Files
OpenFrontIO/src/client/sound/SoundManager.ts
T
Wraith 26f5d40819 build: migrate build system to Vite and test runner to Vitest & Remove depracated husky usage (#2703)
- Replace Webpack with Vite for faster client bundling and HMR.
- Migrate tests from Jest to Vitest and update configuration.
- Update Web Worker instantiation to standard ESM syntax.
- Implement Env utility in `src/core` for safe, hybrid environment
variable access (Vite vs Node).
- Refactor configuration loaders to remove direct `process.env`
dependencies in shared code.
- Update TypeScript environment definitions and project scripts for the
new toolchain.
- Remove the [depracated usage of the
husky](https://github.com/typicode/husky/releases/tag/v9.0.1).

## Description:

migrate build system to Vite and test runner to Vitest & Remove
depracated husky usage

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [ ] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

wraith4081

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-12-28 22:10:26 -08:00

110 lines
2.8 KiB
TypeScript

import { Howl } from "howler";
import of4 from "../../../proprietary/sounds/music/of4.mp3";
import openfront from "../../../proprietary/sounds/music/openfront.mp3";
import war from "../../../proprietary/sounds/music/war.mp3";
import kaChingSound from "/sounds/effects/ka-ching.mp3?url";
export enum SoundEffect {
KaChing = "ka-ching",
}
class SoundManager {
private backgroundMusic: Howl[] = [];
private currentTrack: number = 0;
private soundEffects: Map<SoundEffect, Howl> = new Map();
private soundEffectsVolume: number = 1;
private backgroundMusicVolume: number = 0;
constructor() {
this.backgroundMusic = [
new Howl({
src: [of4],
loop: false,
onend: this.playNext.bind(this),
volume: 0,
}),
new Howl({
src: [openfront],
loop: false,
onend: this.playNext.bind(this),
volume: 0,
}),
new Howl({
src: [war],
loop: false,
onend: this.playNext.bind(this),
volume: 0,
}),
];
this.loadSoundEffect(SoundEffect.KaChing, kaChingSound);
}
public playBackgroundMusic(): void {
if (
this.backgroundMusic.length > 0 &&
!this.backgroundMusic[this.currentTrack].playing()
) {
this.backgroundMusic[this.currentTrack].play();
}
}
public stopBackgroundMusic(): void {
if (this.backgroundMusic.length > 0) {
this.backgroundMusic[this.currentTrack].stop();
}
}
public setBackgroundMusicVolume(volume: number): void {
this.backgroundMusicVolume = Math.max(0, Math.min(1, volume));
this.backgroundMusic.forEach((track) => {
track.volume(this.backgroundMusicVolume);
});
}
private playNext(): void {
this.currentTrack = (this.currentTrack + 1) % this.backgroundMusic.length;
this.playBackgroundMusic();
}
public loadSoundEffect(name: SoundEffect, src: string): void {
if (!this.soundEffects.has(name)) {
const sound = new Howl({
src: [src],
volume: this.soundEffectsVolume,
});
this.soundEffects.set(name, sound);
}
}
public playSoundEffect(name: SoundEffect): void {
const sound = this.soundEffects.get(name);
if (sound) {
sound.play();
}
}
public setSoundEffectsVolume(volume: number): void {
this.soundEffectsVolume = Math.max(0, Math.min(1, volume));
this.soundEffects.forEach((sound) => {
sound.volume(this.soundEffectsVolume);
});
}
public stopSoundEffect(name: SoundEffect): void {
const sound = this.soundEffects.get(name);
if (sound) {
sound.stop();
}
}
public unloadSoundEffect(name: SoundEffect): void {
const sound = this.soundEffects.get(name);
if (sound) {
sound.unload();
this.soundEffects.delete(name);
}
}
}
export default new SoundManager();