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https://github.com/openfrontio/OpenFrontIO.git
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311d43ab4f
## Description: Make the unit display bar a proper unit build bar Add shortcuts for all structures and units Add ranges for ranged structures and units Changed the shortcuts to use the key instead of the code for internationalization purposes  <img width="285" height="517" alt="image" src="https://github.com/user-attachments/assets/91bb01e6-e48c-4255-ace1-306af9cdc25b" /> ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: Mr.Box --------- Co-authored-by: evanpelle <evanpelle@gmail.com> Co-authored-by: icslucas <carolinacarazolli@gmail.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
135 lines
3.2 KiB
TypeScript
135 lines
3.2 KiB
TypeScript
import {
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PlayerActions,
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PlayerBorderTiles,
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PlayerID,
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PlayerProfile,
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} from "../game/Game";
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import { TileRef } from "../game/GameMap";
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import { GameUpdateViewData } from "../game/GameUpdates";
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import { ClientID, GameStartInfo, Turn } from "../Schemas";
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export type WorkerMessageType =
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| "heartbeat"
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| "init"
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| "initialized"
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| "turn"
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| "game_update"
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| "player_actions"
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| "player_actions_result"
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| "player_profile"
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| "player_profile_result"
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| "player_border_tiles"
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| "player_border_tiles_result"
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| "attack_average_position"
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| "attack_average_position_result"
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| "transport_ship_spawn"
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| "transport_ship_spawn_result";
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// Base interface for all messages
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interface BaseWorkerMessage {
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type: WorkerMessageType;
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id?: string;
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}
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export interface HeartbeatMessage extends BaseWorkerMessage {
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type: "heartbeat";
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}
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// Messages from main thread to worker
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export interface InitMessage extends BaseWorkerMessage {
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type: "init";
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gameStartInfo: GameStartInfo;
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clientID: ClientID;
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}
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export interface TurnMessage extends BaseWorkerMessage {
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type: "turn";
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turn: Turn;
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}
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// Messages from worker to main thread
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export interface InitializedMessage extends BaseWorkerMessage {
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type: "initialized";
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}
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export interface GameUpdateMessage extends BaseWorkerMessage {
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type: "game_update";
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gameUpdate: GameUpdateViewData;
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}
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export interface PlayerActionsMessage extends BaseWorkerMessage {
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type: "player_actions";
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playerID: PlayerID;
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x?: number;
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y?: number;
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}
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export interface PlayerActionsResultMessage extends BaseWorkerMessage {
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type: "player_actions_result";
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result: PlayerActions;
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}
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export interface PlayerProfileMessage extends BaseWorkerMessage {
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type: "player_profile";
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playerID: number;
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}
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export interface PlayerProfileResultMessage extends BaseWorkerMessage {
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type: "player_profile_result";
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result: PlayerProfile;
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}
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export interface PlayerBorderTilesMessage extends BaseWorkerMessage {
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type: "player_border_tiles";
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playerID: PlayerID;
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}
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export interface PlayerBorderTilesResultMessage extends BaseWorkerMessage {
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type: "player_border_tiles_result";
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result: PlayerBorderTiles;
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}
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export interface AttackAveragePositionMessage extends BaseWorkerMessage {
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type: "attack_average_position";
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playerID: number;
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attackID: string;
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}
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export interface AttackAveragePositionResultMessage extends BaseWorkerMessage {
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type: "attack_average_position_result";
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x: number | null;
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y: number | null;
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}
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export interface TransportShipSpawnMessage extends BaseWorkerMessage {
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type: "transport_ship_spawn";
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playerID: PlayerID;
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targetTile: TileRef;
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}
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export interface TransportShipSpawnResultMessage extends BaseWorkerMessage {
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type: "transport_ship_spawn_result";
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result: TileRef | false;
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}
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// Union types for type safety
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export type MainThreadMessage =
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| HeartbeatMessage
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| InitMessage
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| TurnMessage
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| PlayerActionsMessage
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| PlayerProfileMessage
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| PlayerBorderTilesMessage
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| AttackAveragePositionMessage
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| TransportShipSpawnMessage;
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// Message send from worker
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export type WorkerMessage =
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| InitializedMessage
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| GameUpdateMessage
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| PlayerActionsResultMessage
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| PlayerProfileResultMessage
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| PlayerBorderTilesResultMessage
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| AttackAveragePositionResultMessage
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| TransportShipSpawnResultMessage;
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