Files
OpenFrontIO/src/client/graphics/layers/Leaderboard.ts
T
MittaniczandGitHub 98a188a3d1 * optimize leaderboard (#1151)
## Description:

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [ ] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Discord: Diessel

Closes: #1150 1150

Images
![Snímek obrazovky 2025-06-11 v 17 52
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![Snímek obrazovky 2025-06-11 v 17 52
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![Snímek obrazovky 2025-06-11 v 17 52
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2025-06-11 14:07:32 -07:00

395 lines
9.5 KiB
TypeScript

import { LitElement, css, html } from "lit";
import { customElement, state } from "lit/decorators.js";
import { translateText } from "../../../client/Utils";
import { EventBus, GameEvent } from "../../../core/EventBus";
import { GameView, PlayerView, UnitView } from "../../../core/game/GameView";
import { renderNumber } from "../../Utils";
import { Layer } from "./Layer";
interface Entry {
name: string;
position: number;
score: string;
gold: string;
troops: string;
isMyPlayer: boolean;
player: PlayerView;
}
export class GoToPlayerEvent implements GameEvent {
constructor(public player: PlayerView) {}
}
export class GoToPositionEvent implements GameEvent {
constructor(
public x: number,
public y: number,
) {}
}
export class GoToUnitEvent implements GameEvent {
constructor(public unit: UnitView) {}
}
@customElement("leader-board")
export class Leaderboard extends LitElement implements Layer {
public game: GameView | null = null;
public eventBus: EventBus | null = null;
players: Entry[] = [];
@state()
private _leaderboardHidden = true;
private _shownOnInit = false;
private showTopFive = true;
@state()
private _sortKey: "tiles" | "gold" | "troops" = "tiles";
@state()
private _sortOrder: "asc" | "desc" = "desc";
init() {}
tick() {
if (this.game === null) throw new Error("Not initialized");
if (!this._shownOnInit && !this.game.inSpawnPhase()) {
this._shownOnInit = true;
this.showLeaderboard();
this.updateLeaderboard();
}
if (this._leaderboardHidden) {
return;
}
if (this.game.ticks() % 10 === 0) {
this.updateLeaderboard();
}
}
private setSort(key: "tiles" | "gold" | "troops") {
if (this._sortKey === key) {
this._sortOrder = this._sortOrder === "asc" ? "desc" : "asc";
} else {
this._sortKey = key;
this._sortOrder = "desc";
}
this.updateLeaderboard();
}
private updateLeaderboard() {
if (this.game === null) throw new Error("Not initialized");
const myPlayer = this.game.myPlayer();
let sorted = this.game.playerViews();
const compare = (a: number, b: number) =>
this._sortOrder === "asc" ? a - b : b - a;
switch (this._sortKey) {
case "gold":
sorted = sorted.sort((a, b) =>
compare(Number(a.gold()), Number(b.gold())),
);
break;
case "troops":
sorted = sorted.sort((a, b) => compare(a.troops(), b.troops()));
break;
default:
sorted = sorted.sort((a, b) =>
compare(a.numTilesOwned(), b.numTilesOwned()),
);
}
const numTilesWithoutFallout =
this.game.numLandTiles() - this.game.numTilesWithFallout();
const playersToShow = this.showTopFive ? sorted.slice(0, 5) : sorted;
this.players = playersToShow.map((player, index) => {
let troops = player.troops() / 10;
if (!player.isAlive()) {
troops = 0;
}
return {
name: player.displayName(),
position: index + 1,
score: formatPercentage(
player.numTilesOwned() / numTilesWithoutFallout,
),
gold: renderNumber(player.gold()),
troops: renderNumber(troops),
isMyPlayer: player === myPlayer,
player: player,
};
});
if (
myPlayer !== null &&
this.players.find((p) => p.isMyPlayer) === undefined
) {
let place = 0;
for (const p of sorted) {
place++;
if (p === myPlayer) {
break;
}
}
let myPlayerTroops = myPlayer.troops() / 10;
if (!myPlayer.isAlive()) {
myPlayerTroops = 0;
}
this.players.pop();
this.players.push({
name: myPlayer.displayName(),
position: place,
score: formatPercentage(
myPlayer.numTilesOwned() / this.game.numLandTiles(),
),
gold: renderNumber(myPlayer.gold()),
troops: renderNumber(myPlayerTroops),
isMyPlayer: true,
player: myPlayer,
});
}
this.requestUpdate();
}
private handleRowClickPlayer(player: PlayerView) {
if (this.eventBus === null) return;
this.eventBus.emit(new GoToPlayerEvent(player));
}
renderLayer(context: CanvasRenderingContext2D) {}
shouldTransform(): boolean {
return false;
}
static styles = css`
:host {
display: block;
}
img.emoji {
height: 1em;
width: auto;
}
.leaderboard {
position: fixed;
top: 70px;
left: 10px;
z-index: 9998;
background-color: rgb(31 41 55 / 0.7);
padding: 0 10px 10px;
box-shadow: 0 0 20px rgba(0, 0, 0, 0.5);
border-radius: 10px;
max-width: 500px;
max-height: 30vh;
overflow-y: auto;
backdrop-filter: blur(5px);
}
.hidden {
display: none !important;
}
.leaderboard__grid {
display: grid;
grid-template-columns: 40px 100px 85px 65px 65px;
width: 100%;
font-size: 14px;
}
.leaderboard__button {
position: fixed;
left: 10px;
top: 70px;
z-index: 9998;
background-color: rgb(31 41 55 / 0.7);
color: white;
border: none;
border-radius: 4px;
padding: 5px 10px;
cursor: pointer;
}
.leaderboard__actionButton {
background: none;
border: none;
color: white;
cursor: pointer;
}
.leaderboard__row {
display: contents;
> div {
display: flex;
justify-content: center;
text-align: center;
align-items: center;
padding: 6px;
border-bottom: 1px solid rgba(255, 255, 255, 0.1);
color: white;
}
&:hover {
> div {
background-color: rgba(78, 78, 78, 0.8);
}
}
}
.leaderboard__row--header {
> div {
background-color: rgb(31 41 55 / 0.5);
font-weight: bold;
color: white;
}
}
.myPlayer > div {
font-weight: bold;
}
.player-name {
max-width: 10ch;
overflow: hidden;
text-overflow: ellipsis;
}
@media (min-width: 980px) {
.player-name {
max-width: 14ch;
}
.leaderboard {
top: 10px;
left: 10px;
}
.leaderboard__button {
left: 10px;
top: 10px;
}
}
@media (min-width: 1336px) {
.leaderboard__grid {
grid-template-columns: 60px 120px 105px 85px 85px;
font-size: 16px;
}
}
`;
render() {
return html`
<button
@click=${() => this.toggleLeaderboard()}
class="leaderboard__button ${this._shownOnInit &&
this._leaderboardHidden
? ""
: "hidden"}"
>
${translateText("leaderboard.title")}
</button>
<div
class="leaderboard ${this._leaderboardHidden ? "hidden" : ""}"
@contextmenu=${(e) => e.preventDefault()}
>
<button
class="leaderboard__actionButton"
@click=${() => this.hideLeaderboard()}
>
${translateText("leaderboard.hide")}
</button>
<button
class="leaderboard__actionButton"
@click=${() => {
this.showTopFive = !this.showTopFive;
this.updateLeaderboard();
}}
>
${this.showTopFive ? "Show All" : "Show Top 5"}
</button>
<div class="leaderboard__grid">
<div class="leaderboard__row leaderboard__row--header">
<div>#</div>
<div>${translateText("leaderboard.player")}</div>
<div @click=${() => this.setSort("tiles")}>
${translateText("leaderboard.owned")}
${this._sortKey === "tiles"
? this._sortOrder === "asc"
? "⬆️"
: "⬇️"
: ""}
</div>
<div @click=${() => this.setSort("gold")}>
${translateText("leaderboard.gold")}
${this._sortKey === "gold"
? this._sortOrder === "asc"
? "⬆️"
: "⬇️"
: ""}
</div>
<div @click=${() => this.setSort("troops")}>
${translateText("leaderboard.troops")}
${this._sortKey === "troops"
? this._sortOrder === "asc"
? "⬆️"
: "⬇️"
: ""}
</div>
</div>
${this.players.map(
(player) => html`
<div
class="leaderboard__row ${player.isMyPlayer
? "myPlayer"
: "otherPlayer"}"
@click=${() => this.handleRowClickPlayer(player.player)}
>
<div>${player.position}</div>
<div class="player-name">${player.name}</div>
<div>${player.score}</div>
<div>${player.gold}</div>
<div>${player.troops}</div>
</div>
`,
)}
</div>
</div>
`;
}
toggleLeaderboard() {
this._leaderboardHidden = !this._leaderboardHidden;
this.requestUpdate();
}
hideLeaderboard() {
this._leaderboardHidden = true;
this.requestUpdate();
}
showLeaderboard() {
this._leaderboardHidden = false;
this.requestUpdate();
}
get isVisible() {
return !this._leaderboardHidden;
}
}
function formatPercentage(value: number): string {
const perc = value * 100;
if (perc > 99.5) {
return "100%";
}
if (perc < 0.01) {
return "0%";
}
if (perc < 0.1) {
return perc.toPrecision(1) + "%";
}
return perc.toPrecision(2) + "%";
}