Files
OpenFrontIO/src/core/pathfinding/PathFinding.ts
T
Scott Anderson 809d60ff58 format
2025-08-24 21:32:32 -04:00

208 lines
5.3 KiB
TypeScript

import { Game } from "../game/Game";
import { GameMap, TileRef } from "../game/GameMap";
import { PseudoRandom } from "../PseudoRandom";
import { DistanceBasedBezierCurve } from "../utilities/Line";
import { AStar, AStarResult, PathFindResultType } from "./AStar";
import { MiniAStar } from "./MiniAStar";
const parabolaMinHeight = 50;
export class ParabolaPathFinder {
constructor(private readonly mg: GameMap) {}
private curve: DistanceBasedBezierCurve | undefined;
computeControlPoints(
orig: TileRef,
dst: TileRef,
increment = 3,
distanceBasedHeight = true,
) {
const p0 = { x: this.mg.x(orig), y: this.mg.y(orig) };
const p3 = { x: this.mg.x(dst), y: this.mg.y(dst) };
const dx = p3.x - p0.x;
const dy = p3.y - p0.y;
const distance = Math.sqrt(dx * dx + dy * dy);
const maxHeight = distanceBasedHeight
? Math.max(distance / 3, parabolaMinHeight)
: 0;
// Use a bezier curve always pointing up
const p1 = {
x: p0.x + (p3.x - p0.x) / 4,
y: Math.max(p0.y + (p3.y - p0.y) / 4 - maxHeight, 0),
};
const p2 = {
x: p0.x + ((p3.x - p0.x) * 3) / 4,
y: Math.max(p0.y + ((p3.y - p0.y) * 3) / 4 - maxHeight, 0),
};
this.curve = new DistanceBasedBezierCurve(p0, p1, p2, p3, increment);
}
nextTile(speed: number): TileRef | true {
if (!this.curve) {
throw new Error("ParabolaPathFinder not initialized");
}
const nextPoint = this.curve.increment(speed);
if (!nextPoint) {
return true;
}
return this.mg.ref(Math.floor(nextPoint.x), Math.floor(nextPoint.y));
}
currentIndex(): number {
if (!this.curve) {
return 0;
}
return this.curve.getCurrentIndex();
}
allTiles(): TileRef[] {
if (!this.curve) {
return [];
}
return this.curve
.getAllPoints()
.map((point) => this.mg.ref(Math.floor(point.x), Math.floor(point.y)));
}
}
export class AirPathFinder {
constructor(
private readonly mg: GameMap,
private readonly random: PseudoRandom,
) {}
nextTile(tile: TileRef, dst: TileRef): TileRef | true {
const x = this.mg.x(tile);
const y = this.mg.y(tile);
const dstX = this.mg.x(dst);
const dstY = this.mg.y(dst);
if (x === dstX && y === dstY) {
return true;
}
// Calculate next position
let nextX = x;
let nextY = y;
const ratio = Math.floor(1 + Math.abs(dstY - y) / (Math.abs(dstX - x) + 1));
if (this.random.chance(ratio) && x !== dstX) {
if (x < dstX) nextX++;
else if (x > dstX) nextX--;
} else {
if (y < dstY) nextY++;
else if (y > dstY) nextY--;
}
if (nextX === x && nextY === y) {
return true;
}
return this.mg.ref(nextX, nextY);
}
}
export class PathFinder {
private curr: TileRef | null = null;
private dst: TileRef | null = null;
private path: TileRef[] | null = null;
private aStar: AStar<TileRef> | undefined;
private computeFinished = true;
private constructor(
private readonly game: Game,
private readonly newAStar: (curr: TileRef, dst: TileRef) => AStar<TileRef>,
) {}
public static Mini(
game: Game,
iterations: number,
waterPath = true,
maxTries = 20,
) {
return new PathFinder(game, (curr: TileRef, dst: TileRef) => {
return new MiniAStar(
game.map(),
game.miniMap(),
curr,
dst,
iterations,
maxTries,
waterPath,
);
});
}
nextTile(
curr: TileRef | null,
dst: TileRef | null,
dist = 1,
): AStarResult<TileRef> {
if (curr === null) {
console.error("curr is null");
return { type: PathFindResultType.PathNotFound };
}
if (dst === null) {
console.error("dst is null");
return { type: PathFindResultType.PathNotFound };
}
if (this.game.manhattanDist(curr, dst) < dist) {
return { node: curr, type: PathFindResultType.Completed };
}
if (this.computeFinished) {
if (this.shouldRecompute(curr, dst)) {
this.curr = curr;
this.dst = dst;
this.path = null;
this.aStar = this.newAStar(curr, dst);
this.computeFinished = false;
return this.nextTile(curr, dst);
} else {
const tile = this.path?.shift();
if (tile === undefined) {
throw new Error("missing tile");
}
return { node: tile, type: PathFindResultType.NextTile };
}
}
switch (this.aStar?.compute()) {
case PathFindResultType.Completed:
this.computeFinished = true;
this.path = this.aStar.reconstructPath();
// Remove the start tile
this.path.shift();
return this.nextTile(curr, dst);
case PathFindResultType.Pending:
return { type: PathFindResultType.Pending };
case PathFindResultType.PathNotFound:
return { type: PathFindResultType.PathNotFound };
default:
throw new Error("unexpected compute result");
}
}
private shouldRecompute(curr: TileRef, dst: TileRef) {
if (this.path === null || this.curr === null || this.dst === null) {
return true;
}
const dist = this.game.manhattanDist(curr, dst);
let tolerance = 10;
if (dist > 50) {
tolerance = 10;
} else if (dist > 25) {
tolerance = 5;
} else {
tolerance = 0;
}
if (this.game.manhattanDist(this.dst, dst) > tolerance) {
return true;
}
return false;
}
}