Files
OpenFrontIO/src/client/graphics/layers/BuildMenu.ts
T
oleksandr-shysh 8a1eeacafd Multi-level radial menu (#1018)
## Description:

- Refactored the radial menu to enable multi-level functionality.
- Organized the actions into submenus.

<img width="192" alt="Знімок екрана 2025-06-03 о 16 33 24"
src="https://github.com/user-attachments/assets/6dae9792-bcae-4fc9-8ce4-1203d0efbfac"
/>
<img width="313" alt="Знімок екрана 2025-06-03 о 16 34 17"
src="https://github.com/user-attachments/assets/5d78098f-b05b-40c4-bd70-8f2e3c08da2b"
/>
<img width="308" alt="Знімок екрана 2025-06-03 о 16 40 22"
src="https://github.com/user-attachments/assets/01b00906-9e8b-47e9-8f97-cfd3c023c352"
/>
<img width="277" alt="Знімок екрана 2025-06-03 о 16 37 04"
src="https://github.com/user-attachments/assets/60718c5b-8544-43e6-b891-2833d7fb789a"
/>
<img width="353" alt="Знімок екрана 2025-06-03 о 16 36 32"
src="https://github.com/user-attachments/assets/8c35a0f8-5588-470f-8af4-8e6d4ba66d88"
/>


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

oleksandr037617_47021

---------

Co-authored-by: Oleksandr Shysh <oleksandr.s@develops.today>
Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-06-10 16:10:49 -07:00

440 lines
11 KiB
TypeScript

import { LitElement, css, html } from "lit";
import { customElement, state } from "lit/decorators.js";
import warshipIcon from "../../../../resources/images/BattleshipIconWhite.svg";
import cityIcon from "../../../../resources/images/CityIconWhite.svg";
import goldCoinIcon from "../../../../resources/images/GoldCoinIcon.svg";
import mirvIcon from "../../../../resources/images/MIRVIcon.svg";
import missileSiloIcon from "../../../../resources/images/MissileSiloIconWhite.svg";
import hydrogenBombIcon from "../../../../resources/images/MushroomCloudIconWhite.svg";
import atomBombIcon from "../../../../resources/images/NukeIconWhite.svg";
import portIcon from "../../../../resources/images/PortIcon.svg";
import samlauncherIcon from "../../../../resources/images/SamLauncherIconWhite.svg";
import shieldIcon from "../../../../resources/images/ShieldIconWhite.svg";
import { translateText } from "../../../client/Utils";
import { EventBus } from "../../../core/EventBus";
import { Cell, Gold, PlayerActions, UnitType } from "../../../core/game/Game";
import { TileRef } from "../../../core/game/GameMap";
import { GameView } from "../../../core/game/GameView";
import { BuildUnitIntentEvent } from "../../Transport";
import { renderNumber } from "../../Utils";
import { Layer } from "./Layer";
export interface BuildItemDisplay {
unitType: UnitType;
icon: string;
description?: string;
key?: string;
countable?: boolean;
}
export const buildTable: BuildItemDisplay[][] = [
[
{
unitType: UnitType.AtomBomb,
icon: atomBombIcon,
description: "build_menu.desc.atom_bomb",
key: "unit_type.atom_bomb",
countable: false,
},
{
unitType: UnitType.MIRV,
icon: mirvIcon,
description: "build_menu.desc.mirv",
key: "unit_type.mirv",
countable: false,
},
{
unitType: UnitType.HydrogenBomb,
icon: hydrogenBombIcon,
description: "build_menu.desc.hydrogen_bomb",
key: "unit_type.hydrogen_bomb",
countable: false,
},
{
unitType: UnitType.Warship,
icon: warshipIcon,
description: "build_menu.desc.warship",
key: "unit_type.warship",
countable: true,
},
{
unitType: UnitType.Port,
icon: portIcon,
description: "build_menu.desc.port",
key: "unit_type.port",
countable: true,
},
{
unitType: UnitType.MissileSilo,
icon: missileSiloIcon,
description: "build_menu.desc.missile_silo",
key: "unit_type.missile_silo",
countable: true,
},
// needs new icon
{
unitType: UnitType.SAMLauncher,
icon: samlauncherIcon,
description: "build_menu.desc.sam_launcher",
key: "unit_type.sam_launcher",
countable: true,
},
{
unitType: UnitType.DefensePost,
icon: shieldIcon,
description: "build_menu.desc.defense_post",
key: "unit_type.defense_post",
countable: true,
},
{
unitType: UnitType.City,
icon: cityIcon,
description: "build_menu.desc.city",
key: "unit_type.city",
countable: true,
},
],
];
export const flattenedBuildTable = buildTable.flat();
@customElement("build-menu")
export class BuildMenu extends LitElement implements Layer {
public game: GameView;
public eventBus: EventBus;
private clickedTile: TileRef;
public playerActions: PlayerActions | null;
private filteredBuildTable: BuildItemDisplay[][] = buildTable;
tick() {
if (!this._hidden) {
this.refresh();
}
}
static styles = css`
:host {
display: block;
}
.build-menu {
position: fixed;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
z-index: 9999;
background-color: #1e1e1e;
padding: 15px;
box-shadow: 0 0 20px rgba(0, 0, 0, 0.5);
border-radius: 10px;
display: flex;
flex-direction: column;
align-items: center;
max-width: 95vw;
max-height: 95vh;
overflow-y: auto;
}
.build-description {
font-size: 0.6rem;
}
.build-row {
display: flex;
justify-content: center;
flex-wrap: wrap;
width: 100%;
}
.build-button {
position: relative;
width: 120px;
height: 140px;
border: 2px solid #444;
background-color: #2c2c2c;
color: white;
border-radius: 12px;
cursor: pointer;
transition: all 0.3s ease;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
margin: 8px;
padding: 10px;
gap: 5px;
}
.build-button:not(:disabled):hover {
background-color: #3a3a3a;
transform: scale(1.05);
border-color: #666;
}
.build-button:not(:disabled):active {
background-color: #4a4a4a;
transform: scale(0.95);
}
.build-button:disabled {
background-color: #1a1a1a;
border-color: #333;
cursor: not-allowed;
opacity: 0.7;
}
.build-button:disabled img {
opacity: 0.5;
}
.build-button:disabled .build-cost {
color: #ff4444;
}
.build-icon {
font-size: 40px;
margin-bottom: 5px;
}
.build-name {
font-size: 14px;
font-weight: bold;
margin-bottom: 5px;
text-align: center;
}
.build-cost {
font-size: 14px;
}
.hidden {
display: none !important;
}
.build-count-chip {
position: absolute;
top: -10px;
right: -10px;
background-color: #2c2c2c;
color: white;
padding: 2px 10px;
border-radius: 10000px;
transition: all 0.3s ease;
font-size: 12px;
display: flex;
justify-content: center;
align-content: center;
border: 1px solid #444;
}
.build-button:not(:disabled):hover > .build-count-chip {
background-color: #3a3a3a;
border-color: #666;
}
.build-button:not(:disabled):active > .build-count-chip {
background-color: #4a4a4a;
}
.build-button:disabled > .build-count-chip {
background-color: #1a1a1a;
border-color: #333;
cursor: not-allowed;
}
.build-count {
font-weight: bold;
font-size: 14px;
}
@media (max-width: 768px) {
.build-menu {
padding: 10px;
max-height: 80vh;
width: 80vw;
}
.build-button {
width: 140px;
height: 120px;
margin: 4px;
padding: 6px;
gap: 5px;
}
.build-icon {
font-size: 28px;
}
.build-name {
font-size: 12px;
margin-bottom: 3px;
}
.build-cost {
font-size: 11px;
}
.build-count {
font-weight: bold;
font-size: 10px;
}
.build-count-chip {
padding: 1px 5px;
}
}
@media (max-width: 480px) {
.build-menu {
padding: 8px;
max-height: 70vh;
}
.build-button {
width: calc(50% - 6px);
height: 100px;
margin: 3px;
padding: 4px;
border-width: 1px;
}
.build-icon {
font-size: 24px;
}
.build-name {
font-size: 10px;
margin-bottom: 2px;
}
.build-cost {
font-size: 9px;
}
.build-count {
font-weight: bold;
font-size: 8px;
}
.build-count-chip {
padding: 0 3px;
}
.build-button img {
width: 24px;
height: 24px;
}
.build-cost img {
width: 10px;
height: 10px;
}
}
`;
@state()
private _hidden = true;
public canBuild(item: BuildItemDisplay): boolean {
if (this.game?.myPlayer() === null || this.playerActions === null) {
return false;
}
const buildableUnits = this.playerActions?.buildableUnits ?? [];
const unit = buildableUnits.filter((u) => u.type === item.unitType);
if (unit.length === 0) {
return false;
}
return unit[0].canBuild !== false;
}
public cost(item: BuildItemDisplay): Gold {
for (const bu of this.playerActions?.buildableUnits ?? []) {
if (bu.type === item.unitType) {
return bu.cost;
}
}
return 0n;
}
public count(item: BuildItemDisplay): string {
const player = this.game?.myPlayer();
if (!player) {
return "?";
}
return player.units(item.unitType).length.toString();
}
public onBuildSelected = (item: BuildItemDisplay) => {
this.eventBus.emit(
new BuildUnitIntentEvent(
item.unitType,
new Cell(this.game.x(this.clickedTile), this.game.y(this.clickedTile)),
),
);
this.hideMenu();
};
render() {
return html`
<div
class="build-menu ${this._hidden ? "hidden" : ""}"
@contextmenu=${(e) => e.preventDefault()}
>
${this.filteredBuildTable.map(
(row) => html`
<div class="build-row">
${row.map(
(item) => html`
<button
class="build-button"
@click=${() => this.onBuildSelected(item)}
?disabled=${!this.canBuild(item)}
title=${!this.canBuild(item)
? translateText("build_menu.not_enough_money")
: ""}
>
<img
src=${item.icon}
alt="${item.unitType}"
width="40"
height="40"
/>
<span class="build-name"
>${item.key && translateText(item.key)}</span
>
<span class="build-description"
>${item.description &&
translateText(item.description)}</span
>
<span class="build-cost" translate="no">
${renderNumber(
this.game && this.game.myPlayer() ? this.cost(item) : 0,
)}
<img
src=${goldCoinIcon}
alt="gold"
width="12"
height="12"
style="vertical-align: middle;"
/>
</span>
${item.countable
? html`<div class="build-count-chip">
<span class="build-count">${this.count(item)}</span>
</div>`
: ""}
</button>
`,
)}
</div>
`,
)}
</div>
`;
}
hideMenu() {
this._hidden = true;
this.requestUpdate();
}
showMenu(clickedTile: TileRef) {
this.clickedTile = clickedTile;
this._hidden = false;
this.refresh();
}
private refresh() {
this.game
.myPlayer()
?.actions(this.clickedTile)
.then((actions) => {
this.playerActions = actions;
this.requestUpdate();
});
// removed disabled buildings from the buildtable
this.filteredBuildTable = this.getBuildableUnits();
}
private getBuildableUnits(): BuildItemDisplay[][] {
return buildTable.map((row) =>
row.filter((item) => !this.game?.config()?.isUnitDisabled(item.unitType)),
);
}
get isVisible() {
return !this._hidden;
}
}