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8bc037e098
## Description: Refactor / Clean-up code inside Host/Solo modals. ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: w.o.n
990 lines
39 KiB
TypeScript
990 lines
39 KiB
TypeScript
import { TemplateResult, html } from "lit";
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import { customElement, state } from "lit/decorators.js";
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import { translateText } from "../client/Utils";
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import { UserMeResponse } from "../core/ApiSchemas";
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import {
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Difficulty,
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Duos,
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GameMapSize,
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GameMapType,
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GameMode,
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GameType,
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HumansVsNations,
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Quads,
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Trios,
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UnitType,
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mapCategories,
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} from "../core/game/Game";
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import { UserSettings } from "../core/game/UserSettings";
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import { TeamCountConfig } from "../core/Schemas";
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import { generateID } from "../core/Util";
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import { hasLinkedAccount } from "./Api";
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import "./components/baseComponents/Button";
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import "./components/baseComponents/Modal";
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import { BaseModal } from "./components/BaseModal";
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import "./components/Difficulties";
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import "./components/FluentSlider";
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import "./components/Maps";
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import { modalHeader } from "./components/ui/ModalHeader";
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import { fetchCosmetics } from "./Cosmetics";
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import { FlagInput } from "./FlagInput";
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import { JoinLobbyEvent } from "./Main";
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import { UsernameInput } from "./UsernameInput";
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import {
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renderToggleInputCard,
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renderToggleInputCardInput,
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} from "./utilities/RenderToggleInputCard";
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import { renderUnitTypeOptions } from "./utilities/RenderUnitTypeOptions";
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import randomMap from "/images/RandomMap.webp?url";
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@customElement("single-player-modal")
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export class SinglePlayerModal extends BaseModal {
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@state() private selectedMap: GameMapType = GameMapType.World;
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@state() private selectedDifficulty: Difficulty = Difficulty.Easy;
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@state() private disableNations: boolean = false;
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@state() private bots: number = 400;
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@state() private infiniteGold: boolean = false;
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@state() private infiniteTroops: boolean = false;
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@state() private compactMap: boolean = false;
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@state() private maxTimer: boolean = false;
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@state() private maxTimerValue: number | undefined = undefined;
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@state() private instantBuild: boolean = false;
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@state() private randomSpawn: boolean = false;
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@state() private useRandomMap: boolean = false;
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@state() private gameMode: GameMode = GameMode.FFA;
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@state() private teamCount: TeamCountConfig = 2;
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@state() private showAchievements: boolean = false;
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@state() private mapWins: Map<GameMapType, Set<Difficulty>> = new Map();
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@state() private userMeResponse: UserMeResponse | false = false;
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@state() private goldMultiplier: boolean = false;
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@state() private goldMultiplierValue: number | undefined = undefined;
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@state() private startingGold: boolean = false;
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@state() private startingGoldValue: number | undefined = undefined;
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@state() private disabledUnits: UnitType[] = [];
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private userSettings: UserSettings = new UserSettings();
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connectedCallback() {
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super.connectedCallback();
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document.addEventListener(
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"userMeResponse",
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this.handleUserMeResponse as EventListener,
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);
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}
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disconnectedCallback() {
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document.removeEventListener(
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"userMeResponse",
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this.handleUserMeResponse as EventListener,
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);
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super.disconnectedCallback();
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}
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private toggleAchievements = () => {
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this.showAchievements = !this.showAchievements;
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};
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private handleUserMeResponse = (
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event: CustomEvent<UserMeResponse | false>,
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) => {
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this.userMeResponse = event.detail;
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this.applyAchievements(event.detail);
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};
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private renderNotLoggedInBanner(): TemplateResult {
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return html`<div
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class="px-3 py-2 text-xs font-bold uppercase tracking-wider transition-colors duration-200 rounded-lg bg-yellow-500/20 text-yellow-400 border border-yellow-500/30 whitespace-nowrap shrink-0"
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>
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${translateText("single_modal.sign_in_for_achievements")}
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</div>`;
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}
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private applyAchievements(userMe: UserMeResponse | false) {
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if (!userMe) {
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this.mapWins = new Map();
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return;
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}
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const achievements = Array.isArray(userMe.player.achievements)
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? userMe.player.achievements
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: [];
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const completions =
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achievements.find(
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(achievement) => achievement?.type === "singleplayer-map",
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)?.data ?? [];
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const winsMap = new Map<GameMapType, Set<Difficulty>>();
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for (const entry of completions) {
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const { mapName, difficulty } = entry ?? {};
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const isValidMap =
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typeof mapName === "string" &&
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Object.values(GameMapType).includes(mapName as GameMapType);
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const isValidDifficulty =
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typeof difficulty === "string" &&
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Object.values(Difficulty).includes(difficulty as Difficulty);
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if (!isValidMap || !isValidDifficulty) continue;
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const map = mapName as GameMapType;
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const set = winsMap.get(map) ?? new Set<Difficulty>();
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set.add(difficulty as Difficulty);
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winsMap.set(map, set);
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}
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this.mapWins = winsMap;
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}
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render() {
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const content = html`
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<div
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class="h-full flex flex-col bg-black/60 backdrop-blur-md rounded-2xl border border-white/10 overflow-hidden"
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>
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<!-- Header -->
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${modalHeader({
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title: translateText("main.solo") || "Solo",
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onBack: this.close,
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ariaLabel: translateText("common.back"),
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rightContent: hasLinkedAccount(this.userMeResponse)
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? html`<button
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@click=${this.toggleAchievements}
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class="flex items-center gap-2 px-3 py-2 rounded-xl border border-white/10 bg-white/5 hover:bg-white/10 transition-all shrink-0 ${this
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.showAchievements
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? "bg-yellow-500/10 border-yellow-500/30 text-yellow-400"
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: "text-white/60"}"
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>
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<img
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src="/images/MedalIconWhite.svg"
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class="w-4 h-4 opacity-80 shrink-0"
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style="${this.showAchievements
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? ""
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: "filter: grayscale(1);"}"
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/>
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<span
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class="text-xs font-bold uppercase tracking-wider whitespace-nowrap"
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>${translateText("single_modal.toggle_achievements")}</span
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>
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</button>`
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: this.renderNotLoggedInBanner(),
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})}
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<!-- Scrollable Content -->
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<div class="flex-1 overflow-y-auto custom-scrollbar px-6 pb-6 mr-1">
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<div class="max-w-5xl mx-auto space-y-6 pt-4">
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<!-- Map Selection -->
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<div class="space-y-6">
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<div
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class="flex items-center gap-4 pb-2 border-b border-white/10"
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>
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<div
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class="w-8 h-8 rounded-lg bg-blue-500/20 flex items-center justify-center text-blue-400"
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>
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<svg
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xmlns="http://www.w3.org/2000/svg"
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viewBox="0 0 24 24"
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fill="currentColor"
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class="w-5 h-5"
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>
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<path
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d="M21.731 2.269a2.625 2.625 0 00-3.712 0l-1.157 1.157 3.712 3.712 1.157-1.157a2.625 2.625 0 000-3.712zM19.513 8.199l-3.712-3.712-12.15 12.15a5.25 5.25 0 00-1.32 2.214l-.8 2.685a.75.75 0 00.933.933l2.685-.8a5.25 5.25 0 002.214-1.32L19.513 8.2z"
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/>
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</svg>
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</div>
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<h3
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class="text-lg font-bold text-white uppercase tracking-wider"
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>
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${translateText("map.map")}
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</h3>
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</div>
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<div class="space-y-8">
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${Object.entries(mapCategories).map(
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([categoryKey, maps]) => html`
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<div class="w-full">
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<h4
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class="text-xs font-bold text-white/40 uppercase tracking-widest mb-4 pl-2"
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>
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${translateText(`map_categories.${categoryKey}`)}
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</h4>
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<div
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class="grid grid-cols-2 md:grid-cols-3 lg:grid-cols-4 gap-4"
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>
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${maps.map((mapValue) => {
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const mapKey = Object.keys(GameMapType).find(
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(key) =>
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GameMapType[key as keyof typeof GameMapType] ===
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mapValue,
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);
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return html`
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<div
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@click=${() => this.handleMapSelection(mapValue)}
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class="cursor-pointer transition-transform duration-200 active:scale-95"
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>
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<map-display
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.mapKey=${mapKey}
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.selected=${!this.useRandomMap &&
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this.selectedMap === mapValue}
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.showMedals=${this.showAchievements}
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.wins=${this.mapWins.get(mapValue) ?? new Set()}
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.translation=${translateText(
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`map.${mapKey?.toLowerCase()}`,
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)}
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></map-display>
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</div>
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`;
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})}
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</div>
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</div>
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`,
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)}
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<!-- Random Map Card -->
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<div class="w-full">
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<h4
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class="text-xs font-bold text-white/40 uppercase tracking-widest mb-4 pl-2"
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>
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${translateText("map_categories.special")}
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</h4>
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<div
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class="grid grid-cols-2 md:grid-cols-3 lg:grid-cols-4 gap-4"
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>
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<button
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class="relative group rounded-xl border transition-all duration-200 overflow-hidden flex flex-col items-stretch ${this
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.useRandomMap
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? "bg-blue-500/20 border-blue-500/50 shadow-[0_0_15px_rgba(59,130,246,0.3)]"
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: "bg-white/5 border-white/10 hover:bg-white/10 hover:border-white/20"}"
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@click=${this.handleSelectRandomMap}
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>
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<div
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class="aspect-[2/1] w-full relative overflow-hidden bg-black/20"
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>
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<img
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src=${randomMap}
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alt=${translateText("map.random")}
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class="w-full h-full object-cover opacity-60 group-hover:opacity-100 transition-opacity"
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/>
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</div>
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<div class="p-3 text-center border-t border-white/5">
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<div
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class="text-xs font-bold text-white uppercase tracking-wider break-words hyphens-auto"
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>
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${translateText("map.random")}
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</div>
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</div>
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</button>
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</div>
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</div>
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</div>
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</div>
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<!-- Difficulty Selection -->
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<div class="space-y-6">
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<div
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class="flex items-center gap-4 pb-2 border-b border-white/10"
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>
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<div
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class="w-8 h-8 rounded-lg bg-green-500/20 flex items-center justify-center text-green-400"
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>
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<svg
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xmlns="http://www.w3.org/2000/svg"
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viewBox="0 0 24 24"
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fill="currentColor"
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class="w-5 h-5"
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>
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<path
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fill-rule="evenodd"
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d="M12.97 3.97a.75.75 0 011.06 0l7.5 7.5a.75.75 0 010 1.06l-7.5 7.5a.75.75 0 11-1.06-1.06l6.22-6.22H3a.75.75 0 010-1.5h16.19l-6.22-6.22a.75.75 0 010-1.06z"
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clip-rule="evenodd"
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/>
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</svg>
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</div>
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<h3
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class="text-lg font-bold text-white uppercase tracking-wider"
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>
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${translateText("difficulty.difficulty")}
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</h3>
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</div>
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<div class="grid grid-cols-2 md:grid-cols-4 gap-4">
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${Object.entries(Difficulty)
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.filter(([key]) => isNaN(Number(key)))
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.map(
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([key, value]) => html`
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<button
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class="relative group rounded-xl border transition-all duration-200 w-full overflow-hidden flex flex-col items-center p-4 gap-3 ${this
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.selectedDifficulty === value
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? "bg-blue-500/20 border-blue-500/50 shadow-[0_0_15px_rgba(59,130,246,0.2)]"
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: "bg-white/5 border-white/10 hover:bg-white/10 hover:border-white/20"} ${this
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.disableNations
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? "opacity-30 cursor-not-allowed grayscale"
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: ""}"
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@click=${() =>
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!this.disableNations &&
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this.handleDifficultySelection(value)}
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>
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<difficulty-display
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class="${this.disableNations
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? "pointer-events-none"
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: ""} transform scale-125"
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.difficultyKey=${key}
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></difficulty-display>
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<div
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class="text-xs font-bold text-white uppercase tracking-wider text-center w-full mt-1 break-words hyphens-auto"
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>
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${translateText(`difficulty.${key.toLowerCase()}`)}
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</div>
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</button>
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`,
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)}
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</div>
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</div>
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<!-- Game Mode Selection -->
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<div class="space-y-6">
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<div
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class="flex items-center gap-4 pb-2 border-b border-white/10"
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>
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<div
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class="w-8 h-8 rounded-lg bg-purple-500/20 flex items-center justify-center text-purple-400"
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>
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<svg
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xmlns="http://www.w3.org/2000/svg"
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viewBox="0 0 24 24"
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fill="currentColor"
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class="w-5 h-5"
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>
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<path
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d="M11.25 4.533A9.707 9.707 0 006 3a9.735 9.735 0 00-3.25.555.75.75 0 00-.5.707v14.25a.75.75 0 001 .707A8.237 8.237 0 016 18.75c1.995 0 3.823.707 5.25 1.886V4.533zM12.75 20.636A8.214 8.214 0 0118 18.75c.966 0 1.89.166 2.75.47a.75.75 0 001-.708V4.262a.75.75 0 00-.5-.707A9.735 9.735 0 0018 3a9.707 9.707 0 00-5.25 1.533v16.103z"
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/>
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</svg>
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</div>
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<h3
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class="text-lg font-bold text-white uppercase tracking-wider"
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>
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${translateText("host_modal.mode")}
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</h3>
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</div>
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<div class="grid grid-cols-2 gap-4">
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${[GameMode.FFA, GameMode.Team].map((mode) => {
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const isSelected = this.gameMode === mode;
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const label =
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mode === GameMode.FFA
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? translateText("game_mode.ffa")
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: translateText("game_mode.teams");
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return html`
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<button
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class="w-full py-6 rounded-xl border transition-all duration-200 flex flex-col items-center justify-center gap-3 ${isSelected
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? "bg-blue-500/20 border-blue-500/50 shadow-[0_0_15px_rgba(59,130,246,0.2)]"
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: "bg-white/5 border-white/10 hover:bg-white/10 hover:border-white/20"}"
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@click=${() => this.handleGameModeSelection(mode)}
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>
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<div
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class="text-sm font-bold text-white uppercase tracking-widest break-words hyphens-auto"
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>
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${label}
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</div>
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</button>
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`;
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})}
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</div>
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</div>
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${this.gameMode === GameMode.FFA
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? ""
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: html`
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<!-- Team Count Selection -->
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<div class="space-y-6">
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<div
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class="text-xs font-bold text-white/40 uppercase tracking-widest mb-4 pl-2"
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>
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${translateText("host_modal.team_count")}
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</div>
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<div class="grid grid-cols-2 md:grid-cols-5 gap-3">
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${[
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2,
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3,
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4,
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5,
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6,
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7,
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Quads,
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Trios,
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Duos,
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HumansVsNations,
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].map(
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(o) => html`
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<button
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class="w-full px-4 py-3 rounded-xl border transition-all duration-200 flex items-center justify-center ${this
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.teamCount === o
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? "bg-blue-500/20 border-blue-500/50 shadow-[0_0_15px_rgba(59,130,246,0.2)]"
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: "bg-white/5 border-white/10 hover:bg-white/10 hover:border-white/20"}"
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@click=${() => this.handleTeamCountSelection(o)}
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>
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<div
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class="text-xs font-bold text-white uppercase tracking-wider text-center break-words hyphens-auto"
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>
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${typeof o === "string"
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? o === HumansVsNations
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? translateText("public_lobby.teams_hvn")
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: translateText(`host_modal.teams_${o}`)
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: translateText(`public_lobby.teams`, {
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num: o,
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})}
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</div>
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</button>
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`,
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)}
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</div>
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</div>
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`}
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<!-- Game Options -->
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<div class="space-y-6">
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<div
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class="flex items-center gap-4 pb-2 border-b border-white/10"
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>
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<div
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class="w-8 h-8 rounded-lg bg-orange-500/20 flex items-center justify-center text-orange-400"
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>
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<svg
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xmlns="http://www.w3.org/2000/svg"
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viewBox="0 0 24 24"
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fill="currentColor"
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class="w-5 h-5"
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>
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<path
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fill-rule="evenodd"
|
|
d="M11.078 2.25c-.917 0-1.699.663-1.85 1.567L9.05 4.889c-.02.12-.115.26-.297.348a7.493 7.493 0 00-.986.57c-.166.115-.334.126-.45.083L6.3 5.508a1.875 1.875 0 00-2.282.819l-.922 1.597a1.875 1.875 0 00.432 2.385l.84.692c.095.078.17.229.154.43a7.598 7.598 0 000 1.139c.015.2-.059.352-.153.43l-.841.692a1.875 1.875 0 00-.432 2.385l.922 1.597a1.875 1.875 0 002.282.818l1.019-.382c.115-.043.283-.031.45.082.312.214.641.405.985.57.182.088.277.228.297.35l.178 1.071c.151.904.933 1.567 1.85 1.567h1.844c.916 0 1.699-.663 1.85-1.567l.178-1.072c.02-.12.114-.26.297-.349.344-.165.673-.356.985-.57.167-.114.335-.125.45-.082l1.02.382a1.875 1.875 0 002.28-.819l.922-1.597a1.875 1.875 0 00-.432-2.385l-.84-.692c-.095-.078-.17-.229-.154-.43a7.614 7.614 0 000-1.139c-.016-.2.059-.352.153-.43l.84-.692c.708-.582.891-1.59.433-2.385l-.922-1.597a1.875 1.875 0 00-2.282-.818l-1.02.382c-.114.043-.282.031-.449-.083a7.49 7.49 0 00-.985-.57c-.183-.087-.277-.227-.297-.348l-.179-1.072a1.875 1.875 0 00-1.85-1.567h-1.843zM12 15.75a3.75 3.75 0 100-7.5 3.75 3.75 0 000 7.5z"
|
|
clip-rule="evenodd"
|
|
/>
|
|
</svg>
|
|
</div>
|
|
<h3
|
|
class="text-lg font-bold text-white uppercase tracking-wider"
|
|
>
|
|
${translateText("single_modal.options_title")}
|
|
</h3>
|
|
</div>
|
|
|
|
<div class="grid grid-cols-2 lg:grid-cols-4 gap-4">
|
|
<!-- Bot Slider Card -->
|
|
<div
|
|
class="col-span-2 rounded-xl p-4 flex flex-col justify-center min-h-[100px] border transition-all duration-200 ${this
|
|
.bots > 0
|
|
? "bg-blue-500/20 border-blue-500/50 shadow-[0_0_15px_rgba(59,130,246,0.2)]"
|
|
: "bg-white/5 border-white/10 hover:bg-white/10 hover:border-white/20 opacity-80"}"
|
|
>
|
|
<fluent-slider
|
|
min="0"
|
|
max="400"
|
|
step="1"
|
|
.value=${this.bots}
|
|
labelKey="single_modal.bots"
|
|
disabledKey="single_modal.bots_disabled"
|
|
@value-changed=${this.handleBotsChange}
|
|
></fluent-slider>
|
|
</div>
|
|
|
|
${this.renderOptionToggle(
|
|
"single_modal.disable_nations",
|
|
this.disableNations,
|
|
(val) => (this.disableNations = val),
|
|
this.gameMode === GameMode.Team &&
|
|
this.teamCount === HumansVsNations,
|
|
)}
|
|
${this.renderOptionToggle(
|
|
"single_modal.instant_build",
|
|
this.instantBuild,
|
|
(val) => (this.instantBuild = val),
|
|
)}
|
|
${this.renderOptionToggle(
|
|
"single_modal.random_spawn",
|
|
this.randomSpawn,
|
|
(val) => (this.randomSpawn = val),
|
|
)}
|
|
${this.renderOptionToggle(
|
|
"single_modal.infinite_gold",
|
|
this.infiniteGold,
|
|
(val) => (this.infiniteGold = val),
|
|
)}
|
|
${this.renderOptionToggle(
|
|
"single_modal.infinite_troops",
|
|
this.infiniteTroops,
|
|
(val) => (this.infiniteTroops = val),
|
|
)}
|
|
${this.renderOptionToggle(
|
|
"single_modal.compact_map",
|
|
this.compactMap,
|
|
(val) => {
|
|
this.compactMap = val;
|
|
if (val && this.bots === 400) {
|
|
this.bots = 100;
|
|
} else if (!val && this.bots === 100) {
|
|
this.bots = 400;
|
|
}
|
|
},
|
|
)}
|
|
${renderToggleInputCard({
|
|
labelKey: "single_modal.max_timer",
|
|
checked: this.maxTimer,
|
|
onClick: () => {
|
|
this.maxTimer = !this.maxTimer;
|
|
if (!this.maxTimer) {
|
|
this.maxTimerValue = undefined;
|
|
} else {
|
|
// Set default value when enabling if not already set or invalid
|
|
if (!this.maxTimerValue || this.maxTimerValue <= 0) {
|
|
this.maxTimerValue = 30;
|
|
}
|
|
// Focus the input after render
|
|
setTimeout(() => {
|
|
const input = this.getEndTimerInput();
|
|
if (input) {
|
|
input.focus();
|
|
input.select();
|
|
}
|
|
}, 0);
|
|
}
|
|
},
|
|
input: renderToggleInputCardInput({
|
|
id: "end-timer-value",
|
|
min: 1,
|
|
max: 120,
|
|
value: this.maxTimerValue ?? "",
|
|
ariaLabel: translateText("single_modal.max_timer"),
|
|
placeholder: translateText(
|
|
"single_modal.max_timer_placeholder",
|
|
),
|
|
onInput: this.handleMaxTimerValueChanges,
|
|
onKeyDown: this.handleMaxTimerValueKeyDown,
|
|
}),
|
|
})}
|
|
|
|
<!-- Gold Multiplier -->
|
|
${renderToggleInputCard({
|
|
labelKey: "single_modal.gold_multiplier",
|
|
checked: this.goldMultiplier,
|
|
onClick: () => {
|
|
this.goldMultiplier = !this.goldMultiplier;
|
|
if (!this.goldMultiplier) {
|
|
this.goldMultiplierValue = undefined;
|
|
} else {
|
|
if (
|
|
!this.goldMultiplierValue ||
|
|
this.goldMultiplierValue <= 0
|
|
) {
|
|
this.goldMultiplierValue = 2;
|
|
}
|
|
setTimeout(() => {
|
|
const input = this.renderRoot.querySelector(
|
|
"#gold-multiplier-value",
|
|
) as HTMLInputElement;
|
|
if (input) {
|
|
input.focus();
|
|
input.select();
|
|
}
|
|
}, 0);
|
|
}
|
|
},
|
|
input: renderToggleInputCardInput({
|
|
id: "gold-multiplier-value",
|
|
min: 0.1,
|
|
max: 1000,
|
|
step: "any",
|
|
value: this.goldMultiplierValue ?? "",
|
|
ariaLabel: translateText("single_modal.gold_multiplier"),
|
|
placeholder: translateText(
|
|
"single_modal.gold_multiplier_placeholder",
|
|
),
|
|
onChange: this.handleGoldMultiplierValueChanges,
|
|
onKeyDown: this.handleGoldMultiplierValueKeyDown,
|
|
}),
|
|
})}
|
|
|
|
<!-- Starting Gold -->
|
|
${renderToggleInputCard({
|
|
labelKey: "single_modal.starting_gold",
|
|
checked: this.startingGold,
|
|
onClick: () => {
|
|
this.startingGold = !this.startingGold;
|
|
if (!this.startingGold) {
|
|
this.startingGoldValue = undefined;
|
|
} else {
|
|
if (
|
|
!this.startingGoldValue ||
|
|
this.startingGoldValue < 0
|
|
) {
|
|
this.startingGoldValue = 5000000;
|
|
}
|
|
setTimeout(() => {
|
|
const input = this.renderRoot.querySelector(
|
|
"#starting-gold-value",
|
|
) as HTMLInputElement;
|
|
if (input) {
|
|
input.focus();
|
|
input.select();
|
|
}
|
|
}, 0);
|
|
}
|
|
},
|
|
input: renderToggleInputCardInput({
|
|
id: "starting-gold-value",
|
|
min: 0,
|
|
max: 1000000000,
|
|
step: 100000,
|
|
value: this.startingGoldValue ?? "",
|
|
ariaLabel: translateText("single_modal.starting_gold"),
|
|
placeholder: translateText(
|
|
"single_modal.starting_gold_placeholder",
|
|
),
|
|
onInput: this.handleStartingGoldValueChanges,
|
|
onKeyDown: this.handleStartingGoldValueKeyDown,
|
|
}),
|
|
})}
|
|
</div>
|
|
</div>
|
|
|
|
<!-- Enable Settings -->
|
|
<div class="space-y-6">
|
|
<div
|
|
class="flex items-center gap-4 pb-2 border-b border-white/10"
|
|
>
|
|
<div
|
|
class="w-8 h-8 rounded-lg bg-teal-500/20 flex items-center justify-center text-teal-400"
|
|
>
|
|
<svg
|
|
xmlns="http://www.w3.org/2000/svg"
|
|
viewBox="0 0 24 24"
|
|
fill="currentColor"
|
|
class="w-5 h-5"
|
|
>
|
|
<path
|
|
fill-rule="evenodd"
|
|
d="M12 2.25c-5.385 0-9.75 4.365-9.75 9.75s4.365 9.75 9.75 9.75 9.75-4.365 9.75-9.75S17.385 2.25 12 2.25zm0 8.625a1.125 1.125 0 100 2.25 1.125 1.125 0 000-2.25zM15.375 12a1.125 1.125 0 112.25 0 1.125 1.125 0 01-2.25 0zM7.5 10.875a1.125 1.125 0 100 2.25 1.125 1.125 0 000-2.25z"
|
|
clip-rule="evenodd"
|
|
/>
|
|
</svg>
|
|
</div>
|
|
<h3
|
|
class="text-lg font-bold text-white uppercase tracking-wider"
|
|
>
|
|
${translateText("single_modal.enables_title")}
|
|
</h3>
|
|
</div>
|
|
<div class="grid grid-cols-2 md:grid-cols-3 lg:grid-cols-5 gap-4">
|
|
${renderUnitTypeOptions({
|
|
disabledUnits: this.disabledUnits,
|
|
toggleUnit: this.toggleUnit.bind(this),
|
|
})}
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<!-- Footer Action -->
|
|
<div class="p-6 pt-4 border-t border-white/10 bg-black/20">
|
|
<button
|
|
@click=${this.startGame}
|
|
class="w-full py-4 text-sm font-bold text-white uppercase tracking-widest bg-blue-600 hover:bg-blue-500 rounded-xl transition-all shadow-lg shadow-blue-900/20 hover:shadow-blue-900/40 hover:-translate-y-0.5 active:translate-y-0"
|
|
>
|
|
${translateText("single_modal.start")}
|
|
</button>
|
|
</div>
|
|
</div>
|
|
`;
|
|
|
|
if (this.inline) {
|
|
return content;
|
|
}
|
|
|
|
return html`
|
|
<o-modal
|
|
id="singlePlayerModal"
|
|
title="${translateText("main.solo") || "Solo"}"
|
|
?inline=${this.inline}
|
|
hideHeader
|
|
hideCloseButton
|
|
>
|
|
${content}
|
|
</o-modal>
|
|
`;
|
|
}
|
|
|
|
// Helper for consistent option buttons
|
|
private renderOptionToggle(
|
|
labelKey: string,
|
|
checked: boolean,
|
|
onChange: (val: boolean) => void,
|
|
hidden: boolean = false,
|
|
): TemplateResult {
|
|
if (hidden) return html``;
|
|
|
|
return html`
|
|
<button
|
|
class="relative p-4 rounded-xl border transition-all duration-200 flex flex-col items-center justify-center gap-2 h-full min-h-[100px] w-full cursor-pointer ${checked
|
|
? "bg-blue-500/20 border-blue-500/50 shadow-[0_0_15px_rgba(59,130,246,0.2)]"
|
|
: "bg-white/5 border-white/10 hover:bg-white/10 hover:border-white/20 opacity-80"}"
|
|
@click=${() => onChange(!checked)}
|
|
>
|
|
<div
|
|
class="text-xs uppercase font-bold tracking-wider text-center w-full leading-tight break-words hyphens-auto ${checked
|
|
? "text-white"
|
|
: "text-white/60"}"
|
|
>
|
|
${translateText(labelKey)}
|
|
</div>
|
|
</button>
|
|
`;
|
|
}
|
|
|
|
protected onClose(): void {
|
|
// Reset all transient form state to ensure clean slate
|
|
this.selectedMap = GameMapType.World;
|
|
this.selectedDifficulty = Difficulty.Easy;
|
|
this.gameMode = GameMode.FFA;
|
|
this.useRandomMap = false;
|
|
this.disableNations = false;
|
|
this.bots = 400;
|
|
this.infiniteGold = false;
|
|
this.infiniteTroops = false;
|
|
this.compactMap = false;
|
|
this.maxTimer = false;
|
|
this.maxTimerValue = undefined;
|
|
this.instantBuild = false;
|
|
this.randomSpawn = false;
|
|
this.teamCount = 2;
|
|
this.disabledUnits = [];
|
|
this.goldMultiplier = false;
|
|
this.goldMultiplierValue = undefined;
|
|
this.startingGold = false;
|
|
this.startingGoldValue = undefined;
|
|
}
|
|
|
|
private handleSelectRandomMap() {
|
|
this.useRandomMap = true;
|
|
}
|
|
|
|
private handleMapSelection(value: GameMapType) {
|
|
this.selectedMap = value;
|
|
this.useRandomMap = false;
|
|
}
|
|
|
|
private handleDifficultySelection(value: Difficulty) {
|
|
this.selectedDifficulty = value;
|
|
}
|
|
|
|
private handleBotsChange(e: Event) {
|
|
const customEvent = e as CustomEvent<{ value: number }>;
|
|
const value = customEvent.detail.value;
|
|
if (isNaN(value) || value < 0 || value > 400) {
|
|
return;
|
|
}
|
|
this.bots = value;
|
|
}
|
|
|
|
private handleMaxTimerValueKeyDown(e: KeyboardEvent) {
|
|
if (["-", "+", "e"].includes(e.key)) {
|
|
e.preventDefault();
|
|
}
|
|
}
|
|
|
|
private getEndTimerInput(): HTMLInputElement | null {
|
|
return (
|
|
(this.renderRoot.querySelector(
|
|
"#end-timer-value",
|
|
) as HTMLInputElement | null) ??
|
|
(this.querySelector("#end-timer-value") as HTMLInputElement | null)
|
|
);
|
|
}
|
|
|
|
private handleMaxTimerValueChanges(e: Event) {
|
|
const input = e.target as HTMLInputElement;
|
|
input.value = input.value.replace(/[e+-]/gi, "");
|
|
const value = parseInt(input.value);
|
|
|
|
// Always update state to keep UI and internal state in sync
|
|
if (isNaN(value) || value < 1 || value > 120) {
|
|
// Set to undefined for invalid/empty/out-of-range values
|
|
this.maxTimerValue = undefined;
|
|
} else {
|
|
this.maxTimerValue = value;
|
|
}
|
|
}
|
|
|
|
private handleGoldMultiplierValueKeyDown(e: KeyboardEvent) {
|
|
if (["+", "-", "e", "E"].includes(e.key)) {
|
|
e.preventDefault();
|
|
}
|
|
}
|
|
|
|
private handleGoldMultiplierValueChanges(e: Event) {
|
|
const input = e.target as HTMLInputElement;
|
|
const value = parseFloat(input.value);
|
|
|
|
if (isNaN(value) || value < 0.1 || value > 1000) {
|
|
this.goldMultiplierValue = undefined;
|
|
input.value = "";
|
|
} else {
|
|
this.goldMultiplierValue = value;
|
|
}
|
|
}
|
|
|
|
private handleStartingGoldValueKeyDown(e: KeyboardEvent) {
|
|
if (["-", "+", "e", "E"].includes(e.key)) {
|
|
e.preventDefault();
|
|
}
|
|
}
|
|
|
|
private handleStartingGoldValueChanges(e: Event) {
|
|
const input = e.target as HTMLInputElement;
|
|
input.value = input.value.replace(/[eE+-]/g, "");
|
|
const value = parseInt(input.value);
|
|
|
|
if (isNaN(value) || value < 0 || value > 1000000000) {
|
|
this.startingGoldValue = undefined;
|
|
} else {
|
|
this.startingGoldValue = value;
|
|
}
|
|
}
|
|
|
|
private handleGameModeSelection(value: GameMode) {
|
|
this.gameMode = value;
|
|
}
|
|
|
|
private handleTeamCountSelection(value: TeamCountConfig) {
|
|
this.teamCount = value;
|
|
}
|
|
|
|
private getRandomMap(): GameMapType {
|
|
const maps = Object.values(GameMapType);
|
|
const randIdx = Math.floor(Math.random() * maps.length);
|
|
return maps[randIdx] as GameMapType;
|
|
}
|
|
|
|
private toggleUnit(unit: UnitType, checked: boolean): void {
|
|
this.disabledUnits = checked
|
|
? [...this.disabledUnits, unit]
|
|
: this.disabledUnits.filter((u) => u !== unit);
|
|
}
|
|
|
|
private async startGame() {
|
|
// Validate and clamp maxTimer setting before starting
|
|
let finalMaxTimerValue: number | undefined = undefined;
|
|
if (this.maxTimer) {
|
|
if (!this.maxTimerValue || this.maxTimerValue <= 0) {
|
|
console.error("Max timer is enabled but no valid value is set");
|
|
alert(
|
|
translateText("single_modal.max_timer_invalid") ||
|
|
"Please enter a valid max timer value (1-120 minutes)",
|
|
);
|
|
// Focus the input
|
|
const input = this.getEndTimerInput();
|
|
if (input) {
|
|
input.focus();
|
|
input.select();
|
|
}
|
|
return;
|
|
}
|
|
// Clamp value to valid range
|
|
finalMaxTimerValue = Math.max(1, Math.min(120, this.maxTimerValue));
|
|
}
|
|
|
|
// If random map is selected, choose a random map now
|
|
if (this.useRandomMap) {
|
|
this.selectedMap = this.getRandomMap();
|
|
}
|
|
|
|
console.log(
|
|
`Starting single player game with map: ${GameMapType[this.selectedMap as keyof typeof GameMapType]}${this.useRandomMap ? " (Randomly selected)" : ""}`,
|
|
);
|
|
const clientID = generateID();
|
|
const gameID = generateID();
|
|
|
|
const usernameInput = document.querySelector(
|
|
"username-input",
|
|
) as UsernameInput;
|
|
if (!usernameInput) {
|
|
console.warn("Username input element not found");
|
|
}
|
|
|
|
const flagInput = document.querySelector("flag-input") as FlagInput;
|
|
if (!flagInput) {
|
|
console.warn("Flag input element not found");
|
|
}
|
|
const cosmetics = await fetchCosmetics();
|
|
let selectedPattern = this.userSettings.getSelectedPatternName(cosmetics);
|
|
selectedPattern ??= cosmetics
|
|
? (this.userSettings.getDevOnlyPattern() ?? null)
|
|
: null;
|
|
|
|
const selectedColor = this.userSettings.getSelectedColor();
|
|
|
|
this.dispatchEvent(
|
|
new CustomEvent("join-lobby", {
|
|
detail: {
|
|
clientID: clientID,
|
|
gameID: gameID,
|
|
gameStartInfo: {
|
|
gameID: gameID,
|
|
players: [
|
|
{
|
|
clientID,
|
|
username: usernameInput.getCurrentUsername(),
|
|
cosmetics: {
|
|
flag:
|
|
flagInput.getCurrentFlag() === "xx"
|
|
? ""
|
|
: flagInput.getCurrentFlag(),
|
|
pattern: selectedPattern ?? undefined,
|
|
color: selectedColor ? { color: selectedColor } : undefined,
|
|
},
|
|
},
|
|
],
|
|
config: {
|
|
gameMap: this.selectedMap,
|
|
gameMapSize: this.compactMap
|
|
? GameMapSize.Compact
|
|
: GameMapSize.Normal,
|
|
gameType: GameType.Singleplayer,
|
|
gameMode: this.gameMode,
|
|
playerTeams: this.teamCount,
|
|
difficulty: this.selectedDifficulty,
|
|
maxTimerValue: finalMaxTimerValue,
|
|
bots: this.bots,
|
|
infiniteGold: this.infiniteGold,
|
|
donateGold: this.gameMode === GameMode.Team,
|
|
donateTroops: this.gameMode === GameMode.Team,
|
|
infiniteTroops: this.infiniteTroops,
|
|
instantBuild: this.instantBuild,
|
|
randomSpawn: this.randomSpawn,
|
|
disabledUnits: this.disabledUnits
|
|
.map((u) => Object.values(UnitType).find((ut) => ut === u))
|
|
.filter((ut): ut is UnitType => ut !== undefined),
|
|
...(this.gameMode === GameMode.Team &&
|
|
this.teamCount === HumansVsNations
|
|
? {
|
|
disableNations: false,
|
|
}
|
|
: {
|
|
disableNations: this.disableNations,
|
|
}),
|
|
...(this.goldMultiplier && this.goldMultiplierValue
|
|
? { goldMultiplier: this.goldMultiplierValue }
|
|
: {}),
|
|
...(this.startingGold && this.startingGoldValue !== undefined
|
|
? { startingGold: this.startingGoldValue }
|
|
: {}),
|
|
},
|
|
lobbyCreatedAt: Date.now(), // ms; server should be authoritative in MP
|
|
},
|
|
} satisfies JoinLobbyEvent,
|
|
bubbles: true,
|
|
composed: true,
|
|
}),
|
|
);
|
|
this.close();
|
|
}
|
|
}
|