Files
OpenFrontIO/src/client/graphics/layers/EmojiTable.ts
T
Wraith e79c805804 refactor(ui): migrate tailwindcss v3 to v4 (#2735)
## Description:

migrate tailwindcss v3 to v4

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

wraith4081

---------

Co-authored-by: iamlewis <lewismmmm@gmail.com>
Co-authored-by: Ryan <7389646+ryanbarlow97@users.noreply.github.com>
2026-01-06 14:21:52 -08:00

131 lines
4.2 KiB
TypeScript

import { LitElement, html } from "lit";
import { customElement, state } from "lit/decorators.js";
import { EventBus } from "../../../core/EventBus";
import { AllPlayers } from "../../../core/game/Game";
import { GameView, PlayerView } from "../../../core/game/GameView";
import { TerraNulliusImpl } from "../../../core/game/TerraNulliusImpl";
import { Emoji, flattenedEmojiTable } from "../../../core/Util";
import { CloseViewEvent, ShowEmojiMenuEvent } from "../../InputHandler";
import { SendEmojiIntentEvent } from "../../Transport";
import { TransformHandler } from "../TransformHandler";
@customElement("emoji-table")
export class EmojiTable extends LitElement {
@state() public isVisible = false;
public transformHandler: TransformHandler;
public game: GameView;
initEventBus(eventBus: EventBus) {
eventBus.on(ShowEmojiMenuEvent, (e) => {
this.isVisible = true;
const cell = this.transformHandler.screenToWorldCoordinates(e.x, e.y);
if (!this.game.isValidCoord(cell.x, cell.y)) {
return;
}
const tile = this.game.ref(cell.x, cell.y);
if (!this.game.hasOwner(tile)) {
return;
}
const targetPlayer = this.game.owner(tile);
// maybe redundant due to owner check but better safe than sorry
if (targetPlayer instanceof TerraNulliusImpl) {
return;
}
this.showTable((emoji) => {
const recipient =
targetPlayer === this.game.myPlayer()
? AllPlayers
: (targetPlayer as PlayerView);
eventBus.emit(
new SendEmojiIntentEvent(
recipient,
flattenedEmojiTable.indexOf(emoji as Emoji),
),
);
this.hideTable();
});
});
eventBus.on(CloseViewEvent, (e) => {
if (!this.hidden) {
this.hideTable();
}
});
}
private onEmojiClicked: (emoji: string) => void = () => {};
private handleBackdropClick = (e: MouseEvent) => {
const panelContent = this.querySelector(
'div[class*="bg-zinc-900"]',
) as HTMLElement;
if (panelContent && !panelContent.contains(e.target as Node)) {
this.hideTable();
}
};
render() {
if (!this.isVisible) {
return null;
}
return html`
<div
class="fixed inset-0 bg-black/15 backdrop-brightness-110 flex items-start sm:items-center justify-center z-10002 pt-4 sm:pt-0"
@click=${this.handleBackdropClick}
>
<div class="relative">
<!-- Close button -->
<button
class="absolute -top-3 -right-3 w-7 h-7 flex items-center justify-center
bg-zinc-700 hover:bg-red-500 text-white rounded-full shadow-sm transition-colors z-10004"
@click=${this.hideTable}
>
</button>
<div
class="bg-zinc-900/95 p-2 sm:p-3 rounded-[10px] z-10003 shadow-2xl shadow-black/50 ring-1 ring-white/5
w-[calc(100vw-32px)] sm:w-100 max-h-[calc(100vh-60px)] overflow-y-auto"
@contextmenu=${(e: MouseEvent) => e.preventDefault()}
@wheel=${(e: WheelEvent) => e.stopPropagation()}
@click=${(e: MouseEvent) => e.stopPropagation()}
>
<div class="grid grid-cols-5 gap-1 sm:gap-2">
${flattenedEmojiTable.map(
(emoji) => html`
<button
class="flex items-center justify-center cursor-pointer aspect-square
border border-solid border-zinc-600 rounded-lg bg-zinc-800 hover:bg-zinc-700 active:bg-zinc-600
text-3xl sm:text-4xl transition-transform duration-300 hover:scale-110 active:scale-95"
@click=${() => this.onEmojiClicked(emoji)}
>
${emoji}
</button>
`,
)}
</div>
</div>
</div>
</div>
`;
}
hideTable() {
this.isVisible = false;
this.requestUpdate();
}
showTable(oneEmojiClicked: (emoji: string) => void) {
this.onEmojiClicked = oneEmojiClicked;
this.isVisible = true;
this.requestUpdate();
}
createRenderRoot() {
return this; // Disable shadow DOM to allow Tailwind styles
}
}