mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-06-21 20:06:46 +00:00
132 lines
3.3 KiB
TypeScript
132 lines
3.3 KiB
TypeScript
import { Config, GameEnv, ServerConfig } from "../core/configuration/Config";
|
|
import { consolex } from "../core/Consolex";
|
|
import { GameEvent } from "../core/EventBus";
|
|
import {
|
|
ClientID,
|
|
ClientMessage,
|
|
ClientMessageSchema,
|
|
GameConfig,
|
|
GameID,
|
|
GameRecordSchema,
|
|
Intent,
|
|
PlayerRecord,
|
|
ServerMessage,
|
|
ServerStartGameMessageSchema,
|
|
ServerTurnMessageSchema,
|
|
Turn,
|
|
} from "../core/Schemas";
|
|
import { CreateGameRecord, generateID } from "../core/Util";
|
|
import { LobbyConfig } from "./ClientGameRunner";
|
|
import { getPersistentIDFromCookie } from "./Main";
|
|
|
|
export class LocalServer {
|
|
private turns: Turn[] = [];
|
|
private intents: Intent[] = [];
|
|
private startedAt: number;
|
|
|
|
private endTurnIntervalID;
|
|
|
|
private paused = false;
|
|
|
|
private winner: ClientID | null = null;
|
|
|
|
constructor(
|
|
private serverConfig: ServerConfig,
|
|
private gameConfig: GameConfig,
|
|
private lobbyConfig: LobbyConfig,
|
|
private clientConnect: () => void,
|
|
private clientMessage: (message: ServerMessage) => void,
|
|
) {}
|
|
|
|
start() {
|
|
this.startedAt = Date.now();
|
|
this.endTurnIntervalID = setInterval(
|
|
() => this.endTurn(),
|
|
this.serverConfig.turnIntervalMs(),
|
|
);
|
|
this.clientConnect();
|
|
this.clientMessage(
|
|
ServerStartGameMessageSchema.parse({
|
|
type: "start",
|
|
config: this.gameConfig,
|
|
turns: [],
|
|
}),
|
|
);
|
|
}
|
|
|
|
pause() {
|
|
this.paused = true;
|
|
}
|
|
|
|
resume() {
|
|
this.paused = false;
|
|
}
|
|
|
|
onMessage(message: string) {
|
|
const clientMsg: ClientMessage = ClientMessageSchema.parse(
|
|
JSON.parse(message),
|
|
);
|
|
if (clientMsg.type == "intent") {
|
|
if (this.paused) {
|
|
if (clientMsg.intent.type == "troop_ratio") {
|
|
// Store troop change events because otherwise they are
|
|
// not registered when game is paused.
|
|
this.intents.push(clientMsg.intent);
|
|
}
|
|
return;
|
|
}
|
|
this.intents.push(clientMsg.intent);
|
|
}
|
|
if (clientMsg.type == "winner") {
|
|
this.winner = clientMsg.winner;
|
|
}
|
|
}
|
|
|
|
private endTurn() {
|
|
if (this.paused) {
|
|
return;
|
|
}
|
|
const pastTurn: Turn = {
|
|
turnNumber: this.turns.length,
|
|
gameID: this.lobbyConfig.gameID,
|
|
intents: this.intents,
|
|
};
|
|
this.turns.push(pastTurn);
|
|
this.intents = [];
|
|
this.clientMessage({
|
|
type: "turn",
|
|
turn: pastTurn,
|
|
});
|
|
}
|
|
|
|
public endGame() {
|
|
consolex.log("local server ending game");
|
|
clearInterval(this.endTurnIntervalID);
|
|
const players: PlayerRecord[] = [
|
|
{
|
|
ip: null,
|
|
persistentID: getPersistentIDFromCookie(),
|
|
username: this.lobbyConfig.playerName(),
|
|
clientID: this.lobbyConfig.clientID,
|
|
},
|
|
];
|
|
const record = CreateGameRecord(
|
|
this.lobbyConfig.gameID,
|
|
this.gameConfig,
|
|
players,
|
|
this.turns,
|
|
this.startedAt,
|
|
Date.now(),
|
|
this.winner,
|
|
);
|
|
// Clear turns because beacon only supports up to 64kb
|
|
record.turns = [];
|
|
// For unload events, sendBeacon is the only reliable method
|
|
const blob = new Blob([JSON.stringify(GameRecordSchema.parse(record))], {
|
|
type: "application/json",
|
|
});
|
|
const workerPath = this.serverConfig.workerPath(this.lobbyConfig.gameID);
|
|
navigator.sendBeacon(`/${workerPath}/archive_singleplayer_game`, blob);
|
|
}
|
|
}
|