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230 lines
9.3 KiB
TypeScript
230 lines
9.3 KiB
TypeScript
// automatically generated by the FlatBuffers compiler, do not modify
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/* eslint-disable @typescript-eslint/no-unused-vars, @typescript-eslint/no-explicit-any, @typescript-eslint/no-non-null-assertion */
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import * as flatbuffers from 'flatbuffers';
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import { GameUpdate, GameUpdateT } from '../game-updates/game-update.js';
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import { NameViewData, NameViewDataT } from '../game-updates/name-view-data.js';
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export class GameUpdateViewData implements flatbuffers.IUnpackableObject<GameUpdateViewDataT> {
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bb: flatbuffers.ByteBuffer|null = null;
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bb_pos = 0;
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__init(i:number, bb:flatbuffers.ByteBuffer):GameUpdateViewData {
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this.bb_pos = i;
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this.bb = bb;
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return this;
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}
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static getRootAsGameUpdateViewData(bb:flatbuffers.ByteBuffer, obj?:GameUpdateViewData):GameUpdateViewData {
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return (obj || new GameUpdateViewData()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
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}
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static getSizePrefixedRootAsGameUpdateViewData(bb:flatbuffers.ByteBuffer, obj?:GameUpdateViewData):GameUpdateViewData {
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bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
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return (obj || new GameUpdateViewData()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
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}
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tick():number {
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const offset = this.bb!.__offset(this.bb_pos, 4);
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return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
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}
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updates(index: number, obj?:GameUpdate):GameUpdate|null {
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const offset = this.bb!.__offset(this.bb_pos, 6);
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return offset ? (obj || new GameUpdate()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null;
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}
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updatesLength():number {
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const offset = this.bb!.__offset(this.bb_pos, 6);
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return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
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}
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packedTileUpdates(index: number):bigint|null {
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const offset = this.bb!.__offset(this.bb_pos, 8);
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return offset ? this.bb!.readUint64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : BigInt(0);
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}
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packedTileUpdatesLength():number {
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const offset = this.bb!.__offset(this.bb_pos, 8);
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return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
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}
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playerNameViewDataKeys(index: number):string
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playerNameViewDataKeys(index: number,optionalEncoding:flatbuffers.Encoding):string|Uint8Array
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playerNameViewDataKeys(index: number,optionalEncoding?:any):string|Uint8Array|null {
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const offset = this.bb!.__offset(this.bb_pos, 10);
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return offset ? this.bb!.__string(this.bb!.__vector(this.bb_pos + offset) + index * 4, optionalEncoding) : null;
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}
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playerNameViewDataKeysLength():number {
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const offset = this.bb!.__offset(this.bb_pos, 10);
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return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
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}
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playerNameViewDataValues(index: number, obj?:NameViewData):NameViewData|null {
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const offset = this.bb!.__offset(this.bb_pos, 12);
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return offset ? (obj || new NameViewData()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null;
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}
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playerNameViewDataValuesLength():number {
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const offset = this.bb!.__offset(this.bb_pos, 12);
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return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
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}
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tickExecutionDuration():number {
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const offset = this.bb!.__offset(this.bb_pos, 14);
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return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 0.0;
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}
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static startGameUpdateViewData(builder:flatbuffers.Builder) {
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builder.startObject(6);
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}
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static addTick(builder:flatbuffers.Builder, tick:number) {
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builder.addFieldInt32(0, tick, 0);
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}
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static addUpdates(builder:flatbuffers.Builder, updatesOffset:flatbuffers.Offset) {
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builder.addFieldOffset(1, updatesOffset, 0);
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}
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static createUpdatesVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
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builder.startVector(4, data.length, 4);
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for (let i = data.length - 1; i >= 0; i--) {
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builder.addOffset(data[i]!);
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}
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return builder.endVector();
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}
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static startUpdatesVector(builder:flatbuffers.Builder, numElems:number) {
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builder.startVector(4, numElems, 4);
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}
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static addPackedTileUpdates(builder:flatbuffers.Builder, packedTileUpdatesOffset:flatbuffers.Offset) {
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builder.addFieldOffset(2, packedTileUpdatesOffset, 0);
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}
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static createPackedTileUpdatesVector(builder:flatbuffers.Builder, data:bigint[]):flatbuffers.Offset {
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builder.startVector(8, data.length, 8);
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for (let i = data.length - 1; i >= 0; i--) {
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builder.addInt64(data[i]!);
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}
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return builder.endVector();
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}
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static startPackedTileUpdatesVector(builder:flatbuffers.Builder, numElems:number) {
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builder.startVector(8, numElems, 8);
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}
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static addPlayerNameViewDataKeys(builder:flatbuffers.Builder, playerNameViewDataKeysOffset:flatbuffers.Offset) {
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builder.addFieldOffset(3, playerNameViewDataKeysOffset, 0);
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}
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static createPlayerNameViewDataKeysVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
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builder.startVector(4, data.length, 4);
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for (let i = data.length - 1; i >= 0; i--) {
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builder.addOffset(data[i]!);
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}
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return builder.endVector();
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}
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static startPlayerNameViewDataKeysVector(builder:flatbuffers.Builder, numElems:number) {
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builder.startVector(4, numElems, 4);
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}
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static addPlayerNameViewDataValues(builder:flatbuffers.Builder, playerNameViewDataValuesOffset:flatbuffers.Offset) {
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builder.addFieldOffset(4, playerNameViewDataValuesOffset, 0);
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}
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static createPlayerNameViewDataValuesVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
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builder.startVector(4, data.length, 4);
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for (let i = data.length - 1; i >= 0; i--) {
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builder.addOffset(data[i]!);
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}
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return builder.endVector();
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}
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static startPlayerNameViewDataValuesVector(builder:flatbuffers.Builder, numElems:number) {
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builder.startVector(4, numElems, 4);
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}
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static addTickExecutionDuration(builder:flatbuffers.Builder, tickExecutionDuration:number) {
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builder.addFieldFloat32(5, tickExecutionDuration, 0.0);
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}
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static endGameUpdateViewData(builder:flatbuffers.Builder):flatbuffers.Offset {
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const offset = builder.endObject();
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return offset;
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}
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static finishGameUpdateViewDataBuffer(builder:flatbuffers.Builder, offset:flatbuffers.Offset) {
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builder.finish(offset);
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}
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static finishSizePrefixedGameUpdateViewDataBuffer(builder:flatbuffers.Builder, offset:flatbuffers.Offset) {
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builder.finish(offset, undefined, true);
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}
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static createGameUpdateViewData(builder:flatbuffers.Builder, tick:number, updatesOffset:flatbuffers.Offset, packedTileUpdatesOffset:flatbuffers.Offset, playerNameViewDataKeysOffset:flatbuffers.Offset, playerNameViewDataValuesOffset:flatbuffers.Offset, tickExecutionDuration:number):flatbuffers.Offset {
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GameUpdateViewData.startGameUpdateViewData(builder);
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GameUpdateViewData.addTick(builder, tick);
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GameUpdateViewData.addUpdates(builder, updatesOffset);
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GameUpdateViewData.addPackedTileUpdates(builder, packedTileUpdatesOffset);
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GameUpdateViewData.addPlayerNameViewDataKeys(builder, playerNameViewDataKeysOffset);
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GameUpdateViewData.addPlayerNameViewDataValues(builder, playerNameViewDataValuesOffset);
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GameUpdateViewData.addTickExecutionDuration(builder, tickExecutionDuration);
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return GameUpdateViewData.endGameUpdateViewData(builder);
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}
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unpack(): GameUpdateViewDataT {
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return new GameUpdateViewDataT(
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this.tick(),
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this.bb!.createObjList<GameUpdate, GameUpdateT>(this.updates.bind(this), this.updatesLength()),
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this.bb!.createScalarList<bigint>(this.packedTileUpdates.bind(this), this.packedTileUpdatesLength()),
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this.bb!.createScalarList<string>(this.playerNameViewDataKeys.bind(this), this.playerNameViewDataKeysLength()),
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this.bb!.createObjList<NameViewData, NameViewDataT>(this.playerNameViewDataValues.bind(this), this.playerNameViewDataValuesLength()),
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this.tickExecutionDuration()
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);
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}
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unpackTo(_o: GameUpdateViewDataT): void {
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_o.tick = this.tick();
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_o.updates = this.bb!.createObjList<GameUpdate, GameUpdateT>(this.updates.bind(this), this.updatesLength());
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_o.packedTileUpdates = this.bb!.createScalarList<bigint>(this.packedTileUpdates.bind(this), this.packedTileUpdatesLength());
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_o.playerNameViewDataKeys = this.bb!.createScalarList<string>(this.playerNameViewDataKeys.bind(this), this.playerNameViewDataKeysLength());
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_o.playerNameViewDataValues = this.bb!.createObjList<NameViewData, NameViewDataT>(this.playerNameViewDataValues.bind(this), this.playerNameViewDataValuesLength());
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_o.tickExecutionDuration = this.tickExecutionDuration();
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}
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}
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export class GameUpdateViewDataT implements flatbuffers.IGeneratedObject {
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constructor(
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public tick: number = 0,
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public updates: (GameUpdateT)[] = [],
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public packedTileUpdates: (bigint)[] = [],
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public playerNameViewDataKeys: (string)[] = [],
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public playerNameViewDataValues: (NameViewDataT)[] = [],
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public tickExecutionDuration: number = 0.0
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){}
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pack(builder:flatbuffers.Builder): flatbuffers.Offset {
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const updates = GameUpdateViewData.createUpdatesVector(builder, builder.createObjectOffsetList(this.updates));
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const packedTileUpdates = GameUpdateViewData.createPackedTileUpdatesVector(builder, this.packedTileUpdates);
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const playerNameViewDataKeys = GameUpdateViewData.createPlayerNameViewDataKeysVector(builder, builder.createObjectOffsetList(this.playerNameViewDataKeys));
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const playerNameViewDataValues = GameUpdateViewData.createPlayerNameViewDataValuesVector(builder, builder.createObjectOffsetList(this.playerNameViewDataValues));
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return GameUpdateViewData.createGameUpdateViewData(builder,
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this.tick,
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updates,
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packedTileUpdates,
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playerNameViewDataKeys,
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playerNameViewDataValues,
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this.tickExecutionDuration
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);
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}
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}
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