mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-06-21 11:20:45 +00:00
8dcc7cfb9a
## Description: - Removed all code related to generating a client ID on the client. The server now assigns the client ID and sends it to the client in lobby messages. ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: w.o.n
25 lines
761 B
TypeScript
25 lines
761 B
TypeScript
import WebSocket from "ws";
|
|
import { TokenPayload } from "../core/ApiSchemas";
|
|
import { Tick } from "../core/game/Game";
|
|
import { ClientID, PlayerCosmetics, Winner } from "../core/Schemas";
|
|
|
|
export class Client {
|
|
public lastPing: number = Date.now();
|
|
|
|
public hashes: Map<Tick, number> = new Map();
|
|
|
|
public reportedWinner: Winner | null = null;
|
|
|
|
constructor(
|
|
public readonly clientID: ClientID,
|
|
public readonly persistentID: string,
|
|
public readonly claims: TokenPayload | null,
|
|
public readonly roles: string[] | undefined,
|
|
public readonly flares: string[] | undefined,
|
|
public readonly ip: string,
|
|
public readonly username: string,
|
|
public ws: WebSocket,
|
|
public readonly cosmetics: PlayerCosmetics | undefined,
|
|
) {}
|
|
}
|