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de3e80154b
## Description: Fix an eslint failure blocking PRs from being merged. ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced
74 lines
1.7 KiB
TypeScript
74 lines
1.7 KiB
TypeScript
import {
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AllianceRequest,
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Execution,
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Game,
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Player,
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PlayerID,
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} from "../../game/Game";
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export class AllianceRequestExecution implements Execution {
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private req: AllianceRequest | null = null;
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private active = true;
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private mg: Game | undefined;
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constructor(
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private readonly requestor: Player,
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private readonly recipientID: PlayerID,
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) {}
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init(mg: Game, ticks: number): void {
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this.mg = mg;
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if (!mg.hasPlayer(this.recipientID)) {
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console.warn(
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`AllianceRequestExecution recipient ${this.recipientID} not found`,
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);
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return;
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}
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const recipient = mg.player(this.recipientID);
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if (!this.requestor.canSendAllianceRequest(recipient)) {
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console.warn("cannot send alliance request");
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this.active = false;
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} else {
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const incoming = recipient
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.outgoingAllianceRequests()
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.find((r) => r.recipient() === this.requestor);
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if (incoming) {
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// If the recipient already has pending alliance request,
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// then accept it instead of creating a new one.
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this.active = false;
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incoming.accept();
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} else {
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this.req = this.requestor.createAllianceRequest(recipient);
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}
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}
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}
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tick(ticks: number): void {
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if (
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this.req?.status() === "accepted" ||
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this.req?.status() === "rejected"
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) {
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this.active = false;
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return;
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}
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if (this.mg === undefined) throw new Error("Not initialized");
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if (
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this.mg.ticks() - (this.req?.createdAt() ?? 0) >
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this.mg.config().allianceRequestDuration()
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) {
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this.req?.reject();
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this.active = false;
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}
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}
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isActive(): boolean {
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return this.active;
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}
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activeDuringSpawnPhase(): boolean {
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return false;
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}
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}
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