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## Description: The current gold stats don’t include gold generated by trains, even though this is a significant part of the economy for many players. This PR tracks those stats with two values: - other players trains visits the player station - the player trains visits any station Linked to this infra PR: https://github.com/openfrontio/infra/pull/242 ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: IngloriousTom
111 lines
3.1 KiB
TypeScript
111 lines
3.1 KiB
TypeScript
import { AllPlayersStats } from "../Schemas";
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import { NukeType, OtherUnitType, PlayerStats } from "../StatsSchemas";
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import { Player, TerraNullius } from "./Game";
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export interface Stats {
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getPlayerStats(player: Player): PlayerStats | null;
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stats(): AllPlayersStats;
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numMirvsLaunched(): bigint;
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// Player attacks target
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attack(
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player: Player,
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target: Player | TerraNullius,
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troops: number | bigint,
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): void;
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// Player cancels attack on target
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attackCancel(
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player: Player,
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target: Player | TerraNullius,
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troops: number | bigint,
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): void;
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// Player betrays another player
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betray(player: Player): void;
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// Time between lobby creation and game start (ms)
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lobbyFillTime(fillTimeMs: number): void;
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// Player sends a trade ship to target
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boatSendTrade(player: Player, target: Player): void;
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// Player's trade ship arrives at target, both players earn gold
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boatArriveTrade(player: Player, target: Player, gold: number | bigint): void;
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// Player's trade ship, captured from target, arrives. Player earns gold.
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boatCapturedTrade(
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player: Player,
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target: Player,
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gold: number | bigint,
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): void;
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// Player destroys target's trade ship
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boatDestroyTrade(player: Player, target: Player): void;
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// Player sends a transport ship to target with troops
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boatSendTroops(
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player: Player,
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target: Player | TerraNullius,
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troops: number | bigint,
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): void;
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// Player's transport ship arrives at target with troops
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boatArriveTroops(
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player: Player,
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target: Player | TerraNullius,
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troops: number | bigint,
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): void;
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// Player destroys target's transport ship with troops
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boatDestroyTroops(
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player: Player,
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target: Player,
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troops: number | bigint,
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): void;
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// Player launches bomb at target
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bombLaunch(
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player: Player,
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target: Player | TerraNullius,
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type: NukeType,
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): void;
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// Player's bomb lands at target
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bombLand(player: Player, target: Player | TerraNullius, type: NukeType): void;
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// Player's SAM intercepts a bomb from attacker
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bombIntercept(player: Player, type: NukeType, count: number | bigint): void;
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// Player earns gold from conquering tiles or trade ships from captured
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goldWar(player: Player, captured: Player, gold: number | bigint): void;
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// Player earns gold from workers
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goldWork(player: Player, gold: number | bigint): void;
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// Player builds a unit of type
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unitBuild(player: Player, type: OtherUnitType): void;
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// Player captures a unit of type
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unitCapture(player: Player, type: OtherUnitType): void;
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// Player upgrades a unit of type
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unitUpgrade(player: Player, type: OtherUnitType): void;
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// Player destroys a unit of type
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unitDestroy(player: Player, type: OtherUnitType): void;
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// Player loses a unit of type
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unitLose(player: Player, type: OtherUnitType): void;
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// player was killed (0 tiles)
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playerKilled(player: Player, tick: number): void;
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// Player's train arrives at any station, generating gold
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trainSelfTrade(player: Player, gold: number | bigint): void;
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// Another player's train arrives at own station
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trainExternalTrade(player: Player, goldPlayer: number | bigint);
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}
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