Files
OpenFrontIO/src/client/LocalServer.ts
T

132 lines
3.3 KiB
TypeScript

import { Config, GameEnv, ServerConfig } from "../core/configuration/Config";
import { consolex } from "../core/Consolex";
import { GameEvent } from "../core/EventBus";
import {
ClientID,
ClientMessage,
ClientMessageSchema,
GameConfig,
GameID,
GameRecordSchema,
Intent,
PlayerRecord,
ServerMessage,
ServerStartGameMessageSchema,
ServerTurnMessageSchema,
Turn,
} from "../core/Schemas";
import { CreateGameRecord, generateID } from "../core/Util";
import { LobbyConfig } from "./ClientGameRunner";
import { getPersistentIDFromCookie } from "./Main";
export class LocalServer {
private turns: Turn[] = [];
private intents: Intent[] = [];
private startedAt: number;
private endTurnIntervalID;
private paused = false;
private winner: ClientID | null = null;
constructor(
private serverConfig: ServerConfig,
private gameConfig: GameConfig,
private lobbyConfig: LobbyConfig,
private clientConnect: () => void,
private clientMessage: (message: ServerMessage) => void,
) {}
start() {
this.startedAt = Date.now();
this.endTurnIntervalID = setInterval(
() => this.endTurn(),
this.serverConfig.turnIntervalMs(),
);
this.clientConnect();
this.clientMessage(
ServerStartGameMessageSchema.parse({
type: "start",
config: this.gameConfig,
turns: [],
}),
);
}
pause() {
this.paused = true;
}
resume() {
this.paused = false;
}
onMessage(message: string) {
const clientMsg: ClientMessage = ClientMessageSchema.parse(
JSON.parse(message),
);
if (clientMsg.type == "intent") {
if (this.paused) {
if (clientMsg.intent.type == "troop_ratio") {
// Store troop change events because otherwise they are
// not registered when game is paused.
this.intents.push(clientMsg.intent);
}
return;
}
this.intents.push(clientMsg.intent);
}
if (clientMsg.type == "winner") {
this.winner = clientMsg.winner;
}
}
private endTurn() {
if (this.paused) {
return;
}
const pastTurn: Turn = {
turnNumber: this.turns.length,
gameID: this.lobbyConfig.gameID,
intents: this.intents,
};
this.turns.push(pastTurn);
this.intents = [];
this.clientMessage({
type: "turn",
turn: pastTurn,
});
}
public endGame() {
consolex.log("local server ending game");
clearInterval(this.endTurnIntervalID);
const players: PlayerRecord[] = [
{
ip: null,
persistentID: getPersistentIDFromCookie(),
username: this.lobbyConfig.playerName(),
clientID: this.lobbyConfig.clientID,
},
];
const record = CreateGameRecord(
this.lobbyConfig.gameID,
this.gameConfig,
players,
this.turns,
this.startedAt,
Date.now(),
this.winner,
);
// Clear turns because beacon only supports up to 64kb
record.turns = [];
// For unload events, sendBeacon is the only reliable method
const blob = new Blob([JSON.stringify(GameRecordSchema.parse(record))], {
type: "application/json",
});
const workerPath = this.serverConfig.workerPath(this.lobbyConfig.gameID);
navigator.sendBeacon(`/${workerPath}/archive_singleplayer_game`, blob);
}
}