error: "Game not found" });
}
res.json(game.gameInfo());
}),
);
app.get(
"/api/archived_game/:id",
gatekeeper.httpHandler(LimiterType.Get, async (req, res) => {
const gameRecord = await readGameRecord(req.params.id);
if (!gameRecord) {
return res.status(404).json({
success: false,
error: "Game not found",
exists: false,
});
}
if (
config.env() !== GameEnv.Dev &&
gameRecord.gitCommit !== config.gitCommit()
) {
log.warn(
`git commit mismatch for game ${req.params.id}, expected ${config.gitCommit()}, got ${gameRecord.gitCommit}`,
);
return res.status(409).json({
success: false,
error: "Version mismatch",
exists: true,
details: {
expectedCommit: config.gitCommit(),
actualCommit: gameRecord.gitCommit,
},
});
}
return res.status(200).json({
success: true,
exists: true,
gameRecord: gameRecord,
});
}),
);
app.post(
"/api/archive_singleplayer_game",
gatekeeper.httpHandler(LimiterType.Post, async (req, res) => {
const result = GameRecordSchema.safeParse(req.body);
if (!result.success) {
const error = z.prettifyError(result.error);
log.info(error);
return res.status(400).json({ error });
}
const gameRecord: GameRecord = result.data;
archive(gameRecord);
res.json({
success: true,
});
}),
);
app.post(
"/api/kick_player/:gameID/:clientID",
gatekeeper.httpHandler(LimiterType.Post, async (req, res) => {
if (req.headers[config.adminHeader()] !== config.adminToken()) {
res.status(401).send("Unauthorized");
return;
}
const { gameID, clientID } = req.params;
const game = gm.game(gameID);
if (!game) {
res.status(404).send("Game not found");
return;
}
game.kickClient(clientID);
res.status(200).send("Player kicked successfully");
}),
);
// WebSocket handling
wss.on("connection", (ws: WebSocket, req) => {
ws.on(
"message",
gatekeeper.wsHandler(req, async (message: string) => {
const forwarded = req.headers["x-forwarded-for"];
const ip = Array.isArray(forwarded)
? forwarded[0]
: forwarded || req.socket.remoteAddress || "unknown";
try {
// Process WebSocket messages as in your original code
// Parse and handle client messages
const clientMsg = ClientMessageSchema.parse(
JSON.parse(message.toString()),
);
if (clientMsg.type === "join") {
// Verify this worker should handle this game
const expectedWorkerId = config.workerIndex(clientMsg.gameID);
if (expectedWorkerId !== workerId) {
log.warn(
`Worker mismatch: Game ${clientMsg.gameID} should be on worker ${expectedWorkerId}, but this is worker ${workerId}`,
);
return;
}
const { persistentId, claims } = await verifyClientToken(
clientMsg.token,
config,
);
let roles: string[] | undefined;
// Check user roles
if (claims !== null) {
const result = await getUserMe(clientMsg.token, config);
if (result === false) {
log.warn("Token is not valid", claims);
return;
}
roles = result.player.roles;
}
// TODO: Validate client settings based on roles
// Create client and add to game
const client = new Client(
clientMsg.clientID,
persistentId,
claims,
roles,
ip,
clientMsg.username,
ws,
clientMsg.flag,
);
const wasFound = gm.addClient(
client,
clientMsg.gameID,
clientMsg.lastTurn,
);
if (!wasFound) {
log.info(
`game ${clientMsg.gameID} not found on worker ${workerId}`,
);
// Handle game not found case
}
}
// Handle other message types
} catch (error) {
log.warn(
`error handling websocket message for ${ipAnonymize(ip)}: ${error}`.substring(
0,
250,
),
);
}
}),
);
ws.on("error", (error: Error) => {
if ((error as any).code === "WS_ERR_UNEXPECTED_RSV_1") {
ws.close(1002);
}
});
});
// The load balancer will handle routing to this server based on path
const PORT = config.workerPortByIndex(workerId);
server.listen(PORT, () => {
log.info(`running on http://localhost:${PORT}`);
log.info(`Handling requests with path prefix /w${workerId}/`);
// Signal to the master process that this worker is ready
if (process.send) {
process.send({
type: "WORKER_READY",
workerId: workerId,
});
log.info(`signaled ready state to master`);
}
});
// Global error handler
app.use((err: Error, req: Request, res: Response, next: NextFunction) => {
log.error(`Error in ${req.method} ${req.path}:`, err);
res.status(500).json({ error: "An unexpected error occurred" });
});
// Process-level error handlers
process.on("uncaughtException", (err) => {
log.error(`uncaught exception:`, err);
});
process.on("unhandledRejection", (reason, promise) => {
log.error(`unhandled rejection at:`, promise, "reason:", reason);
});
}