Files
OpenFrontIO/src/core/PathFinding.ts
T

233 lines
7.4 KiB
TypeScript

import { PriorityQueue } from "@datastructures-js/priority-queue";
import { Tile } from "./game/Game";
import { manhattanDist } from "./Util";
export enum PathFindResultType {
NextTile,
Pending,
Completed,
PathNotFound
}
export type TileResult = {
type: PathFindResultType.NextTile;
tile: Tile
} | {
type: PathFindResultType.Pending;
} | {
type: PathFindResultType.Completed;
tile: Tile
} | {
type: PathFindResultType.PathNotFound;
}
export class AStar {
private fwdOpenSet: PriorityQueue<{ tile: Tile; fScore: number; }>;
private bwdOpenSet: PriorityQueue<{ tile: Tile; fScore: number; }>;
private fwdCameFrom: Map<Tile, Tile>;
private bwdCameFrom: Map<Tile, Tile>;
private fwdGScore: Map<Tile, number>;
private bwdGScore: Map<Tile, number>;
private meetingPoint: Tile | null;
public completed: boolean;
constructor(
private src: Tile,
private dst: Tile,
private canMove: (t: Tile) => boolean,
private iterations: number,
private maxTries: number,
) {
this.fwdOpenSet = new PriorityQueue<{ tile: Tile; fScore: number; }>(
(a, b) => a.fScore - b.fScore
);
this.bwdOpenSet = new PriorityQueue<{ tile: Tile; fScore: number; }>(
(a, b) => a.fScore - b.fScore
);
this.fwdCameFrom = new Map<Tile, Tile>();
this.bwdCameFrom = new Map<Tile, Tile>();
this.fwdGScore = new Map<Tile, number>();
this.bwdGScore = new Map<Tile, number>();
this.meetingPoint = null;
this.completed = false;
// Initialize forward search
this.fwdGScore.set(src, 0);
this.fwdOpenSet.enqueue({ tile: src, fScore: this.heuristic(src, dst) });
// Initialize backward search
this.bwdGScore.set(dst, 0);
this.bwdOpenSet.enqueue({ tile: dst, fScore: this.heuristic(dst, src) });
}
compute(): PathFindResultType {
if (this.completed) return PathFindResultType.Completed;
this.maxTries -= 1
let iterations = this.iterations
while (!this.fwdOpenSet.isEmpty() && !this.bwdOpenSet.isEmpty()) {
iterations--;
if (iterations <= 0) {
if (this.maxTries <= 0) {
return PathFindResultType.PathNotFound
}
return PathFindResultType.Pending;
}
// Process forward search
const fwdCurrent = this.fwdOpenSet.dequeue()!.tile;
if (this.bwdGScore.has(fwdCurrent)) {
// We found a meeting point!
this.meetingPoint = fwdCurrent;
this.completed = true;
return PathFindResultType.Completed;
}
this.expandNode(fwdCurrent, true);
// Process backward search
const bwdCurrent = this.bwdOpenSet.dequeue()!.tile;
if (this.fwdGScore.has(bwdCurrent)) {
// We found a meeting point!
this.meetingPoint = bwdCurrent;
this.completed = true;
return PathFindResultType.Completed
}
this.expandNode(bwdCurrent, false);
}
return this.completed ? PathFindResultType.Completed : PathFindResultType.PathNotFound
}
private expandNode(current: Tile, isForward: boolean) {
for (const neighbor of current.neighborsWrapped()) {
if (neighbor !== (isForward ? this.dst : this.src) && !this.canMove(neighbor)) continue;
const gScore = isForward ? this.fwdGScore : this.bwdGScore;
const openSet = isForward ? this.fwdOpenSet : this.bwdOpenSet;
const cameFrom = isForward ? this.fwdCameFrom : this.bwdCameFrom;
let tentativeGScore = gScore.get(current)! + 1;
if (neighbor.magnitude() < 10) {
tentativeGScore += 1;
}
if (!gScore.has(neighbor) || tentativeGScore < gScore.get(neighbor)!) {
cameFrom.set(neighbor, current);
gScore.set(neighbor, tentativeGScore);
const fScore = tentativeGScore + this.heuristic(
neighbor,
isForward ? this.dst : this.src
);
openSet.enqueue({ tile: neighbor, fScore: fScore });
}
}
}
private heuristic(a: Tile, b: Tile): number {
// TODO use wrapped
return 1.1 * Math.abs(a.cell().x - b.cell().x) + Math.abs(a.cell().y - b.cell().y);
}
public reconstructPath(): Tile[] {
if (!this.meetingPoint) return [];
// Reconstruct path from start to meeting point
const fwdPath: Tile[] = [this.meetingPoint];
let current = this.meetingPoint;
while (this.fwdCameFrom.has(current)) {
current = this.fwdCameFrom.get(current)!;
fwdPath.unshift(current);
}
// Reconstruct path from meeting point to goal
current = this.meetingPoint;
while (this.bwdCameFrom.has(current)) {
current = this.bwdCameFrom.get(current)!;
fwdPath.push(current);
}
return fwdPath;
}
}
export class PathFinder {
private curr: Tile = null
private dst: Tile = null
private path: Tile[]
private aStar: AStar
private computeFinished = true
constructor(
private iterations: number,
private canMove: (t: Tile) => boolean,
private maxTries: number = 20
) { }
nextTile(curr: Tile, dst: Tile, dist: number = 1): TileResult {
if (curr == null) {
console.error('curr is null')
}
if (dst == null) {
console.error('dst is null')
}
if (manhattanDist(curr.cell(), dst.cell()) < dist) {
return { type: PathFindResultType.Completed, tile: curr }
}
if (this.computeFinished) {
if (this.shouldRecompute(curr, dst)) {
this.curr = curr
this.dst = dst
this.path = null
this.aStar = new AStar(curr, dst, this.canMove, this.iterations, this.maxTries)
this.computeFinished = false
return this.nextTile(curr, dst)
} else {
return { type: PathFindResultType.NextTile, tile: this.path.shift() }
}
}
switch (this.aStar.compute()) {
case PathFindResultType.Completed:
this.computeFinished = true
this.path = this.aStar.reconstructPath()
// Remove the start tile
this.path.shift()
return this.nextTile(curr, dst)
case PathFindResultType.Pending:
return { type: PathFindResultType.Pending }
case PathFindResultType.PathNotFound:
return { type: PathFindResultType.PathNotFound }
}
}
private shouldRecompute(curr: Tile, dst: Tile) {
if (this.path == null || this.curr == null || this.dst == null) {
return true
}
const dist = manhattanDist(curr.cell(), dst.cell())
let tolerance = 10
if (dist > 50) {
tolerance = 10
} else if (dist > 25) {
tolerance = 5
} else if (dist > 10) {
tolerance = 3
} else {
tolerance = 0
}
if (manhattanDist(this.dst.cell(), dst.cell()) > tolerance) {
return true
}
return false
}
}