mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-06-21 10:32:41 +00:00
81 lines
3.9 KiB
Plaintext
81 lines
3.9 KiB
Plaintext
* fix conquer expansion DONE
|
|
* perf improvements on graphics (only draw images to canvas on ticks) DONE
|
|
* double join lobby bug DONE
|
|
* render player info efficiently DONE 8/11/2024
|
|
* better troop addition logic DONE 8/11/2024
|
|
* better expansion, add back directed expansion DONE 8/11/2024
|
|
* use pastel theme for territories DONE 8/11/2024
|
|
* cache border in AttackExecution for perf DONE 8/11/2024
|
|
* harder to expand on other players (defense) DONE 8/12/2024
|
|
* lose troops when attacked DONE 8/12/2024
|
|
* slower to attack stronger players DONE 8/12/2024
|
|
* move all attack related config to Settings DONE 8/12/2024
|
|
* fix boat bugs DONE 8/12/2024
|
|
* add username in front page DONE 8/12/2024
|
|
* improve front page DONE 8/12/2024
|
|
* attacks cancel out DONE 8/13/2024
|
|
* upload and start server DONE 8/13/2024
|
|
* fix multiplayer DONE 8/14/2024
|
|
* fix server resource leak DONE 8/14/2024
|
|
* fix bug where game stops after 10s (websocket disconnection) DONE 8/16/2024
|
|
* balance attacks/expansions better DONE 8/16/2024
|
|
* delete players when territories too small DONE 8/16/2024
|
|
* double attack add troops DONE 8/16/2024
|
|
* Have some time for spawning before game starts DONE 8/16/2024
|
|
* fix desync DONE 8/16/2024
|
|
* fix server memory leak DONE 8/16/2024
|
|
* only send delta turns on connect/reconnect DONE 8/17/2024
|
|
* Create separate game config dev vs prod DONE 8/17/2024
|
|
* improve front page, only one game at a time every 30s DONE 8/17/2024
|
|
* create dev server DONE 8/18/2024
|
|
* BUG: boats freeze game on path calculation DONE 8/18/2024
|
|
* use analyitics DONE 8/18/2024
|
|
* Use Overpass font DONE 8/18/2024
|
|
* BUG: invert zoom DONE 8/19/2024
|
|
* better algorithm for name render placement DONE 8/19/2024
|
|
* show how many players in each lobby DONE 8/19/2024
|
|
* make boats larger DONE 8/19/2024
|
|
* boats same color as owner DONE 8/19/2024
|
|
* make coasts look better DONE 8/22/2024
|
|
* only put imageDataOnce, draw territories on top DONE 8/23/2024
|
|
* have boats not get close too shore DONE 8/23/2024
|
|
* improve terrain colors DONE 8/23/2024
|
|
* BUG: boat doesn't work if on lake if other player not on same lake DONE 8/23/2024
|
|
* Allow boats to attack TerraNullius DONE 8/23/2024
|
|
* try vintage theme DONE 8/24/2023
|
|
* BUG: fix hotreload (priority queue breaks it) DONE 8/24/2024
|
|
* improve menu (keep highlighted when click, allow deselect lobby) DONE 8/25/2024
|
|
* give time to (re) spawn at start of game DONE 8/25/2024
|
|
* show bar for long to respawn DONE 8/26/2024
|
|
* store & delay tile updates for lag compensation DONE 8/26/2024
|
|
* BUG: error if don't spawn and then click after spawn mode DONE 8/26/2024
|
|
* BUG: change player name after join lobby DONE 8/26/2024
|
|
* REFACTOR: use new priority queue DONE 8/27/2024
|
|
* BUG: players attack each other same time creates islands DONE 8/28/2024
|
|
* make bot spawn better DONE 8/28/2024
|
|
* make UX for attacking TerraNullius by boat better DONE 8/29/2024
|
|
* make bot territory less funky (more likely attack neighbors with larger border) DONE 8/29/2024
|
|
* REFACTOR: remove player config DONE 8/29/2024
|
|
* give boats limit for how far they can go DONE 8/29/2024
|
|
* boats can go around the world DONE 8/29/2024
|
|
* max boats (3) DONE 8/30/2024
|
|
* PERF: more efficient spawns DONE 8/30/2024
|
|
* PERF: load terrain map async DONE 8/30/2024
|
|
* if completely surrended, lose piece of land DONE 8/30/2024
|
|
* Add terrain elevation to map DONE 8/30/2024
|
|
* Make territory translucent DONE 8/31/2024
|
|
* Have terrain affect attack DONE 8/31/2024
|
|
* PERF: enable CDN DONE 8/31/2024
|
|
* enable load balancing metrics DONE 8/31/2024
|
|
* end game when no players left (or after 1 hour or so?)
|
|
* use better favicon
|
|
* BUG: tiles get left behind during conquer
|
|
* Create exit to menu button
|
|
* Make fake humans
|
|
* Load terrain dataImage in background
|
|
* BUG: shore tiles left behind during conquer
|
|
* BUG: when sending boat to TerraNullius, only takes one tile
|
|
* directed expansion
|
|
* REFACTOR: give terranullius an ID, game.player() returns terranullius
|
|
* REFACTOR: ocean is considered TerraNullius ?
|