Files
OpenFrontIO/resources/QuickChat.json
T
Aotumuri 5ddc25897f Add quick chat (#412)
## Description:

Fixes #480 

## Please complete the following:

- [ ] I have added screenshots for all UI updates
- [ ] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [ ] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

<DISCORD USERNAME>
2025-05-08 09:00:25 -07:00

225 lines
4.4 KiB
JSON
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
{
"help": [
{
"key": "troops",
"text": "Please give me troops!",
"requiresPlayer": false
},
{
"key": "gold",
"text": "Please give me gold!",
"requiresPlayer": false
},
{
"key": "no_attack",
"text": "Please don't attack me!",
"requiresPlayer": false
},
{
"key": "sorry_attack",
"text": "Sorry, I didnt mean to attack.",
"requiresPlayer": false
},
{
"key": "alliance",
"text": "Alliance?",
"requiresPlayer": false
},
{
"key": "help_defend",
"text": "Help me defend against [P1]!",
"requiresPlayer": true
},
{
"key": "team_up",
"text": "Lets team up against [P1]!",
"requiresPlayer": true
}
],
"attack": [
{
"key": "attack",
"text": "Attack [P1]!",
"requiresPlayer": true
},
{
"key": "mirv",
"text": "Launch a MIRV at [P1]!",
"requiresPlayer": true
},
{
"key": "focus",
"text": "Focus fire on [P1]!",
"requiresPlayer": true
},
{
"key": "finish",
"text": "Let's finish off [P1]!",
"requiresPlayer": true
}
],
"defend": [
{
"key": "defend",
"text": "Defend [P1]!",
"requiresPlayer": true
},
{
"key": "dont_attack",
"text": "Dont attack [P1]!",
"requiresPlayer": true
},
{
"key": "ally",
"text": "[P1] is my ally!",
"requiresPlayer": true
}
],
"greet": [
{
"key": "hello",
"text": "Hello!",
"requiresPlayer": false
},
{
"key": "good_luck",
"text": "Good luck!",
"requiresPlayer": false
},
{
"key": "have_fun",
"text": "Have fun!",
"requiresPlayer": false
},
{
"key": "gg",
"text": "GG!",
"requiresPlayer": false
},
{
"key": "nice_to_meet",
"text": "Nice to meet you!",
"requiresPlayer": false
},
{
"key": "well_played",
"text": "Well played!",
"requiresPlayer": false
},
{
"key": "hi_again",
"text": "Hi again!",
"requiresPlayer": false
},
{
"key": "bye",
"text": "Bye!",
"requiresPlayer": false
},
{
"key": "thanks",
"text": "Thanks!",
"requiresPlayer": false
},
{
"key": "oops",
"text": "Oops, wrong button!",
"requiresPlayer": false
},
{
"key": "trust_me",
"text": "You can trust me. Promise!",
"requiresPlayer": false
},
{
"key": "trust_broken",
"text": "I trusted you...",
"requiresPlayer": false
}
],
"misc": [
{
"key": "go",
"text": "Lets go!",
"requiresPlayer": false
},
{
"key": "strategy",
"text": "Nice strategy!",
"requiresPlayer": false
},
{
"key": "fun",
"text": "This game is fun!",
"requiresPlayer": false
},
{
"key": "pr",
"text": "When will my PR finally get merged...?",
"requiresPlayer": false
}
],
"warnings": [
{
"key": "strong",
"text": "[P1] is strong.",
"requiresPlayer": true
},
{
"key": "weak",
"text": "[P1] is weak.",
"requiresPlayer": true
},
{
"key": "mirv_soon",
"text": "[P1] can launch a MIRV soon!",
"requiresPlayer": true
},
{
"key": "number1_warning",
"text": "The #1 player will win soon unless we team up!",
"requiresPlayer": false
},
{
"key": "stalemate",
"text": "Let's make peace. This is a stalemate, we will both lose.",
"requiresPlayer": false
},
{
"key": "has_allies",
"text": "[P1] has many allies.",
"requiresPlayer": true
},
{
"key": "no_allies",
"text": "[P1] has no allies.",
"requiresPlayer": true
},
{
"key": "betrayed",
"text": "[P1] betrayed their ally!",
"requiresPlayer": true
},
{
"key": "getting_big",
"text": "[P1] is growing too fast!",
"requiresPlayer": true
},
{
"key": "danger_base",
"text": "[P1] is unprotected!",
"requiresPlayer": true
},
{
"key": "saving_for_mirv",
"text": "[P1] is saving up to launch a MIRV.",
"requiresPlayer": true
},
{
"key": "mirv_ready",
"text": "[P1] has enough gold to launch a MIRV!",
"requiresPlayer": true
}
]
}