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40932b9f5f
## Description: - JSON serialization, bigint to string handling - JSON deserialization, string to bigint handling ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I understand that submitting code with bugs that could have been caught through manual testing blocks releases and new features for all contributors --------- Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
151 lines
4.4 KiB
TypeScript
151 lines
4.4 KiB
TypeScript
import { S3 } from "@aws-sdk/client-s3";
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import { getServerConfigFromServer } from "../core/configuration/ConfigLoader";
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import { AnalyticsRecord, GameID, GameRecord } from "../core/Schemas";
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import { replacer } from "../core/Util";
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import { logger } from "./Logger";
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const config = getServerConfigFromServer();
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const log = logger.child({ component: "Archive" });
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// R2 client configuration
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const r2 = new S3({
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region: "auto", // R2 ignores region, but it's required by the SDK
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endpoint: config.r2Endpoint(),
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credentials: {
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accessKeyId: config.r2AccessKey(),
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secretAccessKey: config.r2SecretKey(),
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},
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});
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const bucket = config.r2Bucket();
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const gameFolder = "games";
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const analyticsFolder = "analytics";
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export async function archive(gameRecord: GameRecord) {
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try {
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gameRecord.gitCommit = config.gitCommit();
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// Archive to R2
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await archiveAnalyticsToR2(gameRecord);
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// Archive full game if there are turns
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if (gameRecord.turns.length > 0) {
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log.info(
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`${gameRecord.info.gameID}: game has more than zero turns, attempting to write to full game to R2`,
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);
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await archiveFullGameToR2(gameRecord);
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}
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} catch (error) {
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log.error(`${gameRecord.info.gameID}: Final archive error: ${error}`, {
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message: error?.message || error,
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stack: error?.stack,
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name: error?.name,
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...(error && typeof error === "object" ? error : {}),
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});
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}
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}
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async function archiveAnalyticsToR2(gameRecord: GameRecord) {
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// Create analytics data object
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const { info, version, gitCommit } = gameRecord;
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const analyticsData: AnalyticsRecord = {
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info,
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version,
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gitCommit,
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};
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try {
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// Store analytics data using just the game ID as the key
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const analyticsKey = `${info.gameID}.json`;
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await r2.putObject({
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Bucket: bucket,
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Key: `${analyticsFolder}/${analyticsKey}`,
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Body: JSON.stringify(analyticsData, replacer),
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ContentType: "application/json",
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});
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log.info(`${info.gameID}: successfully wrote game analytics to R2`);
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} catch (error) {
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log.error(`${info.gameID}: Error writing game analytics to R2: ${error}`, {
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message: error?.message || error,
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stack: error?.stack,
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name: error?.name,
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...(error && typeof error === "object" ? error : {}),
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});
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throw error;
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}
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}
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async function archiveFullGameToR2(gameRecord: GameRecord) {
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// Create a deep copy to avoid modifying the original
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const recordCopy = structuredClone(gameRecord);
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// Players may see this so make sure to clear PII
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recordCopy.info.players.forEach((p) => {
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p.persistentID = "REDACTED";
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});
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try {
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await r2.putObject({
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Bucket: bucket,
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Key: `${gameFolder}/${recordCopy.info.gameID}`,
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Body: JSON.stringify(recordCopy, replacer),
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ContentType: "application/json",
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});
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} catch (error) {
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log.error(`error saving game ${gameRecord.info.gameID}`);
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throw error;
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}
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log.info(`${gameRecord.info.gameID}: game record successfully written to R2`);
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}
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export async function readGameRecord(
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gameId: GameID,
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): Promise<GameRecord | null> {
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try {
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// Check if file exists and download in one operation
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const response = await r2.getObject({
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Bucket: bucket,
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Key: `${gameFolder}/${gameId}`, // Fixed - needed to include gameFolder
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});
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// Parse the response body
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if (response.Body === undefined) return null;
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const bodyContents = await response.Body.transformToString();
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return JSON.parse(bodyContents) as GameRecord;
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} catch (error) {
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// Log the error for monitoring purposes
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log.error(`${gameId}: Error reading game record from R2: ${error}`, {
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message: error?.message || error,
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stack: error?.stack,
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name: error?.name,
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...(error && typeof error === "object" ? error : {}),
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});
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// Return null instead of throwing the error
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return null;
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}
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}
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export async function gameRecordExists(gameId: GameID): Promise<boolean> {
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try {
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await r2.headObject({
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Bucket: bucket,
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Key: `${gameFolder}/${gameId}`, // Fixed - needed to include gameFolder
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});
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return true;
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} catch (error) {
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if (error.name === "NotFound") {
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return false;
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}
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log.error(`${gameId}: Error checking archive existence: ${error}`, {
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message: error?.message || error,
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stack: error?.stack,
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name: error?.name,
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...(error && typeof error === "object" ? error : {}),
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});
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return false;
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}
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}
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