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https://github.com/openfrontio/OpenFrontIO.git
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## Description: Allows the player to Alt + Click to send emotes to other players or themself in order to ease communication. Of course, the hotkey can be something different. Alt + Click is just a suggestion.  ## Please complete the following: - [ x ] I have added screenshots for all UI updates - [ x ] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [ x ] I understand that submitting code with bugs that could have been caught through manual testing blocks releases and new features for all contributors ## Please put your Discord username so you can be contacted if a bug or regression is found: kanekane0448 PS: The new emoji table looks really good! --------- Co-authored-by: kanekane0448 <no@mail.pls>
399 lines
10 KiB
TypeScript
399 lines
10 KiB
TypeScript
import { EventBus, GameEvent } from "../core/EventBus";
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import { UnitView } from "../core/game/GameView";
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import { UserSettings } from "../core/game/UserSettings";
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export class MouseUpEvent implements GameEvent {
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constructor(
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public readonly x: number,
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public readonly y: number,
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) {}
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}
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/**
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* Event emitted when a unit is selected or deselected
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*/
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export class UnitSelectionEvent implements GameEvent {
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constructor(
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public readonly unit: UnitView | null,
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public readonly isSelected: boolean,
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) {}
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}
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export class MouseDownEvent implements GameEvent {
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constructor(
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public readonly x: number,
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public readonly y: number,
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) {}
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}
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export class MouseMoveEvent implements GameEvent {
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constructor(
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public readonly x: number,
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public readonly y: number,
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) {}
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}
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export class ContextMenuEvent implements GameEvent {
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constructor(
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public readonly x: number,
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public readonly y: number,
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) {}
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}
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export class ZoomEvent implements GameEvent {
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constructor(
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public readonly x: number,
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public readonly y: number,
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public readonly delta: number,
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) {}
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}
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export class DragEvent implements GameEvent {
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constructor(
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public readonly deltaX: number,
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public readonly deltaY: number,
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) {}
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}
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export class AlternateViewEvent implements GameEvent {
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constructor(public readonly alternateView: boolean) {}
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}
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export class CloseViewEvent implements GameEvent {}
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export class RefreshGraphicsEvent implements GameEvent {}
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export class ShowBuildMenuEvent implements GameEvent {
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constructor(
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public readonly x: number,
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public readonly y: number,
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) {}
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}
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export class ShowEmojiMenuEvent implements GameEvent {
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constructor(
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public readonly x: number,
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public readonly y: number,
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) {}
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}
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export class AttackRatioEvent implements GameEvent {
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constructor(public readonly attackRatio: number) {}
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}
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export class CenterCameraEvent implements GameEvent {
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constructor() {}
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}
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export class InputHandler {
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private lastPointerX: number = 0;
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private lastPointerY: number = 0;
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private lastPointerDownX: number = 0;
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private lastPointerDownY: number = 0;
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private pointers: Map<number, PointerEvent> = new Map();
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private lastPinchDistance: number = 0;
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private pointerDown: boolean = false;
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private alternateView = false;
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private moveInterval: NodeJS.Timeout = null;
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private activeKeys = new Set<string>();
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private readonly PAN_SPEED = 5;
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private readonly ZOOM_SPEED = 10;
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private userSettings: UserSettings = new UserSettings();
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constructor(
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private canvas: HTMLCanvasElement,
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private eventBus: EventBus,
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) {}
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initialize() {
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this.canvas.addEventListener("pointerdown", (e) => this.onPointerDown(e));
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window.addEventListener("pointerup", (e) => this.onPointerUp(e));
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this.canvas.addEventListener(
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"wheel",
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(e) => {
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this.onScroll(e);
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this.onShiftScroll(e);
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e.preventDefault();
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},
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{
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passive: false,
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},
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);
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window.addEventListener("pointermove", this.onPointerMove.bind(this));
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this.canvas.addEventListener("contextmenu", (e: MouseEvent) => {
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this.onContextMenu(e);
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});
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window.addEventListener("mousemove", (e) => {
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if (e.movementX == 0 && e.movementY == 0) {
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return;
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}
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this.eventBus.emit(new MouseMoveEvent(e.clientX, e.clientY));
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});
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this.pointers.clear();
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// Initialize the combined movement interval
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this.moveInterval = setInterval(() => {
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let deltaX = 0;
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let deltaY = 0;
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// Handle both WASD and arrow keys
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if (this.activeKeys.has("KeyW") || this.activeKeys.has("ArrowUp"))
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deltaY += this.PAN_SPEED;
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if (this.activeKeys.has("KeyS") || this.activeKeys.has("ArrowDown"))
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deltaY -= this.PAN_SPEED;
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if (this.activeKeys.has("KeyA") || this.activeKeys.has("ArrowLeft"))
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deltaX += this.PAN_SPEED;
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if (this.activeKeys.has("KeyD") || this.activeKeys.has("ArrowRight"))
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deltaX -= this.PAN_SPEED;
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if (deltaX !== 0 || deltaY !== 0) {
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this.eventBus.emit(new DragEvent(deltaX, deltaY));
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}
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// Handle zooming
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const screenCenterX = window.innerWidth / 2;
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const screenCenterY = window.innerHeight / 2;
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if (this.activeKeys.has("Minus") || this.activeKeys.has("KeyQ")) {
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this.eventBus.emit(
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new ZoomEvent(screenCenterX, screenCenterY, this.ZOOM_SPEED),
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);
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}
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if (this.activeKeys.has("Equal") || this.activeKeys.has("KeyE")) {
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this.eventBus.emit(
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new ZoomEvent(screenCenterX, screenCenterY, -this.ZOOM_SPEED),
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);
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}
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}, 1);
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window.addEventListener("keydown", (e) => {
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if (e.code === "Space") {
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e.preventDefault();
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if (!this.alternateView) {
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this.alternateView = true;
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this.eventBus.emit(new AlternateViewEvent(true));
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}
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}
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if (e.code === "Escape") {
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e.preventDefault();
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this.eventBus.emit(new CloseViewEvent());
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}
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// Add all movement keys to activeKeys
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if (
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[
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"KeyW",
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"KeyA",
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"KeyS",
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"KeyD",
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"ArrowUp",
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"ArrowLeft",
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"ArrowDown",
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"ArrowRight",
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"Minus",
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"Equal",
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"KeyE",
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"KeyQ",
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"Digit1",
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"Digit2",
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"KeyC",
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"ControlLeft",
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"ControlRight",
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].includes(e.code)
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) {
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this.activeKeys.add(e.code);
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}
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});
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window.addEventListener("keyup", (e) => {
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if (e.code === "Space") {
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e.preventDefault();
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this.alternateView = false;
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this.eventBus.emit(new AlternateViewEvent(false));
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}
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if (e.key.toLowerCase() === "r" && e.altKey && !e.ctrlKey) {
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e.preventDefault();
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this.eventBus.emit(new RefreshGraphicsEvent());
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}
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if (e.code === "Digit1") {
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e.preventDefault();
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this.eventBus.emit(new AttackRatioEvent(-10));
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}
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if (e.code === "Digit2") {
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e.preventDefault();
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this.eventBus.emit(new AttackRatioEvent(10));
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}
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if (e.code === "KeyC") {
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e.preventDefault();
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this.eventBus.emit(new CenterCameraEvent());
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}
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// Remove all movement keys from activeKeys
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if (
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[
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"KeyW",
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"KeyA",
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"KeyS",
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"KeyD",
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"ArrowUp",
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"ArrowLeft",
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"ArrowDown",
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"ArrowRight",
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"Minus",
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"Equal",
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"KeyE",
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"KeyQ",
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"Digit1",
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"Digit2",
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"KeyC",
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"ControlLeft",
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"ControlRight",
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].includes(e.code)
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) {
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this.activeKeys.delete(e.code);
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}
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});
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}
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private onPointerDown(event: PointerEvent) {
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if (event.button > 0) {
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return;
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}
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this.pointerDown = true;
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this.pointers.set(event.pointerId, event);
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if (this.pointers.size === 1) {
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this.lastPointerX = event.clientX;
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this.lastPointerY = event.clientY;
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this.lastPointerDownX = event.clientX;
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this.lastPointerDownY = event.clientY;
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this.eventBus.emit(new MouseDownEvent(event.clientX, event.clientY));
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} else if (this.pointers.size === 2) {
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this.lastPinchDistance = this.getPinchDistance();
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}
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}
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onPointerUp(event: PointerEvent) {
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if (event.button > 0) {
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return;
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}
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this.pointerDown = false;
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this.pointers.clear();
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if (event.ctrlKey) {
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this.eventBus.emit(new ShowBuildMenuEvent(event.clientX, event.clientY));
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return;
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}
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if (event.altKey) {
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this.eventBus.emit(new ShowEmojiMenuEvent(event.clientX, event.clientY));
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return;
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}
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const dist =
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Math.abs(event.x - this.lastPointerDownX) +
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Math.abs(event.y - this.lastPointerDownY);
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if (dist < 10) {
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if (event.pointerType == "touch") {
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this.eventBus.emit(new ContextMenuEvent(event.clientX, event.clientY));
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event.preventDefault();
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return;
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}
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if (!this.userSettings.leftClickOpensMenu() || event.shiftKey) {
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this.eventBus.emit(new MouseUpEvent(event.x, event.y));
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} else {
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this.eventBus.emit(new ContextMenuEvent(event.clientX, event.clientY));
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}
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}
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}
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private onScroll(event: WheelEvent) {
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if (!event.shiftKey) {
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const realCtrl =
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this.activeKeys.has("ControlLeft") ||
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this.activeKeys.has("ControlRight");
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const ratio = event.ctrlKey && !realCtrl ? 10 : 1; // Compensate pinch-zoom low sensitivity
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this.eventBus.emit(new ZoomEvent(event.x, event.y, event.deltaY * ratio));
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}
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}
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private onShiftScroll(event: WheelEvent) {
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if (event.shiftKey) {
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const ratio = event.deltaY > 0 ? -10 : 10;
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this.eventBus.emit(new AttackRatioEvent(ratio));
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}
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}
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private onPointerMove(event: PointerEvent) {
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if (event.button > 0) {
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return;
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}
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this.pointers.set(event.pointerId, event);
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if (!this.pointerDown) {
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return;
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}
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if (this.pointers.size === 1) {
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const deltaX = event.clientX - this.lastPointerX;
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const deltaY = event.clientY - this.lastPointerY;
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this.eventBus.emit(new DragEvent(deltaX, deltaY));
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this.lastPointerX = event.clientX;
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this.lastPointerY = event.clientY;
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} else if (this.pointers.size === 2) {
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const currentPinchDistance = this.getPinchDistance();
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const pinchDelta = currentPinchDistance - this.lastPinchDistance;
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if (Math.abs(pinchDelta) > 1) {
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const zoomCenter = this.getPinchCenter();
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this.eventBus.emit(
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new ZoomEvent(zoomCenter.x, zoomCenter.y, -pinchDelta * 2),
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);
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this.lastPinchDistance = currentPinchDistance;
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}
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}
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}
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private onContextMenu(event: MouseEvent) {
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event.preventDefault();
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this.eventBus.emit(new ContextMenuEvent(event.clientX, event.clientY));
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}
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private getPinchDistance(): number {
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const pointerEvents = Array.from(this.pointers.values());
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const dx = pointerEvents[0].clientX - pointerEvents[1].clientX;
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const dy = pointerEvents[0].clientY - pointerEvents[1].clientY;
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return Math.sqrt(dx * dx + dy * dy);
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}
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private getPinchCenter(): { x: number; y: number } {
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const pointerEvents = Array.from(this.pointers.values());
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return {
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x: (pointerEvents[0].clientX + pointerEvents[1].clientX) / 2,
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y: (pointerEvents[0].clientY + pointerEvents[1].clientY) / 2,
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};
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}
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destroy() {
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clearInterval(this.moveInterval);
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this.activeKeys.clear();
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}
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}
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