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99a20ac032
The shell (unit-atlas.png col 7) was a centered 3×3 white square, so it rendered as a 3×3-world-tile block. Replace it with a single centered white pixel so shells render as one pixel, matching the original pixel-shell look. The atlas is sampled with NEAREST and unitSize is 13 (1 atlas px ≈ 1 world tile), so the lone pixel stays crisp. Update the UnitPass header comments that described the shell as 3×3.