Files
OpenFrontIO/src/core/execution/TransportShipExecution.ts
T
2025-03-31 13:09:27 -07:00

192 lines
4.7 KiB
TypeScript

import { consolex } from "../Consolex";
import {
Execution,
Game,
MessageType,
Player,
PlayerID,
TerraNullius,
Unit,
UnitType,
} from "../game/Game";
import { TileRef } from "../game/GameMap";
import { PathFindResultType } from "../pathfinding/AStar";
import { PathFinder } from "../pathfinding/PathFinding";
import { targetTransportTile } from "../Util";
import { AttackExecution } from "./AttackExecution";
export class TransportShipExecution implements Execution {
private lastMove: number;
// TODO: make this configurable
private ticksPerMove = 1;
private active = true;
private mg: Game;
private attacker: Player;
private target: Player | TerraNullius;
// TODO make private
public path: TileRef[];
private src: TileRef | null;
private dst: TileRef | null;
private boat: Unit;
private pathFinder: PathFinder;
constructor(
private attackerID: PlayerID,
private targetID: PlayerID | null,
private ref: TileRef,
private troops: number | null,
) {}
activeDuringSpawnPhase(): boolean {
return false;
}
init(mg: Game, ticks: number) {
if (!mg.hasPlayer(this.attackerID)) {
console.warn(
`TransportShipExecution: attacker ${this.attackerID} not found`,
);
this.active = false;
return;
}
if (this.targetID != null && !mg.hasPlayer(this.targetID)) {
console.warn(`TransportShipExecution: target ${this.targetID} not found`);
this.active = false;
return;
}
this.lastMove = ticks;
this.mg = mg;
this.pathFinder = PathFinder.Mini(mg, 10_000, false, 10);
this.attacker = mg.player(this.attackerID);
// Notify the target player about the incoming naval invasion
if (this.targetID && this.targetID !== mg.terraNullius().id()) {
mg.displayMessage(
`Naval invasion incoming from ${this.attacker.displayName()}`,
MessageType.WARN,
this.targetID,
);
}
if (
this.attacker.units(UnitType.TransportShip).length >=
mg.config().boatMaxNumber()
) {
mg.displayMessage(
`No boats available, max ${mg.config().boatMaxNumber()}`,
MessageType.WARN,
this.attackerID,
);
this.active = false;
this.attacker.addTroops(this.troops);
return;
}
if (this.targetID == null || this.targetID == this.mg.terraNullius().id()) {
this.target = mg.terraNullius();
} else {
this.target = mg.player(this.targetID);
}
if (this.troops == null) {
this.troops = this.mg
.config()
.boatAttackAmount(this.attacker, this.target);
}
this.troops = Math.min(this.troops, this.attacker.troops());
this.dst = targetTransportTile(this.mg, this.ref);
if (this.dst == null) {
consolex.warn(
`${this.attacker} cannot send ship to ${this.target}, cannot find attack tile`,
);
this.active = false;
return;
}
const src = this.attacker.canBuild(UnitType.TransportShip, this.dst);
if (src == false) {
consolex.warn(`can't build transport ship`);
this.active = false;
return;
}
this.src = src;
this.boat = this.attacker.buildUnit(
UnitType.TransportShip,
this.troops,
this.src,
);
}
tick(ticks: number) {
if (!this.active) {
return;
}
if (!this.boat.isActive()) {
this.active = false;
return;
}
if (ticks - this.lastMove < this.ticksPerMove) {
return;
}
this.lastMove = ticks;
const result = this.pathFinder.nextTile(this.boat.tile(), this.dst);
switch (result.type) {
case PathFindResultType.Completed:
if (this.mg.owner(this.dst) == this.attacker) {
this.attacker.addTroops(this.troops);
this.boat.delete(false);
this.active = false;
return;
}
if (this.target.isPlayer() && this.attacker.isFriendly(this.target)) {
this.target.addTroops(this.troops);
} else {
this.attacker.conquer(this.dst);
this.mg.addExecution(
new AttackExecution(
this.troops,
this.attacker.id(),
this.targetID,
this.dst,
false,
),
);
}
this.boat.delete(false);
this.active = false;
return;
case PathFindResultType.NextTile:
this.boat.move(result.tile);
break;
case PathFindResultType.Pending:
break;
case PathFindResultType.PathNotFound:
// TODO: add to poisoned port list
consolex.warn(`path not found tot dst`);
this.boat.delete(false);
this.active = false;
return;
}
}
owner(): Player {
return this.attacker;
}
isActive(): boolean {
return this.active;
}
}