mirror of
https://github.com/openfrontio/OpenFrontIO.git
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445 lines
14 KiB
TypeScript
445 lines
14 KiB
TypeScript
import { Cosmetics } from "../CosmeticSchemas";
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import { PlayerPattern } from "../Schemas";
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// ADD Reserved keys here or in Utils.ts:
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// (maybe also comment about Shift+left quick being reserved for future devs, see HelpModal, code in onPointerUp in InputHandler: when leftClickOpensMenu is false, Shift+left click is hardcoded to be attack. So it should not be used elsewhere where modifier+click is expected)
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// Shift+D for performance overlay, Alt+R for reset gfx (NO not reserved anymore, can be changed with fallback removed), Escape for menu close and cancel ghost build, Enter for confirm Ghost build
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// But also browser combos: Ctrl+Shift+I for dev tools, etc. Shift+Tab for backwards tabbing through fields. Alt+N for new browser screen, etc. If we won't just suppress Alt/Ctrl etc alltogether or if used in combination (but then confusing things could still happen)
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// These keys won't be available for binding in UserSettingsModal.
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export const KeyUnbound = "Null";
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export enum KeybindAction {
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toggleView = "toggleView",
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coordinateGrid = "coordinateGrid",
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buildCity = "buildCity",
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buildFactory = "buildFactory",
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buildPort = "buildPort",
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buildDefensePost = "buildDefensePost",
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buildMissileSilo = "buildMissileSilo",
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buildSamLauncher = "buildSamLauncher",
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buildWarship = "buildWarship",
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buildAtomBomb = "buildAtomBomb",
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buildHydrogenBomb = "buildHydrogenBomb",
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buildMIRV = "buildMIRV",
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attackRatioDown = "attackRatioDown",
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attackRatioUp = "attackRatioUp",
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boatAttack = "boatAttack",
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groundAttack = "groundAttack",
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breakAlliance = "breakAlliance",
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requestAlliance = "requestAlliance",
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swapDirection = "swapDirection",
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zoomOut = "zoomOut",
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zoomIn = "zoomIn",
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centerCamera = "centerCamera",
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moveUp = "moveUp",
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moveLeft = "moveLeft",
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moveDown = "moveDown",
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moveRight = "moveRight",
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buildMenuModifier = "buildMenuModifier",
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emojiMenuModifier = "emojiMenuModifier",
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shiftKey = "shiftKey",
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resetGfx = "resetGfx",
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selectAllWarships = "selectAllWarships",
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pauseGame = "pauseGame",
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gameSpeedUp = "gameSpeedUp",
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gameSpeedDown = "gameSpeedDown",
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}
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export function getDefaultKeybinds(
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isMac: boolean,
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): Record<KeybindAction, string> {
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return {
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[KeybindAction.toggleView]: "Space",
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[KeybindAction.coordinateGrid]: "KeyM",
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[KeybindAction.buildCity]: "Digit1",
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[KeybindAction.buildFactory]: "Digit2",
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[KeybindAction.buildPort]: "Digit3",
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[KeybindAction.buildDefensePost]: "Digit4",
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[KeybindAction.buildMissileSilo]: "Digit5",
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[KeybindAction.buildSamLauncher]: "Digit6",
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[KeybindAction.buildWarship]: "Digit7",
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[KeybindAction.buildAtomBomb]: "Digit8",
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[KeybindAction.buildHydrogenBomb]: "Digit9",
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[KeybindAction.buildMIRV]: "Digit0",
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[KeybindAction.attackRatioDown]: "KeyT",
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[KeybindAction.attackRatioUp]: "KeyY",
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[KeybindAction.boatAttack]: "KeyB",
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[KeybindAction.groundAttack]: "KeyG",
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[KeybindAction.requestAlliance]: "KeyK",
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[KeybindAction.breakAlliance]: "KeyL",
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[KeybindAction.swapDirection]: "KeyU",
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[KeybindAction.zoomOut]: "KeyQ",
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[KeybindAction.zoomIn]: "KeyE",
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[KeybindAction.centerCamera]: "KeyC",
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[KeybindAction.moveUp]: "KeyW",
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[KeybindAction.moveLeft]: "KeyA",
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[KeybindAction.moveDown]: "KeyS",
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[KeybindAction.moveRight]: "KeyD",
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[KeybindAction.buildMenuModifier]: isMac ? "MetaLeft" : "ControlLeft",
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[KeybindAction.emojiMenuModifier]: "AltLeft",
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[KeybindAction.shiftKey]: "ShiftLeft",
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[KeybindAction.resetGfx]: "KeyR",
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[KeybindAction.selectAllWarships]: "KeyF",
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[KeybindAction.pauseGame]: "KeyP",
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[KeybindAction.gameSpeedUp]: "Period",
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[KeybindAction.gameSpeedDown]: "Comma",
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};
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}
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export const USER_SETTINGS_CHANGED_EVENT = "event:user-settings-changed";
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export const PATTERN_KEY = "territoryPattern";
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export const FLAG_KEY = "flag";
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export const COLOR_KEY = "settings.territoryColor";
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export const DARK_MODE_KEY = "settings.darkMode";
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export const PERFORMANCE_OVERLAY_KEY = "settings.performanceOverlay";
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export const KEYBINDS_KEY = "settings.keybinds";
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export class UserSettings {
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private static cache = new Map<string, string | null>();
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private emitChange(key: string, value: any): void {
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try {
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const maybeDispatch = (globalThis as any)?.dispatchEvent;
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if (typeof maybeDispatch !== "function") return;
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(globalThis as any).dispatchEvent(
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new CustomEvent(`${USER_SETTINGS_CHANGED_EVENT}:${key}`, {
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detail: value,
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}),
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);
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} catch {
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// Ignore - settings should still be applied even if event dispatch fails.
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}
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}
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private getCached(key: string): string | null {
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if (!UserSettings.cache.has(key)) {
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UserSettings.cache.set(key, localStorage.getItem(key));
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}
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return UserSettings.cache.get(key) ?? null;
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}
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private setCached(key: string, value: string, emitChange: boolean = true) {
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localStorage.setItem(key, value);
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UserSettings.cache.set(key, value);
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if (emitChange) {
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this.emitChange(key, value);
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}
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}
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private removeCached(key: string, emitChange: boolean = true) {
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localStorage.removeItem(key);
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UserSettings.cache.set(key, null);
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if (emitChange) {
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this.emitChange(key, null);
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}
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}
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private getBool(key: string, defaultValue: boolean): boolean {
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const value = this.getCached(key);
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if (!value) return defaultValue;
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if (value === "true") return true;
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if (value === "false") return false;
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return defaultValue;
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}
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private setBool(key: string, value: boolean) {
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this.setCached(key, value ? "true" : "false");
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}
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private getString(key: string, defaultValue: string = ""): string {
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const value = this.getCached(key);
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if (value === null) return defaultValue;
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return value;
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}
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private setString(key: string, value: string) {
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this.setCached(key, value);
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}
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private getFloat(key: string, defaultValue: number): number {
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const value = this.getCached(key);
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if (!value) return defaultValue;
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const floatValue = parseFloat(value);
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if (isNaN(floatValue)) return defaultValue;
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return floatValue;
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}
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private setFloat(key: string, value: number) {
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this.setCached(key, value.toString());
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}
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emojis() {
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return this.getBool("settings.emojis", true);
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}
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performanceOverlay() {
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return this.getBool(PERFORMANCE_OVERLAY_KEY, false);
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}
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alertFrame() {
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return this.getBool("settings.alertFrame", true);
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}
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anonymousNames() {
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return this.getBool("settings.anonymousNames", false);
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}
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lobbyIdVisibility() {
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return this.getBool("settings.lobbyIdVisibility", true);
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}
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fxLayer() {
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return this.getBool("settings.specialEffects", true);
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}
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structureSprites() {
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return this.getBool("settings.structureSprites", true);
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}
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darkMode() {
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return this.getBool(DARK_MODE_KEY, false);
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}
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leftClickOpensMenu() {
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return this.getBool("settings.leftClickOpensMenu", false);
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}
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territoryPatterns() {
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return this.getBool("settings.territoryPatterns", true);
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}
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attackingTroopsOverlay() {
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return this.getBool("settings.attackingTroopsOverlay", true);
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}
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toggleAttackingTroopsOverlay() {
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this.setBool(
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"settings.attackingTroopsOverlay",
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!this.attackingTroopsOverlay(),
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);
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}
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cursorCostLabel() {
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const legacy = this.getBool("settings.ghostPricePill", true);
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return this.getBool("settings.cursorCostLabel", legacy);
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}
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toggleLeftClickOpenMenu() {
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this.setBool("settings.leftClickOpensMenu", !this.leftClickOpensMenu());
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}
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toggleEmojis() {
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this.setBool("settings.emojis", !this.emojis());
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}
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// Performance overlay specifically needs a direct setter for Shift-D
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setPerformanceOverlay(value: boolean) {
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this.setBool(PERFORMANCE_OVERLAY_KEY, value);
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}
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togglePerformanceOverlay() {
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this.setBool(PERFORMANCE_OVERLAY_KEY, !this.performanceOverlay());
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}
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toggleAlertFrame() {
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this.setBool("settings.alertFrame", !this.alertFrame());
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}
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toggleRandomName() {
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this.setBool("settings.anonymousNames", !this.anonymousNames());
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}
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toggleLobbyIdVisibility() {
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this.setBool("settings.lobbyIdVisibility", !this.lobbyIdVisibility());
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}
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toggleFxLayer() {
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this.setBool("settings.specialEffects", !this.fxLayer());
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}
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toggleStructureSprites() {
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this.setBool("settings.structureSprites", !this.structureSprites());
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}
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toggleCursorCostLabel() {
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this.setBool("settings.cursorCostLabel", !this.cursorCostLabel());
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}
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toggleTerritoryPatterns() {
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this.setBool("settings.territoryPatterns", !this.territoryPatterns());
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}
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toggleDarkMode() {
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this.setBool(DARK_MODE_KEY, !this.darkMode());
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}
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// For development only. Used for testing patterns, set in the console manually.
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getDevOnlyPattern(): PlayerPattern | undefined {
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const data = localStorage.getItem("dev-pattern") ?? undefined;
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if (data === undefined) return undefined;
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return {
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name: "dev-pattern",
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patternData: data,
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colorPalette: {
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name: "dev-color-palette",
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primaryColor: localStorage.getItem("dev-primary") ?? "#ffffff",
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secondaryColor: localStorage.getItem("dev-secondary") ?? "#000000",
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},
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} satisfies PlayerPattern;
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}
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getSelectedPatternName(cosmetics: Cosmetics | null): PlayerPattern | null {
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if (cosmetics === null) return null;
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let data = this.getCached(PATTERN_KEY);
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if (data === null) return null;
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const patternPrefix = "pattern:";
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if (data.startsWith(patternPrefix)) {
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data = data.slice(patternPrefix.length);
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}
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const [patternName, colorPalette] = data.split(":");
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const pattern = cosmetics.patterns[patternName];
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if (pattern === undefined) return null;
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return {
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name: patternName,
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patternData: pattern.pattern,
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colorPalette: cosmetics.colorPalettes?.[colorPalette],
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} satisfies PlayerPattern;
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}
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setSelectedPatternName(patternName: string | undefined): void {
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if (patternName === undefined) {
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this.removeCached(PATTERN_KEY);
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} else {
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this.setCached(PATTERN_KEY, patternName);
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}
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}
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getFlag(): string | null {
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let flag = this.getCached(FLAG_KEY);
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if (!flag) return null;
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// Migrate bare country codes to country: prefix
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if (!flag.startsWith("flag:") && !flag.startsWith("country:")) {
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flag = `country:${flag}`;
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// Silent migration: don't emit change event for FlagInput
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this.setCached(FLAG_KEY, flag, false);
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}
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return flag;
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}
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setFlag(flag: string): void {
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if (flag === "country:xx") {
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this.clearFlag(true);
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} else {
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this.setCached(FLAG_KEY, flag);
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}
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}
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clearFlag(emitChange: boolean = false): void {
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this.removeCached(FLAG_KEY, emitChange);
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}
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backgroundMusicVolume(): number {
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return this.getFloat("settings.backgroundMusicVolume", 0);
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}
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setBackgroundMusicVolume(volume: number): void {
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this.setFloat("settings.backgroundMusicVolume", volume);
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}
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// What % attack ratio increments per click/scroll
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attackRatioIncrement(): number {
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const increment = Math.round(
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this.getFloat("settings.attackRatioIncrement", 10),
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);
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if (!Number.isFinite(increment) || increment <= 0) return 10;
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return increment;
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}
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setAttackRatioIncrement(value: number): void {
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this.setFloat("settings.attackRatioIncrement", value);
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}
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// What % attack ratio is set to
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attackRatio(): number {
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return this.getFloat("settings.attackRatio", 0.2);
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}
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setAttackRatio(value: number): void {
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this.setFloat("settings.attackRatio", value);
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}
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// In case localStorage was manually edited to be invalid, return an empty object
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parsedUserKeybinds(): Partial<Record<KeybindAction, any>> {
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const raw = this.getString(KEYBINDS_KEY, "{}");
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try {
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const parsed = JSON.parse(raw);
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if (parsed && typeof parsed === "object" && !Array.isArray(parsed)) {
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return parsed;
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}
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} catch (e) {
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console.warn("Invalid keybinds JSON:", e);
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}
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return {};
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}
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// Returns a flat keybind map { action: "code" }, handling nested objects and legacy strings
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private normalizedUserKeybinds(): Record<KeybindAction, string> {
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const parsed = this.parsedUserKeybinds();
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return Object.fromEntries(
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Object.entries(parsed)
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// Extract value from nested object or plain string, filter out non-string values
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.map(([action, codeAndKey]) => {
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let code = codeAndKey;
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if (
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codeAndKey &&
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typeof codeAndKey === "object" &&
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!Array.isArray(codeAndKey) &&
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"value" in codeAndKey
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) {
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code = codeAndKey.value;
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}
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if (Array.isArray(code) && typeof code[0] === "string") {
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code = code[0];
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}
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return [action, code];
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})
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.filter(([, code]) => typeof code === "string"),
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);
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}
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keybinds(isMac: boolean): Record<KeybindAction, string> {
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const mergedKeybinds = {
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...getDefaultKeybinds(isMac),
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...this.normalizedUserKeybinds(),
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};
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// Actually unbind key: if Unbind is clicked in UserSettingsModal, eg. for Attack Ratio Up,
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// keybind is KeyUnbound. Even if it is in default kindbinds (Y), it should not work anymore.
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// The key (Y) can now be bound to another action like Boat Attack, and no two actions listen to the same key.
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for (const action in mergedKeybinds) {
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if (mergedKeybinds[action] === KeyUnbound) {
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delete mergedKeybinds[action];
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}
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}
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return mergedKeybinds;
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}
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setUserKeybinds(value: Record<string, any>): void {
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this.setString(KEYBINDS_KEY, JSON.stringify(value));
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}
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removeUserKeybinds(emitChange: boolean = true): void {
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this.removeCached(KEYBINDS_KEY, emitChange);
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}
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soundEffectsVolume(): number {
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return this.getFloat("settings.soundEffectsVolume", 1);
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}
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setSoundEffectsVolume(volume: number): void {
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this.setFloat("settings.soundEffectsVolume", volume);
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}
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}
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