Files
OpenFrontIO/src/client/graphics/layers/PlayerPanel.ts
T
oleksandr-shysh 8a1eeacafd Multi-level radial menu (#1018)
## Description:

- Refactored the radial menu to enable multi-level functionality.
- Organized the actions into submenus.

<img width="192" alt="Знімок екрана 2025-06-03 о 16 33 24"
src="https://github.com/user-attachments/assets/6dae9792-bcae-4fc9-8ce4-1203d0efbfac"
/>
<img width="313" alt="Знімок екрана 2025-06-03 о 16 34 17"
src="https://github.com/user-attachments/assets/5d78098f-b05b-40c4-bd70-8f2e3c08da2b"
/>
<img width="308" alt="Знімок екрана 2025-06-03 о 16 40 22"
src="https://github.com/user-attachments/assets/01b00906-9e8b-47e9-8f97-cfd3c023c352"
/>
<img width="277" alt="Знімок екрана 2025-06-03 о 16 37 04"
src="https://github.com/user-attachments/assets/60718c5b-8544-43e6-b891-2833d7fb789a"
/>
<img width="353" alt="Знімок екрана 2025-06-03 о 16 36 32"
src="https://github.com/user-attachments/assets/8c35a0f8-5588-470f-8af4-8e6d4ba66d88"
/>


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

oleksandr037617_47021

---------

Co-authored-by: Oleksandr Shysh <oleksandr.s@develops.today>
Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-06-10 16:10:49 -07:00

477 lines
17 KiB
TypeScript

import { html, LitElement } from "lit";
import { customElement, state } from "lit/decorators.js";
import allianceIcon from "../../../../resources/images/AllianceIconWhite.svg";
import chatIcon from "../../../../resources/images/ChatIconWhite.svg";
import donateGoldIcon from "../../../../resources/images/DonateGoldIconWhite.svg";
import donateTroopIcon from "../../../../resources/images/DonateTroopIconWhite.svg";
import emojiIcon from "../../../../resources/images/EmojiIconWhite.svg";
import targetIcon from "../../../../resources/images/TargetIconWhite.svg";
import traitorIcon from "../../../../resources/images/TraitorIconWhite.svg";
import { translateText } from "../../../client/Utils";
import { EventBus } from "../../../core/EventBus";
import { AllPlayers, PlayerActions } from "../../../core/game/Game";
import { TileRef } from "../../../core/game/GameMap";
import { GameView, PlayerView } from "../../../core/game/GameView";
import { flattenedEmojiTable } from "../../../core/Util";
import { MouseUpEvent } from "../../InputHandler";
import {
SendAllianceRequestIntentEvent,
SendBreakAllianceIntentEvent,
SendDonateGoldIntentEvent,
SendDonateTroopsIntentEvent,
SendEmbargoIntentEvent,
SendEmojiIntentEvent,
SendTargetPlayerIntentEvent,
} from "../../Transport";
import { renderNumber, renderTroops } from "../../Utils";
import { UIState } from "../UIState";
import { ChatModal } from "./ChatModal";
import { EmojiTable } from "./EmojiTable";
import { Layer } from "./Layer";
@customElement("player-panel")
export class PlayerPanel extends LitElement implements Layer {
public g: GameView;
public eventBus: EventBus;
public emojiTable: EmojiTable;
public uiState: UIState;
private actions: PlayerActions | null = null;
private tile: TileRef | null = null;
@state()
public isVisible: boolean = false;
@state()
private allianceExpiryText: string | null = null;
public show(actions: PlayerActions, tile: TileRef) {
this.actions = actions;
this.tile = tile;
this.isVisible = true;
this.requestUpdate();
}
public hide() {
this.isVisible = false;
this.requestUpdate();
}
private handleClose(e: Event) {
e.stopPropagation();
this.hide();
}
private handleAllianceClick(
e: Event,
myPlayer: PlayerView,
other: PlayerView,
) {
e.stopPropagation();
this.eventBus.emit(new SendAllianceRequestIntentEvent(myPlayer, other));
this.hide();
}
private handleBreakAllianceClick(
e: Event,
myPlayer: PlayerView,
other: PlayerView,
) {
e.stopPropagation();
this.eventBus.emit(new SendBreakAllianceIntentEvent(myPlayer, other));
this.hide();
}
private handleDonateTroopClick(
e: Event,
myPlayer: PlayerView,
other: PlayerView,
) {
e.stopPropagation();
this.eventBus.emit(
new SendDonateTroopsIntentEvent(
other,
myPlayer.troops() * this.uiState.attackRatio,
),
);
this.hide();
}
private handleDonateGoldClick(
e: Event,
myPlayer: PlayerView,
other: PlayerView,
) {
e.stopPropagation();
this.eventBus.emit(new SendDonateGoldIntentEvent(other, null));
this.hide();
}
private handleEmbargoClick(
e: Event,
myPlayer: PlayerView,
other: PlayerView,
) {
e.stopPropagation();
this.eventBus.emit(new SendEmbargoIntentEvent(other, "start"));
this.hide();
}
private handleStopEmbargoClick(
e: Event,
myPlayer: PlayerView,
other: PlayerView,
) {
e.stopPropagation();
this.eventBus.emit(new SendEmbargoIntentEvent(other, "stop"));
this.hide();
}
private handleEmojiClick(e: Event, myPlayer: PlayerView, other: PlayerView) {
e.stopPropagation();
this.emojiTable.showTable((emoji: string) => {
if (myPlayer === other) {
this.eventBus.emit(
new SendEmojiIntentEvent(
AllPlayers,
flattenedEmojiTable.indexOf(emoji),
),
);
} else {
this.eventBus.emit(
new SendEmojiIntentEvent(other, flattenedEmojiTable.indexOf(emoji)),
);
}
this.emojiTable.hideTable();
this.hide();
});
}
private handleChat(e: Event, sender: PlayerView, other: PlayerView) {
this.ctModal.open(sender, other);
this.hide();
}
private handleTargetClick(e: Event, other: PlayerView) {
e.stopPropagation();
this.eventBus.emit(new SendTargetPlayerIntentEvent(other.id()));
this.hide();
}
createRenderRoot() {
return this;
}
private ctModal;
init() {
this.eventBus.on(MouseUpEvent, (e: MouseEvent) => this.hide());
this.ctModal = document.querySelector("chat-modal") as ChatModal;
}
async tick() {
if (this.isVisible && this.tile) {
const myPlayer = this.g.myPlayer();
if (myPlayer !== null && myPlayer.isAlive()) {
this.actions = await myPlayer.actions(this.tile);
if (this.actions?.interaction?.allianceCreatedAtTick !== undefined) {
const createdAt = this.actions.interaction.allianceCreatedAtTick;
const durationTicks = this.g.config().allianceDuration();
const expiryTick = createdAt + durationTicks;
const remainingTicks = expiryTick - this.g.ticks();
if (remainingTicks > 0) {
const remainingSeconds = Math.max(
0,
Math.floor(remainingTicks / 10),
); // 10 ticks per second
this.allianceExpiryText = this.formatDuration(remainingSeconds);
}
} else {
this.allianceExpiryText = null;
}
this.requestUpdate();
}
}
}
private formatDuration(totalSeconds: number): string {
if (totalSeconds <= 0) return "0s";
const minutes = Math.floor(totalSeconds / 60);
const seconds = totalSeconds % 60;
let time = "";
if (minutes > 0) time += `${minutes}m `;
time += `${seconds}s`;
return time.trim();
}
render() {
if (!this.isVisible) {
return html``;
}
const myPlayer = this.g.myPlayer();
if (myPlayer === null) return;
if (this.tile === null) return;
let other = this.g.owner(this.tile);
if (!other.isPlayer()) {
this.hide();
console.warn("Tile is not owned by a player");
return;
}
other = other as PlayerView;
const canDonate = this.actions?.interaction?.canDonate;
const canSendAllianceRequest =
this.actions?.interaction?.canSendAllianceRequest;
const canSendEmoji =
other === myPlayer
? this.actions?.canSendEmojiAllPlayers
: this.actions?.interaction?.canSendEmoji;
const canBreakAlliance = this.actions?.interaction?.canBreakAlliance;
const canTarget = this.actions?.interaction?.canTarget;
const canEmbargo = this.actions?.interaction?.canEmbargo;
return html`
<div
class="fixed inset-0 flex items-center justify-center z-50 pointer-events-none overflow-auto"
@contextmenu=${(e) => e.preventDefault()}
@wheel=${(e) => e.stopPropagation()}
>
<div
class="pointer-events-auto max-h-[90vh] overflow-y-auto min-w-[240px] w-auto px-4 py-2"
>
<div
class="bg-opacity-60 bg-gray-900 p-1 lg:p-2 rounded-lg backdrop-blur-md relative w-full mt-2"
>
<!-- Close button -->
<button
@click=${this.handleClose}
class="absolute -top-2 -right-2 w-6 h-6 flex items-center justify-center
bg-red-500 hover:bg-red-600 text-white rounded-full
text-sm font-bold transition-colors"
>
</button>
<div class="flex flex-col gap-2 min-w-[240px]">
<!-- Name section -->
<div class="flex items-center gap-1 lg:gap-2">
<div
class="px-4 h-8 lg:h-10 flex items-center justify-center
bg-opacity-50 bg-gray-700 text-opacity-90 text-white
rounded text-sm lg:text-xl w-full"
>
${other?.name()}
</div>
</div>
<!-- Resources section -->
<div class="grid grid-cols-2 gap-2">
<div class="flex flex-col gap-1">
<!-- Gold -->
<div class="text-white text-opacity-80 text-sm px-2">
${translateText("player_panel.gold")}
</div>
<div
class="bg-opacity-50 bg-gray-700 rounded p-2 text-white"
translate="no"
>
${renderNumber(other.gold() || 0)}
</div>
</div>
<div class="flex flex-col gap-1">
<!-- Troops -->
<div class="text-white text-opacity-80 text-sm px-2">
${translateText("player_panel.troops")}
</div>
<div
class="bg-opacity-50 bg-gray-700 rounded p-2 text-white"
translate="no"
>
${renderTroops(other.troops() || 0)}
</div>
</div>
</div>
<!-- Attitude section -->
<div class="flex flex-col gap-1">
<div class="text-white text-opacity-80 text-sm px-2">
${translateText("player_panel.traitor")}
</div>
<div class="bg-opacity-50 bg-gray-700 rounded p-2 text-white">
${other.isTraitor()
? translateText("player_panel.yes")
: translateText("player_panel.no")}
</div>
</div>
<!-- Betrayals -->
<div class="flex flex-col gap-1">
<div class="text-white text-opacity-80 text-sm px-2">
${translateText("player_panel.betrayals")}
</div>
<div class="bg-opacity-50 bg-gray-700 rounded p-2 text-white">
${other.data.betrayals ?? 0}
</div>
</div>
<!-- Embargo -->
<div class="flex flex-col gap-1">
<div class="text-white text-opacity-80 text-sm px-2">
${translateText("player_panel.embargo")}
</div>
<div class="bg-opacity-50 bg-gray-700 rounded p-2 text-white">
${other.hasEmbargoAgainst(myPlayer)
? translateText("player_panel.yes")
: translateText("player_panel.no")}
</div>
</div>
<!-- Alliances -->
<div class="flex flex-col gap-1">
<div class="text-white text-opacity-80 text-sm px-2">
${translateText("player_panel.alliances")}
(${other.allies().length})
</div>
<div
class="bg-opacity-50 bg-gray-700 rounded p-2 text-white max-w-72 max-h-20 overflow-y-auto"
translate="no"
>
${other.allies().length > 0
? other
.allies()
.map((p) => p.name())
.join(", ")
: translateText("player_panel.none")}
</div>
</div>
${this.allianceExpiryText !== null
? html`
<div class="flex flex-col gap-1">
<div class="text-white text-opacity-80 text-sm px-2">
${translateText("player_panel.alliance_time_remaining")}
</div>
<div
class="bg-opacity-50 bg-gray-700 rounded p-2 text-white"
>
${this.allianceExpiryText}
</div>
</div>
`
: ""}
<!-- Action buttons -->
<div class="flex justify-center gap-2">
<button
@click=${(e) => this.handleChat(e, myPlayer, other)}
class="w-10 h-10 flex items-center justify-center
bg-opacity-50 bg-gray-700 hover:bg-opacity-70
text-white rounded-lg transition-colors"
>
<img src=${chatIcon} alt="Target" class="w-6 h-6" />
</button>
${canTarget
? html`<button
@click=${(e) => this.handleTargetClick(e, other)}
class="w-10 h-10 flex items-center justify-center
bg-opacity-50 bg-gray-700 hover:bg-opacity-70
text-white rounded-lg transition-colors"
>
<img src=${targetIcon} alt="Target" class="w-6 h-6" />
</button>`
: ""}
${canBreakAlliance
? html`<button
@click=${(e) =>
this.handleBreakAllianceClick(e, myPlayer, other)}
class="w-10 h-10 flex items-center justify-center
bg-opacity-50 bg-gray-700 hover:bg-opacity-70
text-white rounded-lg transition-colors"
>
<img
src=${traitorIcon}
alt="Break Alliance"
class="w-6 h-6"
/>
</button>`
: ""}
${canSendAllianceRequest
? html`<button
@click=${(e) =>
this.handleAllianceClick(e, myPlayer, other)}
class="w-10 h-10 flex items-center justify-center
bg-opacity-50 bg-gray-700 hover:bg-opacity-70
text-white rounded-lg transition-colors"
>
<img src=${allianceIcon} alt="Alliance" class="w-6 h-6" />
</button>`
: ""}
${canDonate
? html`<button
@click=${(e) =>
this.handleDonateTroopClick(e, myPlayer, other)}
class="w-10 h-10 flex items-center justify-center
bg-opacity-50 bg-gray-700 hover:bg-opacity-70
text-white rounded-lg transition-colors"
>
<img
src=${donateTroopIcon}
alt="Donate"
class="w-6 h-6"
/>
</button>`
: ""}
${canDonate
? html`<button
@click=${(e) =>
this.handleDonateGoldClick(e, myPlayer, other)}
class="w-10 h-10 flex items-center justify-center
bg-opacity-50 bg-gray-700 hover:bg-opacity-70
text-white rounded-lg transition-colors"
>
<img src=${donateGoldIcon} alt="Donate" class="w-6 h-6" />
</button>`
: ""}
${canSendEmoji
? html`<button
@click=${(e) => this.handleEmojiClick(e, myPlayer, other)}
class="w-10 h-10 flex items-center justify-center
bg-opacity-50 bg-gray-700 hover:bg-opacity-70
text-white rounded-lg transition-colors"
>
<img src=${emojiIcon} alt="Emoji" class="w-6 h-6" />
</button>`
: ""}
</div>
${canEmbargo && other !== myPlayer
? html`<button
@click=${(e) => this.handleEmbargoClick(e, myPlayer, other)}
class="w-100 h-10 flex items-center justify-center
bg-opacity-50 bg-gray-700 hover:bg-opacity-70
text-white rounded-lg transition-colors"
>
${translateText("player_panel.stop_trade")}
</button>`
: ""}
${!canEmbargo && other !== myPlayer
? html`<button
@click=${(e) =>
this.handleStopEmbargoClick(e, myPlayer, other)}
class="w-100 h-10 flex items-center justify-center
bg-opacity-50 bg-gray-700 hover:bg-opacity-70
text-white rounded-lg transition-colors"
>
${translateText("player_panel.start_trade")}
</button>`
: ""}
</div>
</div>
</div>
</div>
`;
}
}