Files
OpenFrontIO/src/client/graphics/layers/ImmunityTimer.ts
T
Wraith e79c805804 refactor(ui): migrate tailwindcss v3 to v4 (#2735)
## Description:

migrate tailwindcss v3 to v4

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

wraith4081

---------

Co-authored-by: iamlewis <lewismmmm@gmail.com>
Co-authored-by: Ryan <7389646+ryanbarlow97@users.noreply.github.com>
2026-01-06 14:21:52 -08:00

94 lines
2.2 KiB
TypeScript

import { LitElement, html } from "lit";
import { customElement } from "lit/decorators.js";
import { GameMode } from "../../../core/game/Game";
import { GameView } from "../../../core/game/GameView";
import { Layer } from "./Layer";
@customElement("immunity-timer")
export class ImmunityTimer extends LitElement implements Layer {
public game: GameView;
private isVisible = false;
private isActive = false;
private progressRatio = 0;
createRenderRoot() {
this.style.position = "fixed";
this.style.top = "0";
this.style.left = "0";
this.style.width = "100%";
this.style.height = "7px";
this.style.zIndex = "1000";
this.style.pointerEvents = "none";
return this;
}
init() {
this.isVisible = true;
}
tick() {
if (!this.game || !this.isVisible) {
return;
}
const showTeamOwnershipBar =
this.game.config().gameConfig().gameMode === GameMode.Team &&
!this.game.inSpawnPhase();
this.style.top = showTeamOwnershipBar ? "7px" : "0px";
const immunityDuration = this.game.config().spawnImmunityDuration();
const spawnPhaseTurns = this.game.config().numSpawnPhaseTurns();
if (immunityDuration <= 5 * 10 || this.game.inSpawnPhase()) {
this.setInactive();
return;
}
const immunityEnd = spawnPhaseTurns + immunityDuration;
const ticks = this.game.ticks();
if (ticks >= immunityEnd || ticks < spawnPhaseTurns) {
this.setInactive();
return;
}
const elapsedTicks = Math.max(0, ticks - spawnPhaseTurns);
this.progressRatio = Math.min(
1,
Math.max(0, elapsedTicks / immunityDuration),
);
this.isActive = true;
this.requestUpdate();
}
private setInactive() {
if (this.isActive) {
this.isActive = false;
this.requestUpdate();
}
}
shouldTransform(): boolean {
return false;
}
render() {
if (!this.isVisible || !this.isActive) {
return html``;
}
const widthPercent = this.progressRatio * 100;
return html`
<div class="w-full h-full flex z-999">
<div
class="h-full transition-all duration-100 ease-in-out"
style="width: ${widthPercent}%; background-color: rgba(255, 165, 0, 0.9);"
></div>
</div>
`;
}
}