Files
OpenFrontIO/src/client/graphics/layers/BuildMenu.ts
T
2025-02-24 23:18:25 +02:00

340 lines
8.2 KiB
TypeScript

import { LitElement, html, css } from "lit";
import { customElement, state } from "lit/decorators.js";
import { EventBus } from "../../../core/EventBus";
import {
Cell,
Game,
Player,
PlayerActions,
UnitType,
} from "../../../core/game/Game";
import { BuildUnitIntentEvent } from "../../Transport";
import atomBombIcon from "../../../../resources/images/NukeIconWhite.svg";
import hydrogenBombIcon from "../../../../resources/images/MushroomCloudIconWhite.svg";
import warshipIcon from "../../../../resources/images/BattleshipIconWhite.svg";
import missileSiloIcon from "../../../../resources/images/MissileSiloIconWhite.svg";
import goldCoinIcon from "../../../../resources/images/GoldCoinIcon.svg";
import portIcon from "../../../../resources/images/PortIcon.svg";
import mirvIcon from "../../../../resources/images/MIRVIcon.svg";
import cityIcon from "../../../../resources/images/CityIconWhite.svg";
import shieldIcon from "../../../../resources/images/ShieldIconWhite.svg";
import { renderNumber } from "../../Utils";
import { GameView, PlayerView } from "../../../core/game/GameView";
import { TileRef } from "../../../core/game/GameMap";
import { Layer } from "./Layer";
interface BuildItemDisplay {
unitType: UnitType;
icon: string;
description?: string;
}
const buildTable: BuildItemDisplay[][] = [
[
{
unitType: UnitType.AtomBomb,
icon: atomBombIcon,
description: "Small explosion",
},
{
unitType: UnitType.MIRV,
icon: mirvIcon,
description: "Huge explosion, only targets selected player",
},
{
unitType: UnitType.HydrogenBomb,
icon: hydrogenBombIcon,
description: "Large explosion",
},
{
unitType: UnitType.Warship,
icon: warshipIcon,
description: "Captures trade ships, destroys ships and boats",
},
{
unitType: UnitType.Port,
icon: portIcon,
description: "Sends trade ships to allies to generate gold",
},
{
unitType: UnitType.MissileSilo,
icon: missileSiloIcon,
description: "Used to launch nukes",
},
{
unitType: UnitType.DefensePost,
icon: shieldIcon,
description: "Increase defenses of nearby borders",
},
{
unitType: UnitType.City,
icon: cityIcon,
description: "Increase max population",
},
],
];
@customElement("build-menu")
export class BuildMenu extends LitElement implements Layer {
public game: GameView;
public eventBus: EventBus;
private clickedTile: TileRef;
private playerActions: PlayerActions | null;
tick() {
if (!this._hidden) {
this.refresh();
}
}
static styles = css`
:host {
display: block;
}
.build-menu {
position: fixed;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
z-index: 9999;
background-color: #1e1e1e;
padding: 15px;
box-shadow: 0 0 20px rgba(0, 0, 0, 0.5);
border-radius: 10px;
display: flex;
flex-direction: column;
align-items: center;
max-width: 95vw;
max-height: 95vh;
overflow-y: auto;
}
.build-description {
font-size: 0.6rem;
}
.build-row {
display: flex;
justify-content: center;
flex-wrap: wrap;
width: 100%;
}
.build-button {
width: 120px;
height: 140px;
border: 2px solid #444;
background-color: #2c2c2c;
color: white;
border-radius: 12px;
cursor: pointer;
transition: all 0.3s ease;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
margin: 8px;
padding: 10px;
gap: 5px;
}
.build-button:not(:disabled):hover {
background-color: #3a3a3a;
transform: scale(1.05);
border-color: #666;
}
.build-button:not(:disabled):active {
background-color: #4a4a4a;
transform: scale(0.95);
}
.build-button:disabled {
background-color: #1a1a1a;
border-color: #333;
cursor: not-allowed;
opacity: 0.7;
}
.build-button:disabled img {
opacity: 0.5;
}
.build-button:disabled .build-cost {
color: #ff4444;
}
.build-icon {
font-size: 40px;
margin-bottom: 5px;
}
.build-name {
font-size: 14px;
font-weight: bold;
margin-bottom: 5px;
text-align: center;
}
.build-cost {
font-size: 14px;
}
.hidden {
display: none !important;
}
@media (max-width: 768px) {
.build-menu {
padding: 10px;
max-height: 80vh;
width: 80vw;
}
.build-button {
width: 140px;
height: 120px;
margin: 4px;
padding: 6px;
gap: 5px;
}
.build-icon {
font-size: 28px;
}
.build-name {
font-size: 12px;
margin-bottom: 3px;
}
.build-cost {
font-size: 11px;
}
}
@media (max-width: 480px) {
.build-menu {
padding: 8px;
max-height: 70vh;
}
.build-button {
width: calc(50% - 6px);
height: 100px;
margin: 3px;
padding: 4px;
border-width: 1px;
}
.build-icon {
font-size: 24px;
}
.build-name {
font-size: 10px;
margin-bottom: 2px;
}
.build-cost {
font-size: 9px;
}
.build-button img {
width: 24px;
height: 24px;
}
.build-cost img {
width: 10px;
height: 10px;
}
}
`;
@state()
private _hidden = true;
private canBuild(item: BuildItemDisplay): boolean {
if (this.game?.myPlayer() == null || this.playerActions == null) {
return false;
}
const unit = this.playerActions.buildableUnits.filter(
(u) => u.type == item.unitType,
);
if (!unit) {
return false;
}
return unit[0].canBuild;
}
private cost(item: BuildItemDisplay): number {
for (const bu of this.playerActions?.buildableUnits ?? []) {
if (bu.type == item.unitType) {
return bu.cost;
}
}
return 0;
}
public onBuildSelected = (item: BuildItemDisplay) => {
this.eventBus.emit(
new BuildUnitIntentEvent(
item.unitType,
new Cell(this.game.x(this.clickedTile), this.game.y(this.clickedTile)),
),
);
this.hideMenu();
};
render() {
return html`
<div
class="build-menu ${this._hidden ? "hidden" : ""}"
@contextmenu=${(e) => e.preventDefault()}
>
${buildTable.map(
(row) => html`
<div class="build-row">
${row.map(
(item) => html`
<button
class="build-button"
@click=${() => this.onBuildSelected(item)}
?disabled=${!this.canBuild(item)}
title=${!this.canBuild(item) ? "Not enough money" : ""}
>
<img
src=${item.icon}
alt="${item.unitType}"
width="40"
height="40"
/>
<span class="build-name">${item.unitType}</span>
<span class="build-description">${item.description}</span>
<span class="build-cost">
${renderNumber(
this.game && this.game.myPlayer() ? this.cost(item) : 0,
)}
<img
src=${goldCoinIcon}
alt="gold"
width="12"
height="12"
style="vertical-align: middle;"
/>
</span>
</button>
`,
)}
</div>
`,
)}
</div>
`;
}
hideMenu() {
this._hidden = true;
this.requestUpdate();
}
showMenu(clickedTile: TileRef) {
this.clickedTile = clickedTile;
this._hidden = false;
this.refresh();
}
private refresh() {
this.game
.myPlayer()
.actions(this.clickedTile)
.then((actions) => {
this.playerActions = actions;
this.requestUpdate();
});
}
get isVisible() {
return !this._hidden;
}
}