Files
OpenFrontIO/tests/server/GameLifecycle.test.ts
T
2026-05-25 19:14:46 +01:00

187 lines
4.9 KiB
TypeScript

import { afterEach, beforeEach, describe, expect, it, vi } from "vitest";
vi.mock("../../src/core/Schemas", async () => {
const actual = (await vi.importActual("../../src/core/Schemas")) as any;
return {
...actual,
GameStartInfoSchema: {
safeParse: (data: any) => ({ success: true, data: data }),
},
ServerPrestartMessageSchema: {
safeParse: (data: any) => ({ success: true, data: data }),
},
};
});
import { GameType } from "../../src/core/game/Game";
import { Client } from "../../src/server/Client";
import { GameServer } from "../../src/server/GameServer";
describe("GameLifecycle", () => {
let mockLogger: any;
beforeEach(() => {
vi.useFakeTimers();
mockLogger = {
child: vi.fn().mockReturnThis(),
info: vi.fn(),
warn: vi.fn(),
error: vi.fn(),
};
});
afterEach(() => {
vi.restoreAllMocks();
vi.clearAllTimers();
});
it("should not start turn interval if game has ended", async () => {
const game = new GameServer("test-game", mockLogger, Date.now(), {
gameType: GameType.Private,
} as any);
// Call end() first - this should set _hasEnded
await game.end();
// Now call start() - this should be a no-op due to our fix
game.start();
// Check if the interval ID is set (it shouldn't be)
expect((game as any).endTurnIntervalID).toBeUndefined();
// Check if _hasStarted remained false (or at least no interval was created)
expect(game.hasStarted()).toBe(false);
});
it("should clear turn interval and set _hasEnded on end()", async () => {
// We need to initialize the game such that start() can succeed
const game = new GameServer("test-game", mockLogger, Date.now(), {
gameType: GameType.Private,
gameMap: "plains",
gameMapSize: 100,
} as any);
// Manually trigger prestart to fulfill some internal checks if necessary
game.prestart();
// start() should create the interval
game.start();
expect((game as any).endTurnIntervalID).toBeDefined();
// end() should clear it
await game.end();
expect((game as any).endTurnIntervalID).toBeUndefined();
expect((game as any)._hasEnded).toBe(true);
});
it("should be resilient to multiple end() calls", async () => {
const game = new GameServer("test-game", mockLogger, Date.now(), {
gameType: GameType.Private,
} as any);
await game.end();
expect((game as any)._hasEnded).toBe(true);
// Should not throw or crash
await expect(game.end()).resolves.toBeUndefined();
expect((game as any)._hasEnded).toBe(true);
});
});
describe("GameServer.rejoinClient — clanTag identityUpdate", () => {
let mockLogger: any;
const mkWs = (): any => ({
readyState: 1, // OPEN
on: vi.fn(),
send: vi.fn(),
close: vi.fn(),
removeAllListeners: vi.fn(),
});
beforeEach(() => {
mockLogger = {
child: vi.fn().mockReturnThis(),
info: vi.fn(),
warn: vi.fn(),
error: vi.fn(),
};
});
afterEach(() => {
vi.restoreAllMocks();
});
const seedClient = (game: GameServer, clanTag: string | null) => {
const ws = mkWs();
const client = new Client(
"cid-1",
"pid-1",
null,
null,
undefined,
"127.0.0.1",
"tester",
clanTag,
ws,
undefined,
undefined,
[],
);
// Seed internals as if the client had joined normally.
(game as any).activeClients.push(client);
(game as any).allClients.set(client.clientID, client);
(game as any).persistentIdToClientId.set(
client.persistentID,
client.clientID,
);
(game as any).websockets.add(ws);
return client;
};
it("updates username and clanTag on reconnect (pre-game)", () => {
const game = new GameServer("g-1", mockLogger, Date.now(), {
gameType: GameType.Private,
} as any);
const client = seedClient(game, "ABC");
const ok = game.rejoinClient(mkWs() as any, "pid-1", 0, {
username: "renamed",
clanTag: "XYZ",
});
expect(ok).toBe(true);
expect(client.username).toBe("renamed");
expect(client.clanTag).toBe("XYZ");
});
it("clears clanTag on reconnect when identityUpdate passes null", () => {
const game = new GameServer("g-2", mockLogger, Date.now(), {
gameType: GameType.Private,
} as any);
const client = seedClient(game, "ABC");
game.rejoinClient(mkWs() as any, "pid-1", 0, {
username: "tester",
clanTag: null,
});
expect(client.clanTag).toBeNull();
});
it("does not change identity if the game has already started", () => {
const game = new GameServer("g-4", mockLogger, Date.now(), {
gameType: GameType.Private,
} as any);
const client = seedClient(game, "ABC");
(game as any)._hasStarted = true;
game.rejoinClient(mkWs() as any, "pid-1", 0, {
username: "renamed",
clanTag: "XYZ",
});
expect(client.clanTag).toBe("ABC");
expect(client.username).toBe("tester");
});
});