mirror of
https://github.com/openfrontio/OpenFrontIO.git
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151 lines
5.3 KiB
TypeScript
151 lines
5.3 KiB
TypeScript
import {getConfig} from "../core/configuration/Config";
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import {defaultConfig} from "../core/configuration/DefaultConfig";
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import {devConfig} from "../core/configuration/DevConfig";
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import {TerrainMap} from "../core/Game";
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import {PseudoRandom} from "../core/PseudoRandom";
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import {GameID, Lobby, ServerMessage, ServerMessageSchema} from "../core/Schemas";
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import {loadTerrainMap} from "../core/TerrainMapLoader";
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import {ClientGame, createClientGame} from "./ClientGame";
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import {v4 as uuidv4} from 'uuid';
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import backgroundImage from '../../resources/images/empty_map.png';
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import './styles.css';
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// import WebSocket from 'ws';
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class Client {
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private hasJoined = false
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private socket: WebSocket | null = null;
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private terrainMap: Promise<TerrainMap>
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private game: ClientGame
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private lobbiesContainer: HTMLElement | null;
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private lobbiesInterval: NodeJS.Timeout | null = null;
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private random = new PseudoRandom(1234)
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constructor() {
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this.lobbiesContainer = document.getElementById('lobbies-container');
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}
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initialize(): void {
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this.terrainMap = loadTerrainMap()
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this.startLobbyPolling()
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}
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private startLobbyPolling(): void {
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this.fetchAndUpdateLobbies(); // Fetch immediately on start
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this.lobbiesInterval = setInterval(() => this.fetchAndUpdateLobbies(), 1000);
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}
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private async fetchAndUpdateLobbies(): Promise<void> {
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try {
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const lobbies = await this.fetchLobbies();
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this.updateLobbiesDisplay(lobbies);
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} catch (error) {
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console.error('Error fetching and updating lobbies:', error);
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}
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}
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private updateLobbiesDisplay(lobbies: Lobby[]): void {
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if (!this.lobbiesContainer) return;
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this.lobbiesContainer.innerHTML = ''; // Clear existing lobbies
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lobbies.forEach(lobby => {
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const button = document.createElement('button');
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button.className = 'lobby-button';
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const nameElement = document.createElement('div');
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nameElement.className = 'lobby-name';
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nameElement.textContent = `Lobby ${lobby.id}`;
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const timerElement = document.createElement('div');
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timerElement.className = 'lobby-timer';
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const timeRemaining = Math.max(0, Math.floor((lobby.startTime - Date.now()) / 1000));
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timerElement.textContent = `Starts in: ${timeRemaining}s`;
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const playerCountElement = document.createElement('div');
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playerCountElement.className = 'player-count';
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playerCountElement.textContent = `Players: ${lobby.numClients}`
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button.appendChild(nameElement);
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button.appendChild(timerElement);
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button.appendChild(playerCountElement);
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button.onclick = () => this.joinLobby(lobby);
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this.lobbiesContainer.appendChild(button);
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});
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}
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async fetchLobbies(): Promise<Lobby[]> {
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const url = '/lobbies';
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try {
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const response = await fetch(url);
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if (!response.ok) {
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throw new Error(`HTTP error! status: ${response.status}, statusText: ${response.statusText}`);
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}
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const data = await response.json();
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return data.lobbies;
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} catch (error) {
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console.error('Error fetching lobbies:', error);
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throw error;
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}
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}
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private async joinLobby(lobby: Lobby) {
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clearInterval(this.lobbiesInterval);
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if (this.lobbiesContainer) {
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// Clear existing content
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this.lobbiesContainer.innerHTML = '';
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// Ensure the container takes up the full height of the viewport
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this.lobbiesContainer.style.display = 'flex';
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this.lobbiesContainer.style.justifyContent = 'center';
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this.lobbiesContainer.style.alignItems = 'center';
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this.lobbiesContainer.style.minHeight = '100vh';
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// Create and add the joining message
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const joiningMessage = document.createElement('div');
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joiningMessage.textContent = `Joining: ${lobby.id}`;
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joiningMessage.className = 'joining-message';
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this.lobbiesContainer.appendChild(joiningMessage);
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}
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this.terrainMap.then((map) => {
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if (this.game != null) {
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return;
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}
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this.game = createClientGame(getUsername(), new PseudoRandom(Date.now()).nextID(), lobby.id, getConfig(), map);
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this.game.join();
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const g = this.game
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window.addEventListener('beforeunload', function (event) {
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// Your function logic here
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console.log('Browser is closing');
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g.stop()
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});
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});
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}
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}
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function getUsername(): string {
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const usernameInput = document.getElementById('username') as HTMLInputElement | null;
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if (usernameInput) {
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const trimmedValue = usernameInput.value.trim();
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return trimmedValue || 'Anon'; // Return 'Anon' if the trimmed value is empty
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}
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return 'Anon'; // Return 'Anon' if the input element is not found
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}
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// Initialize the client when the DOM is loaded
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document.addEventListener('DOMContentLoaded', () => {
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new Client().initialize();
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});
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document.body.style.backgroundImage = `url(${backgroundImage})`;
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