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187 lines
6.1 KiB
TypeScript
187 lines
6.1 KiB
TypeScript
import { Colord } from "colord";
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import { Theme } from "../../../core/configuration/Config";
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import { Unit, UnitEvent, Cell, Game, Tile, UnitType } from "../../../core/game/Game";
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import { bfs, dist, euclDist } from "../../../core/Util";
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import { Layer } from "./Layer";
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import { EventBus } from "../../../core/EventBus";
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import anchorIcon from '../../../../resources/images/AnchorIcon.png';
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import missileSiloIcon from '../../../../resources/images/MissileSiloUnit.png';
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interface UnitRenderConfig {
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icon: string;
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borderRadius: number;
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territoryRadius: number;
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}
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export class StructureLayer implements Layer {
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private canvas: HTMLCanvasElement;
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private context: CanvasRenderingContext2D;
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private imageData: ImageData;
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private unitImages: Map<string, HTMLImageElement> = new Map();
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private theme: Theme = null;
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// Configuration for supported unit types only
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private readonly unitConfigs: Partial<Record<UnitType, UnitRenderConfig>> = {
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[UnitType.Port]: {
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icon: anchorIcon,
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borderRadius: 8,
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territoryRadius: 6
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},
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[UnitType.MissileSilo]: {
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icon: missileSiloIcon,
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borderRadius: 8,
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territoryRadius: 6
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}
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};
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constructor(private game: Game, private eventBus: EventBus) {
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this.theme = game.config().theme();
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this.loadUnitImages();
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}
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private loadUnitImages() {
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Object.entries(this.unitConfigs).forEach(([unitType, config]) => {
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const image = new Image();
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image.src = config.icon;
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image.onload = () => {
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this.unitImages.set(unitType, image);
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};
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});
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}
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shouldTransform(): boolean {
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return true;
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}
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tick() {
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}
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init(game: Game) {
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this.canvas = document.createElement('canvas');
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this.context = this.canvas.getContext("2d");
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this.imageData = this.context.getImageData(0, 0, this.game.width(), this.game.height());
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this.canvas.width = this.game.width();
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this.canvas.height = this.game.height();
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this.context.putImageData(this.imageData, 0, 0);
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this.initImageData();
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this.eventBus.on(UnitEvent, e => this.onUnitEvent(e));
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}
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initImageData() {
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this.game.forEachTile((tile) => {
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const index = (tile.cell().y * this.game.width()) + tile.cell().x;
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const offset = index * 4;
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this.imageData.data[offset + 3] = 0;
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});
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}
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renderLayer(context: CanvasRenderingContext2D) {
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this.context.putImageData(this.imageData, 0, 0);
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context.drawImage(
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this.canvas,
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-this.game.width() / 2,
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-this.game.height() / 2,
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this.game.width(),
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this.game.height()
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);
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}
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private isUnitTypeSupported(unitType: UnitType): boolean {
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return unitType in this.unitConfigs;
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}
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private handleUnitRendering(event: UnitEvent) {
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const unitType = event.unit.type();
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if (!this.isUnitTypeSupported(unitType)) return;
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const config = this.unitConfigs[unitType];
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const unitImage = this.unitImages.get(unitType);
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if (!config || !unitImage) return;
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// Clear previous rendering
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bfs(event.unit.tile(), euclDist(event.unit.tile(), config.borderRadius))
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.forEach(t => this.clearCell(t.cell()));
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if (!event.unit.isActive()) {
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return;
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}
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// Create temporary canvas for icon processing
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const tempCanvas = document.createElement('canvas');
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const tempContext = tempCanvas.getContext('2d');
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tempCanvas.width = unitImage.width;
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tempCanvas.height = unitImage.height;
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// Draw the unit icon
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tempContext.drawImage(unitImage, 0, 0);
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const iconData = tempContext.getImageData(0, 0, tempCanvas.width, tempCanvas.height);
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const cell = event.unit.tile().cell();
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const startX = cell.x - Math.floor(tempCanvas.width / 2);
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const startY = cell.y - Math.floor(tempCanvas.height / 2);
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// Draw border and territory
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bfs(event.unit.tile(), euclDist(event.unit.tile(), config.borderRadius))
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.forEach(t => this.paintCell(t.cell(), this.theme.borderColor(event.unit.owner().info()), 255));
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bfs(event.unit.tile(), euclDist(event.unit.tile(), config.territoryRadius))
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.forEach(t => this.paintCell(t.cell(), this.theme.territoryColor(event.unit.owner().info()), 130));
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// Draw the icon
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this.renderIcon(iconData, startX, startY, tempCanvas.width, tempCanvas.height, event.unit);
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}
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private renderIcon(
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iconData: ImageData,
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startX: number,
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startY: number,
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width: number,
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height: number,
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unit: Unit
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) {
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for (let y = 0; y < height; y++) {
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for (let x = 0; x < width; x++) {
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const iconIndex = (y * width + x) * 4;
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const alpha = iconData.data[iconIndex + 3];
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if (alpha > 0) {
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const targetX = startX + x;
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const targetY = startY + y;
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if (targetX >= 0 && targetX < this.game.width() &&
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targetY >= 0 && targetY < this.game.height()) {
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this.paintCell(
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new Cell(targetX, targetY),
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this.theme.borderColor(unit.owner().info()),
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alpha
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);
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}
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}
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}
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}
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}
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onUnitEvent(event: UnitEvent) {
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this.handleUnitRendering(event);
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}
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paintCell(cell: Cell, color: Colord, alpha: number) {
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const index = (cell.y * this.game.width()) + cell.x;
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const offset = index * 4;
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this.imageData.data[offset] = color.rgba.r;
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this.imageData.data[offset + 1] = color.rgba.g;
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this.imageData.data[offset + 2] = color.rgba.b;
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this.imageData.data[offset + 3] = alpha;
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}
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clearCell(cell: Cell) {
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const index = (cell.y * this.game.width()) + cell.x;
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const offset = index * 4;
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this.imageData.data[offset + 3] = 0;
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}
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} |